★When will people be able to believe what they want to believe...?
★I'll go, I'll go. TownName just isn't a friendly place for nature worshippers, I get it. Thanks for letting me live, SimTitle0.
★Fine, I'm going. But someday TownName will have to realize that people should be free to believe what they want!
★"An ear in the shadows hears all, knows all."
★I'll try to eavesdrop on Sim 2 to see what I can learn.
★SimFirstName0 just seems to go on and on about everyday complaints: the weather, Kingball, the proper consistency of gruel. She's clearly too boring to be a heretic.
★I overheard SimFirstName0 talking about a secret meet for pagan nature lovers. Heretic!
★"I suppose I could exile her instead."
★The inquisition has failed, and faith in the Watcher continues to suffer.
★"The heretics have been destroyed. It is for The Watcher to judge them now. Time, I think, for a sermon on heresy and punishment."
★How should I extract the information from SimFirstName0?
★To begin, I'll question one of the subjects...
★"It kills me to know that nonbelievers will be in the audience, indistinguishable from the faithful."
★SimTitle0 was troubled. For days, she had been hearing rumblings that some of the Jacoban flock had strayed from the faith. The faith had to be purged. It was time for an inquisition. But SimFirstName0 couldn't just go out and start questioning some people and threatening others. First, she would need the support of SimTitle1.
★"It is done. The heretics have been purged. I should let SimTitle1 know."
★"I'll get SimFirstName2 to flee the kingdom by threat of violence. It's for his own good."
★"The righteous sword shall be swift."
★"I'll get SimFirstName2 to flee the kingdom by threat of violence. It's for her own good."
★"There is only one choice: kill her."
★"I'll need royal support before I can initiate an inquisition."
★She's clearly too boring to be a heretic.
★You know, SimFirstName1, people just don't talk about the weather enough. I mean, it's always rainy, or sunny, or sometimes a little bit cloudy. And then there's gruel to talk about. Why don't people talk about gruel? I mean, there are so many kinds! There's the runny kind, the thick kind, the kind with barley...
★You know, SimFirstName1, I feel I can trust you. Lately I've been thinking that being at peace with nature is more important than obeying Jacoban rules.
★"The heretics are known. It is time for my accomplice to act swiftly, and without mercy."
★I need to investigate Sim 1 and Sim 2 to see if either is a heretic.
★"Search a man's pockets, you'll find his soul."
★I'll try to pickpocket Sim 2 to see what I can learn.
★I picked SimFirstName0's pockets, but found nothing incriminating. Just lint. Must not be a heretic.
★I found a pagan symbol in SimFirstName0's pockets! Heretic found!
★SimFirstName0, The Watcher cannot abide the sight of a heretic, much less a hypocritical heretic. You must get rid of them as you see fit.
★It will be done as you say, SimTitle0.
★Do what you can to restore SimFirstName0 to the faith, SimFirstName1.
★Question Sim 1
★Question Sim 2
★"Now that I've uncovered the truth, it's time to report back."
★How should I extract the information from SimFirstName0?
★"The upcoming purges will frighten the people. I should try to maintain order with some calming proclamations."
★"Perhaps a fiery sermon would scare the heretics into confessing."
★With the help of SimTitle1, SimTitle0 was able to identify the heretics, and purge TownName of its disbelievers. Faith in The Watcher has been restored!
★"I'll use force! Threatening SimTitle0 is the way."
★I scared SimFirstName0 speechless, but I'm pretty sure she's not a heretic. She probably needs new trousers, though.
★Yes! Yes! I've been worshipping nature in secret. Please don't kill me!
★"Physical violence is the shortest path to the truth."
★I'll threaten Sim2 with bodily harm to discover the truth.
★SimFirstName0 has purified the faith... for now.
★Rumors had spread of townsfolk abandoning their faith. Who would rise to the challenge and restore belief in The Watcher?
★Inquisition
★Defeat with Deceit
★Secure with Swords
★Stop with Secrets
★The official seal of the house of SimTitle0 SimLastName0.
★Official Seal
★Army of the Forgotten Research Fragment
★The key to SimTitle0's estate.
★Stolen Key
★Dear SimFirstName1,It is of the utmost importance that we meet immediately. The safety of SimTitle0 and the entire operation in TownName may be at risk.Come to TownName immediately and look for me in the shadows of the Throne Room. I eagerly await your arrival.Your Friend
★Forged Letter
★SimFirstName1 is ready to go and I hear the warning bell ringing off in the distance.It seems like the brigands are attacking right on schedule. Time to face their leader and see if I can get them to simply turn around.
★Tell to Get in Position
★"The time has come for our archer to prepare her bow."
★Tell SimTitle1 to Get in Position
★Ask for Help with Foreign Advisor
★"SimFirstName2 would certainly help me with SimTitle1 and the key in her pocket if I ask."
★Ask SimTitle2 for Help with SimTitle1
★Advertise Free Drinks
★"Who can resist free drinks? I'm hoping SimFirstName1 can't.If I can get her into my tavern, it'll be much easier to give her whatever potion SimTitle2 may concoct."
★Advertise Free Drinks to SimTitle1
★Offer Free Potion
★"I can probably get SimFirstName1 interested in coming over to my market if I offer her a free potion sample."
★Offer Free Potion to SimTitle1
★Ask about Aristocrat's Schedule
★"Now that this servant is in my confidence, I can try to get some solid information about SimTitle1 out of her."
★Ask SimTitle2 about SimTitle1's Schedule
★No need to thank me, miss. It's just my duty to the kingdom.I will let you know when your services will be needed, should the invasion come to pass.
★Give Arrows
★"Now that the arrows have been enchanted, I should get them back to the archer so she can use them in battle."
★Give Arrows to SimTitle1
★This potion should knock SimTitle1 out for a while.While she's down, I should be able to grab the key easily enough.
★Give Potion
★"This potion from SimTitle2 will make a great sample for the unsuspecting SimFirstName1."
★Give Potion to SimTitle1
★Ask about Summons
★"I should find SimTitle1 and see why she has requested my presence."
★Ask SimTitle1 about Summons
★Invite to Diplomatic Talks
★"The first step to getting SimFirstName1 to trust me will be inviting her to diplomatic talks."
★Invite SimTitle1 to Diplomatic Talks
★While SimTitle2 is getting me the information I need, I should see if I can get SimTitle1's advisor into town. She may have information that will prove invaluable in our attempt to stop this invasion.I could probably forge a letter to make it look like the leader of the brigands wants to arrange a meeting. That will almost certainly bring her to TownName.
★Ask to Discover Schedule
★"I need some help with discovering SimFirstName1's usual routine. Once I know when she'll be out of the house, I can get in there myself."
★Ask SimTitle2 to Discover SimTitle1's Schedule
★I got it!This should make getting into SimTitle1's place quite easy, once I know that she is out.
★Steal Key
★"I'll need to really be focused in order to stealthily lift the key from off of SimTitle1."
★Steal Key from SimTitle1
★This potion should help SimTitle1 subdue the advisor easily enough.
★Give Potion
★"SimFirstName1 needs this potion to help make sure SimTitle2 has no idea we're after her key."
★Give Potion to SimTitle1
★Ask to Leave
★"I'm prepared for the worst, but I should see if I can simply convince the invaders to leave."
★Ask SimTitle1 to Leave
★Discuss Brigands
★"Time to get a little information from the people who travel throughout the kingdom day in and day out."
★Discuss Brigands with Townsfolk
★Demand Invasion Plans
★"Now it's time to demand to know exactly what these brigands are up to. I need to make sure to ask forcefully without breaking her out of the charm spell."
★Demand Invasion Plans from SimTitle1
★Discuss Schedule
★"The other territory leaders may know something about this SimTitle1 that could help in learning when she may be out of the house."
★Discuss Schedule with a Territory Leader
★Got it! And the brigand is none the wiser.Now to get this scrap to my crafting table and make a potion that'll transform my clothing to match that of the brigand's. That will be a true disguise.
★"Hug"
★"I'll need to become friendly enough with a brigand to give a hug - and grab a piece of clothing while we're in our tender embrace."
★"Hug" SimTitle1
★Offer to Help Enchant Arrows
★"SimTitle2 mentioned that I should meet up with the archer she hired and see if I can help enchant her arrows."
★Offer to Help Enchant Arrows for SimTitle1
★Give Key
★"This key belongs in the hands of SimFirstName1. I should get it to her immediately."
★Give Key to SimTitle1
★Ask about Aristocrat
★"The barkeep knows many people and is sure to know someone close to SimTitle1."
★Ask SimTitle2 about Aristocrat
★"So, SimTitle1 has a soft spot for this land, does she?"
★Let's do this!Into the forest to the brigand's camp! Here's hoping they don't see me coming.
★"Time to imbibe this potion and get stealthed."
★Drink Potion of Stealth
★Not the best tasting concoction, but I certainly look like I'd fit in at the camp.Time to enter the forest and take another crack at lifting those plans.
★"Bottoms up! Time to see what it feels like to wear the garb of a brigand."
★Drink Clothing Creation Potion
★"This man is simply unreasonable and does not know what he's up against. It is time to call upon the Forgotten."
★Release the Call of the Forgotten
★Ah, now I've got SimFirstName3 right where I want her.Time to ask about SimTitle4 and her schedule.
★"I need to get close to SimFirstName3 and make sure she trusts me.Then I'll be able to get some good information about SimTitle4 out of her."
★Befriend SimTitle3
★What's this? Conflagration! Charm!Two spells that would work wonders. First, I shall ignite their forest. When they escape their smoke-filled prison of flames, I shall charm one and force that brigand to reveal their plans to me.
★"I'll need to find a good spell that can lure the brigands out of the forest."Time Remaining: String0
★Research for 1 Hour
★I've made the vial, but I should wait until the time is right.First, I must warn the archers to prepare their bows. Then, I shall lure the brigands out of the woods.
★"I now need to combine the souls I received from the Forgotten and form a vial of energy that will call upon the army when released."
★Craft Call of the Forgotten
★This potion should do the trick.I should get it to over to SimTitle2 so that our plan can proceed.
★"I need to create a potion to give to SimTitle2 so that we can easily grab the key from SimTitle3's advisor."
★Craft Draught of Disorientation
★"I'll need to bring a Lordleaf to Jacob and his army."
★Visit Army of the Forgotten
★The potion is ready. I should drink it once I feel ready to make another attempt to steal those plans from the brigand's camp.
★"This potion will give me an outfit that will make it near impossible to distinguish between me and a true brigand."
★Craft Clothing Creation Potion
★These enchanted arrows look ready.I should get them back to SimTitle2 when I have a chance.
★"With a few herbs and a pinch of magic, I should be able to get these arrows flying faster in no time with my crafting table."
★Craft Arrows of Swiftness
★"Jacob has now asked for a Mystic Grog. Perhaps providing that to the Army - and answering another question - will prove my cause worthy."
★"I must visit the cave and recruit the Army of the Forgotten to defend TownName."
★Recruit Army of the Forgotten
★The potion turned out well.Time to drink it and head into the forest.
★"A potion of stealth should help me sneak into the camp. I just need to collect the ingredients and craft it at my table."
★Craft Potion of Stealth
★How should SimTitle0 acquire the key?
★How should SimTitle0 handle the invader's camp in the forest?
★"I'll just use my nimble fingers..."
★Lure Out
★"I'll get those keys with a little help."
★Sneak In
★"I must memorize these spells in order to execute my plan."
★Learn Conflagration and Charm Spells
★All right. That's enough preparation. Let's burn this forest down.
★Ah, yes! Now I remember. SimTitle2 is a wealthy aristocrat who acquired her lands through somewhat nefarious means. I've heard that she's pretty good with a sword and has always had her eye on TownName.I'll need a little help to find what SimFirstName2's schedule is these days. If I can get uninterrupted access to her place, I can steal her official seal and give those brigands new orders...to leave TownName alone!
★"I need to brush up on my dukes and duchesses if I want to find this mysterious person who seems to be calling the shots.If I can't find my copy of the book, I'm sure I can purchase a new one at the village."
★Read String0
★Free drinks? You don't need to tell me twice.Which way is the tavern? Ah, well, I'll see you there.
★There is a solitary rule to joining and being a soldier in the Army of the Forgotten - aside from being dead, of course - and that is to never retreat.Though the Army of the Forgotten can be vanquished through magical spells and certain weapons, the soldiers have conditioned themselves to feel no fear. Any solider who retreats is humiliated and must leave the army immediately.
★I had some family coming to visit TownName the other day, and they said that their carriage was attacked on the road!
★A letter has arrived!"Dear SimTitle0,I have just been informed of the recent law that was written that seems to target solely my duchy. I find this rather disturbing and will be taking an extended trip to TownName to see that this law is repealed and freedom is restored to the duchy owners of this kingdom.Yours,SimTitle1 SimLastName1"
★How rash of me! I was just about to leave the camp with the plans in hand when I was spotted and chased.In the ensuing chase, I lost the plans! The brigands now know my face so I'll need a stronger potion. If I can track down a single brigand and get a piece of his clothing, I can create a potion that will give me a true disguise.
★Hah! You expect us to simply turn tail and leave?You are but a simple wizard and, based on your recent little fire in the forest, I'd say you must be quite tired from your recent exertions. What will you do? Curse one of us?We have the numbers on our side, and TownName shall be ours within the day. Relent now, and we may spare your life, magician.
★I've seen a few brigands coming in and out of the forest. I wonder if they have some kind of camp or secret base there?
★Of course, SimTitle0 would never be able to get along without me. I keep the only key to the secret back door of her mansion as well. I keep it on me at all times!And I'm very careful with it. Some have tried to take it from me, but no one has ever succeeded!
★I have heard reports that there are brigands in the outskirts of TownName, planning an invasion.This kingdom will not suffer such an indignity under my rule and so I am giving you the honor of finding these brigands and teaching them a lesson for even considering aggression against TownName.I've also hired a few archers to defend our walls, just in case. Do you mind seeing if you can enchant their arrows and make them a bit better?
★I'll do what I can to get the advisor's attention. But I'll probably need something to tip the scales in my favor if we really want that key.Can you cook up a potion that I can sneak into her in a moment of distraction?
★SimFirstName0 is a fairly selfish woman, and has a small duchy outside of TownName.I've heard that even though she never visits it - and it is ill-tended - she is very fond of the land itself.
★The soldiers in the Army of the Forgotten are doomed to relive their deaths each day.In exchange for being given the chance to fight once more, they are given the Curse of Perpetual Death, where they not only see their deaths in great detail, but feel the pain once more as well.
★Diplomatic talks? Sounds good.I'll meet you in the throne room.
★A free sample? Why of course I'm interested!I'll meet you over by your market in a short while.
★Drat! SimTitle0 didn't fall for my distraction, now knows what I'm trying to do, and will probably report me to the constable.I admit, I may need a bit of help to get this key off SimFirstName0.
★The brigand handed over the invasion plans without protest. SimTitle0 dismissed her, and she walked away, dazed.SimFirstName0 studied the plans, interested by one particular detail: these brigands were terrified of ghosts and would retreat immediately should any appear.An idea began to form in SimFirstName0's head. The mythical Army of the Forgotten, made up of ghosts of former heroic soldiers, was said to rest in the cave of TownName, awaiting a worthy cause to fight for.SimTitle0 could spend some time researching what the Forgotten considered a worthy cause...or she could just try her luck in the cave - although the consequences for failure were rumored to be painful.
★Well, I probably shouldn't be going around telling everyone this, but for you, I'll make an exception.SimTitle0 is about to take a long vacation and her place is going to be empty for a while.
★While I have a few ideas on how to best lure the brigands out of the forest, I should turn to my books for a time.I have always found that a bit of research always clears my mind.
★A shadowy figure emerged, joining SimTitle0 on her brisk walk."There are whispers of an invasion, my friend. It would be wise to learn what you can. Time is of the essence, as my sources tell me the invaders may make their move soon."The figure melted back into the shadows, leaving SimFirstName0 contemplating her next move."If rumors about the invasion are truly spreading," she thought, "a few of the local townsfolk may know something that will give me the key to stopping this thing."
★The hardened leader of the Army of the Forgotten is renowned general Jacob Tillow. He leads fairly and justly, but is known to be unwavering in his delivery of punishment and justice when it is required.
★SimTitle0 was able to sneak into and out of the brigand's camp without difficulty and soon emerged with the plans in her hands.SimFirstName0 studied the plans, interested by one particular detail: these brigands were terrified of ghosts and had plans to retreat immediately should any appear.An idea began to form in SimFirstName0's head. The mythical Army of the Forgotten, made up of ghosts of former heroic soldiers, was said to rest in the cave of TownName, awaiting a worthy cause to fight for.SimTitle0 could spend some time researching what the Forgotten considered a worthy cause...or she could just try her luck in the cave - although the consequences for failure were rumored to be painful.
★I haven't heard too much, but I do know that the number of brigands in the paths leading away from town has grown in the past few days. I'm scared to travel nowadays!
★Ah, yes. SimTitle0 told me to expect you.Here, take these arrows. While they fly true and our aim is good, a bit of extra zip to them would be fantastic.Do you think you could do that?
★SimTitle0 eyes tracked the sky as the pigeon flew low and dropped a scroll in her lap.It was a summons from SimTitle1, requesting that SimFirstName0 come at once. SimFirstName0 knew better than to keep SimFirstName1 waiting.
★I would probably get caught if I just snuck into the forest right now.But...if I made myself a potion that could help me hide in the shadows, I might have a better chance of getting to their camp unnoticed.
★I believe that, due to some rather arcane property rules, a law could be written regarding all duchies within the kingdom's original boundaries that would only affect SimTitle0's duchy!
★As SimTitle0 turned away from SimTitle1, the vial in her pocket seemed to move ever so slightly.SimFirstName0 paused to consider what had just happened when, suddenly, a feeling washed over her like a wave. She felt renewed and cleansed of everything that had ever plagued her.SimTitle0 felt better than she ever had before. It was time to confront the brigands.
★Aye, there's a servant o' hers that comes in here all the time to drown her worries in a pint.SimFirstName1 is her name. You should talk to 'er if you want to know more about SimTitle0.
★"Someone with my charisma and charm is always an asset."
★"My travels abroad may aid in preventing this invasion."
★"I will do what I can to defend my kingdom."
★"We are surely smarter than these supposed invaders."
★"A bit of magic should scare off those invaders."
★SimTitle0 watched, helplessly, as SimTitle2 led the brigands into TownName. They ransacked the homes, terrorized the women and children, and made off with most of the resources of the kingdom.SimFirstName0 turned away as SimTitle1 moped nearby. They had failed, SimTitle3 had won, and the consequences would be felt for many days to come.
★SimTitle0 watched as the backs of SimTitle2 and her band of brigands walked away from TownName.SimTitle1 emerged from the trees nearby and smiled widely. Their plan had worked brilliantly.It would certainly make SimTitle3 think twice next time before financing a bunch of brigands in an attempt to take over TownName.
★Primary Hero:" Spy-------------------------------------Secondary Hero:" Bard" Merchant" Monarch
★"Let's hope I can enter and leave the brigand's camp before anyone notices me. The plans should be in the main tent - I'll head there first."
★Steal Plans from Brigand's Camp in Forest
★"Once more into the breach. Those plans are as good as mine."
★The store is up and running, but I'll need to continue to supply it with goods if I want it to keep providing information.My next shipment should include a couple gem bags and 10 packs of seeds.
★"If I can open a shop near SimTitle1's estate, I may be able to learn of her schedule by the buying and selling she does."
★Establish Shop Abroad
★"The brigands are still holed up in the forest for now. I should take these new orders to them to get them to leave TownName alone."
★Deliver New Orders to Brigands
★"A new law that would affect only SimTitle1 but could be worded as a general property law?That will surely get her attention and raise her ire."
★Write New Property Law
★With the seal in my possession, forging new orders for the brigands should now be possible.I need to get back to my desk and start on the new orders as soon as I can.
★"Time to do the deed.I should be able to reach SimTitle1's place by ship, and we already know that she is currently not home."
★Steal Seal
★Now that's a thing of beauty, sure to fool any advisor.I'm off to drop this off at the messenger box and await our guest's arrival!
★"A little time spent at my writing desk and I should be able to forge a convincing letter to bring SimTitle1's advisor right where I want her.
★Forge Letter
★"I am indeed a wizard, and my scrying ball should be able to locate these brigands. I should retire to my tower for a while to focus on this task."
★Scry to Find Brigands
★Another successful delivery, but there is even better news.SimTitle1 was seen buying even more adventuring supplies and it has been confirmed that she will be traveling for several weeks. Her house should be empty for quite a while.
★"Once I have acquired 5 wood, which I may need to get from Crafthole, I can send another supply run to my shop and see if I can learn more about SimTitle1's plans."
★That should really get her goat.I'm sure I'll be seeing her in town soon.
★"The sooner I send this forged letter, the sooner that advisor will arrive in town."
★Send Forged Letter
★These supplies should help the shop stay open a while longer.SimTitle1 does appear to be buying some supplies for a trip soon. On the next supply run - which should include 5 wood, which I may need to trade to Crafthole for - I should see if I can get exact dates from her.
★"The shop needs 2 gem bags and 10 packets of seeds. I can simply buy or collect the seeds, but I may need to trade with Tredony for the gem bags."
★Send Supplies to Shop Abroad
★These orders look quite convincing.Time to take them out to the forest and present them to the brigands and their leader. That should put an end to their ill-conceived invasion plans.
★"A set of new orders for the brigands, especially with the official seal from SimTitle1, will be enough to ensure they don't bother us for quite a while."
★Forge New Orders for Brigands
★I was able to sneak within earshot of a few brigands in the forest and heard something about receiving orders from SimTitle1 SimLastName1.Why does that name sound familiar? I should jog my memory with a copy of a book on the history of dukes and duchesses.
★"Rumors are that the brigands might have a hideout in the woods. I should check it out when I get a chance."
★Investigate Brigands in Forest
★"Setting their precious little hideout on fire should draw at least one brigand out."
★Cast Conflagration on Forest
★This drink should knock SimTitle1 out for a while.While she's down, I should be able to grab the key easily enough.
★"I've got the potion and can mix it with any drink.Now I just have to serve the unsuspecting SimFirstName1 a drink from the cask."
★Serve Drink from Cask to SimTitle1
★"Once SimFirstName1 arrives, I should try to get close - but not too close - and see if I can overhear anything useful."
★Eavesdrop on SimTitle1
★That seems to have done it, although perhaps the spell was a bit stronger than I intended.It looks like SimFirstName1 is now wandering over to my tower, and may be a bit confused as to why. I should meet her over there and make sure I get the information I need.
★"This brigand shall be a perfect target for my charm spell. Once she is under my control, I will learn everything there is to know about the invasion."
★Cast Charm on SimTitle1
★The brigands swarmed unimpeded into TownName. They ransacked the homes, terrorized the women and children, and made off with most of the resources of the kingdom. The invasion could have been prevented, but it wasn't, and the consequences would be felt for many days to come.
★SimTitle0 looked at the backs of the fleeing brigands and laughed.The invasion had ended before it even began, as the Army of the Forgotten spread through the valley surrounding TownName and either scared or fought off the remaining invaders who dared stay behind.The day was won and TownName was safe once more.
★Primary Hero:" Wizard
★An invasion could certainly be met head-on. It could be met with swords and shields, with fire and fury.But it could also be circumvented and flanked. With a bit of ingenuity and a dash of trickery, a few key people could prevent the invasion before it even began. (A Legendary Trait is available in this quest)
★A fairly loud and sturdy bell that can be used to warn of an attack.
★Bell
★Ask to Be Helper
★"I've been on the lookout for someone who can help me with a few chores around the Smithy. I just have this feeling that things are about to get really busy."
★Hire a Helper
★Ask about Payment
★"Now that I've got a few defenders signed up, I should ask one of them what the going rate is for the promise of their swords in battle."
★Ask a Recruit about Payment
★Ask What the Matter Is
★"Now that this person has calmed down, perhaps I can figure out what caused her to be so nervous in the first place."
★Ask SimTitle1 What the Matter Is
★These recruits look relatively fit and willing to lay down their lives to defend TownName.Time to do a bit of actual training with them and raise their skills with a sword.
★Recruit as Defender of TownName
★"Who will help defend this town? There must be men and women about with the will and ability to fight. I may be able to find a few in the training yard or throne room."Currently recruited: 1000
★Recruit 3 Defenders of TownName
★These mercenaries look quite up to the task.But they have not yet mentioned monetary compensation or what they would like in return. Should I be so bold as to ask them what they expect from this arrangement?
★"I need to hire a few mercenaries who are willing to defend TownName. I may be able to find some around the throne room or training around the kingdom.."Defenders Recruited: 1000/3
★You're ready to go.Now where's the next recruit?
★Outfit for Battle
★"I'll need to individually outfit each of SimTitle1's 3 recruits with the swords and armor I've crafted."
★Outfit Recruits for Battle
★Give Cauldron
★"SimFirstName1 will certainly know the best oil to put into this cauldron."
★Give Cauldron to SimTitle1
★Give Filled Cauldron
★"I need to get this oil cauldron to SimFirstName1. She will know the best place to set a hot oil trap."
★Give Filled Cauldron to SimTitle1
★You three look ready to go.Why don't you all head back to the training yard and keep practicing your swordplay? I've got one last bit of work I need to do: an oil cauldron for our uninvited guests.
★Tell about Kidnapping
★"Kidnapped? I must inform SimFirstName1 at once and see what she thinks we should do."
★Tell SimTitle1 about Kidnapping
★Attack!
★"It's time to put all of our training and hard work to the test. The invaders are here and we must meet them on the field of battle."
★Attack SimTitle1
★You three look ready to go.Why don't you all head to the town square so you're ready at a moment's notice? I've got one last bit of work I need to do: an oil cauldron for our uninvited guests.
★Another soldier ready for action.Only one more recruit to go.
★Ask about Brigand's Boot
★"SimTitle2 mentioned that a merchant would be coming to see me with an armored boot that I might find useful. It seems like finding an effective weapon against it and the rest of its armor set would help SimFirstName2 quite a bit."
★Ask SimTitle1 about Brigand's Boot
★Send to Village for Crystals
★"My helper should be able to pick up some hardening crystals in the village for me while I collect some Ferrous and Mithral."
★Send Helper to Village for Crystals
★Ask for Bell
★"That SimFirstName1 is always ringing that bell of hers. I wonder if I could borrow the bell for alerting the mercenaries when the invaders arrive."
★Ask SimTitle1 for Bell
★Give Keg of Luffenting Ale
★"I should get this keg of ale back to the mercenaries."
★Give Ale of Luffenting Ale to Mercenary Leader
★There wasn't much to say, other than to offer a few encouraging words. Overall, the experience did not seem too traumatic.Regardless, my helper still managed to get the crystals I needed, but is now going to return home and try to recuperate.I, meanwhile, will forge armor from these crystals for those that have stepped up to defend this kingdom.
★Console about Kidnapping
★"I can't imagine what the brigands must have put my helper through. I should see if I can provide any consolation."
★Console Helper about Kidnapping
★Ah, these crystals will do nicely. My helper has done a good job so far.As for me, I will now be able to forge armor from these crystals for those that have stepped up to defend this kingdom.
★Ask for Crystals
★"As soon as I get the crystals from my helper, I should be able to get started on the armor."
★Ask Helper for Crystals
★With SimFirstName2 on her way to the Smithy, I should concentrate on recruiting a few able-bodied fighters who can help defend the town from the invaders.
★Send to Smithy
★"I don't have much use for one boot, but perhaps SimTitle1 would be able to use it to help prepare a worthy defense against these brigands."
★Send SimTitle2 to SimTitle1
★Send to Smithy
★"Now that these recruits are trained, I should tell them to head over to the Smithy to get the appropriate gear for the job."
★Send Recruits to Smithy
★"I must get to the gate and ring the bell."
★"I'll take this cauldron to the main gate and see if I can find an opportune location for it."
★Head to the Gate
★That'll do.To craft matching armor that will be able to withstand a sword such as this, I'll need some hardening crystals. To save me time, I should send my helper to the village to pick them up for me.
★"It's time to use the remains of the boot I received to forge a few swords that can be used in the defense of the kingdom."Swords Forged: 1001/1000
★Craft 3 Defender's Swords
★The armor is ready.I can outfit the new recruits of SimTitle2's whenever they are done with whatever training they may be doing.
★"Now that I have the hardening crystals, I should be able to collect the necessary metal to construct a few sets of armor."Armors Crafted: 1001/1000
★Forge 3 Armors of the Kingdom
★Now that's a nice cauldron.I should hand it over to SimTitle2 for a bit so she can fill it with the necessary oil.
★"There should be enough time to finish up an oil cauldron, which will give us an unexpected advantage should the invaders choose to come in the main gate."
★Craft Oil Cauldron
★Excellent. It looks like I was able to get enough from the boot to forge three swords.I should begin on those swords now so that they are ready whenever SimTitle2 may need them.
★"I can melt this boot in my forge. Hopefully, I'll get a few pieces out of it that will help me craft the swords I need."
★Melt Boot into Pieces
★"I should do a bit of sailing to see if I can procure a keg of this ale from overseas.I also need to make sure I take enough gold on my journey to buy a keg should I come across one."
★Get Keg of Luffenting Ale
★I was able to get a good amount of oil from the fish. It is hot and dangerous and ready to be used to defend TownName.I should return the filled cauldron to SimTitle2 and then ready myself for the invaders.
★"SimTitle2 has already given me the cauldron. All I need to do now is get a few fish and extract their oil in my fireplace."
★Extract Fish Oil
★No! Someone had to repel the invaders! TownName could not fall!!
★A growing kingdom like TownName was constantly assailed by challenges both large and small. Sometimes there was a mild flu going around, and sometimes marauders came breaking down your gates. Luckily, the people of TownName knew how to respond with the appropriate level of force. The heroes SimTitle0 and SimTitle1 were able to muster the manpower and resources required to beat back the invaders and ensure TownName's security.
★Primary Hero:" Knight-------------------------------------Secondary Hero:" Blacksmith
★A growing kingdom like TownName was constantly assailed by challenges both large and small. Sometimes there was a mild flu going around, and sometimes marauders came breaking down your gates. Luckily, the people of TownName knew how to respond with the appropriate level of force. The heroes SimTitle0 and SimTitle1 were able to muster the manpower and resources required to beat back the invaders and ensure TownName's security.
★Primary Hero:" Merchant-------------------------------------Secondary Hero:" Blacksmith
★You got it!Much thanks, SimFirstName0. We're all heading over to the Smithy now to get armed for the upcoming fight. This ale will also give us the courage we need.We'll need a signal for when to return and attack, though. How about you ring a bell and we'll charge?
★I've always wanted to learn a bit more about metalworking.I'll be glad to help out for a day or two in exchange for the learning opportunity.
★Hey, boss. I'm back with those crystals you asked for.
★Yes, I've traveled the world and seen a variety of oils. The most insidious? Oil extracted from fish.Not only does it hurt, it smells for days afterward! If I can catch a few fish - say a trout, salmon, and herring - I could probably extract a good amount of oil from them to fill the cauldron.
★A letter has arrived!"We have your helper and friend. Meet me alone at the town gate immediately and bring a bag of 1,000 gold."
★This boot is quite interesting.It seems to be made from a material that is quite sturdy but has one weakness: itself! I may be able to melt this boot down and create a few swords that can penetrate the armor that this boot came from.
★Of course! In fact, I always carry a second bell around with me in case of emergencies.Take it, and put it to good use.
★This oil does have quite an odor. I should head over to the gate and see if I can find a proper place to set this cauldron.
★Yes, I've had oil poured on me in the past. The most insidious? Oil extracted from fish.Not only did it hurt, it smelled for days afterward! If I can catch a few fish - say a trout, salmon, and herring - I could probably extract a good amount of oil from them to fill the cauldron.
★As SimTitle0 hammered the final section of the cauldron together, she felt something surge through her.All of the crafting she had done today, all the preparation for the defense of TownName had filled her with a sense of dedication and purpose that she had never felt before.Something had changed deep inside of her. Something was...different.
★SimTitle0 was perplexed. She had looked up to find a haunted woman standing at the doorway, shivering. She bade her come in, offered a seat, and asked about her state.But all she did was quake. With fear? With anger? One thing was clear. This woman needed a drink.
★There! There is smoke rising from the first watchtower, which means that the lookout has seen the invaders approaching from the village.We must make haste to the town gate and make our stand.
★It took a bit of looking, but I managed to get the ale these mercenaries wanted.Now I just need to inform them and give them the keg.
★I will meet this kidnapper and defeat her in battle.That should be argument enough to release your defenseless helper.
★Thanks for taking the time to train us!We'll head over to the Smithy right away.
★Someone needs to defend TownName, and I thought of you immediately. With your connections, you can surely find a few swords that would give those brigands a welcome they'd never forget!I also managed to secure one of the boots of the brigands in my escape. Perhaps someone can find some use for it?
★Look, you seem like a nice enough lady, and we do like TownName, don't we?So, tell you what: no money needed. Just bring a keg of that legendary Luffenting Ale, and we'll call it even, eh? Just find me again when you've got the keg.
★Someone needs to defend TownName, and I thought of you immediately. With your sword, these brigands would face true justice!I also managed to secure one of the boots of the brigands in my escape. Perhaps someone can find some use for it?
★You may have won this fight, SimFirstName0, but do not think this is over!
★Sure thing, boss. I'll be back with those crystals before you know I'm gone!
★"My connections will help secure a strong defense."
★"I will arm the defenders of TownName."
★"TownName is my home, and I shall defend it from harm."
★"I have the bell on me and can see the mercenaries lying in wait near the Smithy.The invaders are upon us and the time has come to signal the attack!"
★Ring the Bell
★Only one more recruit to train!
★There. These recruits look much more able to defend themselves now.I should send them over to the Smithy to get fully equipped for the upcoming battle.
★One down, two to go.Who's next?
★"If I want these recruits to become competent fighters, I'll need to spend some time training them."Time Remaining: String0
★"If I want these recruits to become competent fighters, I'll need to spend some time training each of them."Recruits trained: 1/3
★"If I want these recruits to become competent fighters, I'll need to spend some time training each of them."Recruits trained: 2/3
★Train Recruits for 2 Hours
★"I do not negotiate with kidnappers. I do not take kindly to them either."
★Defeat SimTitle2 in a Swordfight
★There, that seemed to have calmed her down.Now let's see if I can find out what's bothering her.
★"This woman needs a drink. I should get her one from the cask."
★Serve Drink from Cask to SimTitle1
★A kingdom's defense rests on its preparation, and there is no better preparation than one of steel.If TownName could find a few men and women with the swords and will to meet these invaders at the gate and repel their attacks, no citizen of TownName need fear again. (A Legendary Trait is available in this quest)
★Are the invaders assembling in the forest?
★Notes on the Invasion
★- The invaders ARE assembling in the forest and this map should lead me to their camp.- How do the invaders know which caravans from the village to raid?- Need to investigate brigand camp at some point to see if I can find further information.
★- Are the invaders assembling in the forest?- Have any of the ladies in the village heard anything about the invasion?- Are there invaders hiding in the cave?
★- Are the invaders assembling in the forest?- Have any of the ladies in the village heard anything about the invasion?- Are there invaders hiding in the cave?- How do the invaders know which caravans from the village to raid?
★- Are the invaders assembling in the forest?- Have any of the ladies in the village heard anything about the invasion?
★SimTitle0 is the traitor.FIND AND KILL HIM.
★- The brigands have a secret camp in the forest.- There is a traitor in TownName feeding information to the brigands.- Finding this traitor will stop the flow of information to the brigands and potentially save TownName
★Question about Traitor
★Confront
★"Time to confront this so-called leader and see what he says when I present him with my actions."
★Confront SimTitle1
★That's it. The handwriting on this letter, the style of the writing. Combined with the secrets I've acquired, I'm sure the traitor is SimTitle2.This Stephen has been feeding information to our enemies for far too long.It is time to find him and end this quietly and...violently.
★"While I have most of the necessary information about the actual invasion plans, I still need hard proof that the traitor is indeed a traitor.I need to find something in their camp that'll lead me to this informant or find a brigand who's willing to talk."
★Discover Identity of Traitor
★I've managed to decipher a few of these disparate conversations and clues I've come across now and I think I've figured out a few key facts.The brigands are stationed in the forest and they are definitely receiving help. I also have it on good authority that my rooms were previously used by some of the same brigands who now threaten our kingdom.
★I'm getting close, I can feel it. The brigands have begun to notice me. I must be extra cautious now more than ever.
★I've learned that the brigands seem quite intent on robbing the trade caravans going out of TownName, but seem to magically know which ones are filled with supplies that are useful for their invasion, and which simply have food in them.When I get a chance, I should try to accompany one of these caravans and squeeze a little information out of any of the brigands that dare attack us.
★There's definitely something afoot. The number of brigands seen around TownName has increased in recent days and many of the townspeople are afraid to venture outside the town.I must figure out how these brigands continue to evade the town's guard. Almost none of them have been captured, despite their obvious presence. Could any of them be hiding in the cave?
★Aha! I just discovered enough to finally figure out those bits of conversation I'd heard. Those were codes that translate into the key to some sort of map. With the map in my possession, I should be able to find the brigand's camp.
★I think I've gotten what secrets I need.I've learned personal information that can be leveraged against the bandit leader, but I still need one piece of crucial information: the identity of the traitor.I have it narrowed down to a few suspects, but I need some solid proof.
★From what I've overheard in the forest, a few of the brigands may have been indiscreet while visiting the village.When I get a chance, I should spend a bit of time in the village, gossiping with the regular shoppers who are there every day. I may be able to learn something about what these brigands are up to.
★"I need to gather enough secrets of the invasion to figure out the most efficient and stealthy way to stop it.I have heard that those in charge of the invasion may be gathering in the forest, but I should also keep my ears open and explore other possible places I could get information about these invaders."Secrets Collected: 1001
★Collect 40 Secrets
★I don't know nothing, I swear! They just sent me here to meet the guy. You just missed 'im!If you don't do me no harm, I'll give you a letter he just gave me to return to camp with. Here, take it! I didn't sign up for this!
★The hooded figure approached SimTitle0, quickly taking a look around to make sure no one else was listening."There are whispers of an invasion of TownName on the lips of many of the hired swords on the outskirts. We must move fast if we are to avoid a siege, or worse, a massacre. I hear that the ones responsible are assembling in the forest."SimFirstName0 nodded as the figure stepped backwards into the shadows of a nearby alley and disappeared. There were secrets to be collected and an invasion to be stopped.
★These plans I've acquired detail a traitor of TownName who is feeding information to the brigands.If I can catch them both in a meeting, I might just kill two birds with one stone. And by stone I mean sword.
★SimTitle0's hand trembled ever so slightly as she sheathed her blade.SimTitle1's body lay motionless on the ground below her, but SimFirstName0 knew that she had done the right thing to protect TownName.As if in response to her moment of hesitation, a divine energy surged through SimFirstName0, washing away her flaws and filling her with a new purpose.
★With this map and enough secrets, I should be able to find the brigand's camp.The map shows it being in the forest. I should look for it there when I've gathered enough information elsewhere.
★"I will stop this invasion through any means necessary."
★SimTitle0 watched, helplessly, as SimTitle1 led the brigands into TownName. They ransacked the homes, terrorized the women and children, and made off with most of the resources of the kingdom.SimFirstName0 turned away, crestfallen. She had failed, and the consequences would be felt for many days to come.
★SimTitle0 watched the brigands as SimFirstName1 led them away.She felt a bit sorry for them. Their plans, their schemes, their hidden camp in the forest: it had all come to naught and all because of her.Still, SimFirstName0 had to congratulate herself for a job well done. The brigands had been shamed, the traitor was dead, and TownName was safe. All in a day's work.
★Primary Hero:" Spy
★A relatively innocent looking bag turned out to be a secret cache of information about the invasion!I managed to glean 3 secrets from the contents of the bag.
★I managed to find a secret compartment in this box, and it looks like the brigands were using it to pass some information back and forth!I managed to intercept 4 secrets.
★"There's a brigand in town that might know something about this TownName traitor. I bet I can get the information out of him with a bit of pressure."
★Question SimTitle1 about Traitor
★Sometimes people need to be disposed of, and the kingdom turns to me in those cases.I am glad that is over with. I should confront the leader of the invasion with my actions. With my secrets and the death of their treasured informant, I doubt they will have the will to continue.
★"SimFirstName1 must die. It is the price to be paid for betraying TownName."
★Execute SimTitle1 by Sword
★Sometimes, only one person was needed to stop an entire invasion. Sometimes, a single person could take down an entire army with the power of a few select secrets.That time had come. That day was today. (A Legendary Trait is available in this quest)
★An orange sun burned in the sky and the air was a bit too still. Somewhere in the distance the beat of drums and the march of footsteps rose from the horizon.They were coming. And when they arrived, someone would need to face them. TownName could not fall. The people had to be saved.
★Invasion!
★The Greatest Adventure
★This length of fabric is twisted into the characteristic "knot of Jacob."
★Jacob's Journey
★This bag could be used for almost any purpose you can think of. Yes, even that one.
★Jacoban Neckerchief
★All-Purpose Bag
★Spare parts sure to fix up any broken loom.
★Loom Parts
★"I finally managed to find some loom parts. I hope it's not too late to get these to SimTitle1 and have her make me that neckerchief."
★"The core of our Church is people, and we need to be continually increasing our numbers. Conversion is an important aspect of our roles in the Church, and it should never be taken lightly.Next, I shall teach you about absolution. Please pay attention."
★Teach Jacoban Lesson
★"Now, to educate my Attendant on the importance of bringing new Jacobans into the faith."
★Teach Jacoban Lesson to Attendant
★"Another vital ingredient for a successful pilgrimage is a Jacoban Neckerchief. I'll need to find some Jacoban cloth in order to have one fashioned.If memory serves, there should be some stashed away in the Jacoban Vault in the forest."
★"The Jacobans in our kingdom count on us to be their connection to The Watcher. We must serve them, and absolution is one of the few divine tools we have to do so. To truly be a Jacoban leader, one must understand the power and importance of absolution.I have taught you the most important lessons of handling the Church while I am gone. Jacob guide you."
★"Let me drop some more Jacoban knowledge on my Attendant."
★Ah, a splendid neckerchief! SimFirstName1 always does such elegant work.
★Get Neckerchief
★"It's been an hour and that neckerchief should be ready to go."
★Get Neckerchief from SimTitle1
★"This bag, while plain looking, is sturdy enough to carry my goods to and from the holy land."
★Get Bag
★"I must see SimTitle1. She is sure to have the perfect bag for my trip."
★Get Bag from SimTitle1
★Give Back Jacob's Journey
★"I've learned what I could from Jacob's Journey and should now return it to my Jacoban mentor."
★Give Jacob's Journey Back
★Talk About Pilgrimage
★"Every good Jacoban always checks in with the leaders of the local Church before embarking on a pilgrimage. And I'm a good Jacoban, darn it."
★Talk About Pilgrimage with a Jacoban Leader
★Petition for Pilgrimage
★"SimTitle2 had the parts I needed! Now to get these back to SimTitle1 post haste."
★Ask for Spare Loom Parts
★"I need to find someone who has some spare loom parts that I can give to SimTitle1. She mentioned I might find someone at the docks or a market."
★Get Spare Loom Parts
★"With the right loom parts and my Jacoban Cloth, making that Neckerchief for me should be no problem now."
★Ask to Make Neckerchief
★"I should find SimTitle1 and ask her to help make a Jacoban Neckerchief for me."
★Ask SimTitle1 to Make Neckerchief
★Ask for Pilgrimage Donation
★"The throne is usually willing to help those in TownName who are looking to better themselves. I should ask SimTitle1 for a small donation to help fund my pilgrimage."
★Ask SimTitle1 for Pilgrimage Donation
★"My mind has never been clearer! I am now completely mentally prepared for the journey ahead. I should return this book to the Church and finish my preparations."
★"Jacob's Journey gave me a little bit of insight into how our leaders reflect on The Watcher. I think spending some time with just The Watcher and myself would be worthwhile."
★Reflect on The Watcher for String0
★"I should peruse this book I got from the Jacoban leader. It may contain knowledge vital for my pilgrimage."
★Read Jacob's Journey
★"The Watcher has spoken to me and shown me the path. My final sermon will mention my pilgrimage and encourage others to search out The Watcher themselves."
★"Having mentored my Attendant, I should spend some time on my own and reflect on what would serve as a powerful sermon before I go."
★Reflect on The Watcher for 1 Hour
★Absolution is a great way to connect with our congregation and SimTitle1 will be responsible for that while I'm on my pilgrimage.Time to make sure she understands the importance of that duty.
★"Another important task my Attendant will be taking over is absolving fellow Jacobans. I should set a good example first."
★Absolve for 1 Hour
★This steaming bowl of soup should keep me warm and fed for at least the first half of my journey.But let me not waste any more time. The hour is upon me! It is time to embark on this pilgrimage of mine.
★"I've got my stew and I'm ready to go! Time to get on that ship and sail off into the Jacoban sunset."
★"I almost forgot to make some food for the long trip. A big bowl of vegetable stew should keep me warm and full."
★Have a Large Bowl of Vegetable Stew in Inventory
★Primary Hero:" Jacoban Priest
★How does SimTitle0 want to get the money for the pilgrimage?
★Do Some Fundraising
★Use Own Funds
★SimTitle0 reflected on her life. Was this all there was? Wasn't there more to life than the simple drudgery of work day in and day out? What would Jacob do?Why, he'd make a journey to his birthplace, of course! It was a place said to renew the faith of any Jacoban that visited. That was what SimTitle0 would do. She wanted to go to there.First, she would need to find a way to finance the trip.
★"I think I've exhausted my fundraising options with the people of the kingdom. I hope I have enough now to finance my portion of the pilgrimage."
★"All Jacobans should be able to take a pilgrimage! Here's ァ40. I wish you luck!"
★"A pilgrimage? I'd rather save my money to take my own trip, but here is a bit of change to help you along the way."
★"I am at your service, fellow Jacoban. Take this money and may your journey be fruitful."
★"Bah! If you insist, here's ァ10."
★"Thanks for getting me those parts! I'll have your neckerchief ready to go in an hour or so. Check back with me then."
★A pilgrimage is a great journey for any Jacoban! To ensure a successful journey, you must wear a traditional Jacoban Neckerchief, which must be made from official bolts of Jacoban cloth.I also will lend you some literature I give to all my pilgrims, an ancient manuscript called 'Jacob's Journey'. Read it and learn from it what you can.
★"If you ask me, this pilgrimage is a waste of time. A few coins are all you'll get from me."
★Sounds like a healthy trip to me. We shall gladly provide 25 gold for your pilgrimage and we wish you the best of luck.You will, of course, need to find a bag for your journey and make any necessary religious preparations with the local Jacoban leaders.
★"While I'd love to help you out, my loom is currently broken. If you can fetch some spare loom parts for me, I can make you that neckerchief right away!I've heard that there's a loom expert with extra parts who likes to hang around docks and markets."
★SimTitle0 gazed up at the sky. She sighed. There seemed to be something lacking in the past few days, an absence in her soul.There was something she yearned for: a trip to the holy land. Unfortunately, the trip was arduous and costly. The first thing SimTitle0 would do was approach the Monarch. The throne was usually willing to help enrich its kingdom's citizens.
★"I will help finance your trip to a degree. If you can raise ァ100 and bring it to me, I can supply the rest of the money needed for your pilgrimage.Oh, and you'll need to provide your own bag, of course."
★"Please, take this ァ40, and may Jacob guide you."
★"With gold in my pocket and a bounce in my step, I'm ready to start preparations for my grand pilgrimage. I'll need a bag to carry my things, and I must visit with a local Jacoban leader for guidance and advice."
★"I need to make a little spending money in case of emergency, or in case I see some delightful Jacoban trinkets."1000/1001 gold earned.
★Earn 1001 Gold
★"A pilgrimage will bolster my faith!"
★"A pilgrimage? Sounds fun."
★"I'm sure if I ask around, some of my fellow townsfolk would be willing to donate a bit of gold to help finance my pilgrimage. Jacobans in particular will be quite generous; I know it."
★Ask for Pilgrimage Donation
★Ask for Another Donation
★Ask a Third Sim for a Donation
★"I have managed to get three bolts of Jacoban Cloth, and that should be enough to fashion a great Neckerchief.I just need to find a capable tailor in the village now."
★"Only one more piece of cloth to go! Someone around here has to have some cloth for sale."
★"Cloth acquired! ァ10, though? Seems a bit steep."
★"The local Jacoban leader mentioned that I would need an official Jacoban Neckerchief for my pilgrimage. I can probably buy some extra cloth from people around town."
★Ask for 3 Bolts of Jacoban Cloth
★"Where is SimTitle1? Did she see me during those conversions? I need to find her and make sure the lesson sinks in."
★"Converting a few people to the Jacoban faith will be good for the Church and should teach my Attendant a valuable lesson."New Converts: 1000/2
★Convert 2 New Jacobans
★"Time to deliver a sermon to leave my congregation filled with wonder and reflection during my journey."
★Give a Sermon
★"Time to get on that boat and make my way to the birthplace of Jacob!"
★Make the Pilgrimage
★"I have finally procured my Jacoban Neckerchief and, if I do say so, I really do make it work."
★"There's a tailor in the village who is known for her Jacoban Neckerchief-making skills. I should head over there with my cloth."
★Have Neckerchief Made in Village
★Someone will need to clean out that vault one day. It's a mess!Either way, I found the cloth and now need to find my favorite tailor to fix me up a Jacoban Neckerchief - the traditional required neckwear for a pilgrimage.
★"I'll have to search the forest vault for some Jacoban Cloth."
★Search Secret Jacoban Vault
★"It's now time to put my things on the boat in preparation for my grand journey."
★Everything is packed safely on the ship. Have I forgotten anything?Of course! I should prepare myself a meal for the long trip! A big bowl of vegetable stew would be a great thing to take along.
★"It's time to get my goods onto the boat. I'm almost ready to head out on my grand adventure!"
★Pack Belongings on Ship
★"An intriguing read, no doubt. I have learned a lot about how our Jacoban leaders connect with The Watcher and I am eager to attempt to form a connection myself through reflection."
★"The trip has been financed! I now need to return to the cathedral and spend some time educating my young Attendant on matters of importance during my absence.First up: converting."
★"Now to supply the Monarch with my portion of the costs of this trip."
★Give Monarch ァ100
★"I need the monarch's help to finance my trip. A visit to the throne and a simple petition may be enough."
★Petition SimTitle1 for Pilgrimage Funds
★"It's been an hour and if SimTitle1's estimate was correct, my neckerchief should be ready to go."
★"The tailor is working on my neckerchief right now!"
★Wait for Neckerchief to Be Made
★The opportunity to take a pilgrimage does not come about every day.Today, that opportunity was squandered.
★SimTitle0 felt the fresh air on her face, and it almost felt a bit like The Watcher was providing the wind that was pushing the boat toward its destination.The sky was clear and the water looked smooth ahead. SimFirstName0 turned and went to rest below the deck. They would arrive soon, and she wanted to be fully rested for the greatest adventure she might ever have.
★Primary Hero:" Any Jacoban (excluding Monarch)
★Every Jacoban's dream is to go on the greatest adventure of their lives: a trip to the birthplace of Jacob himself. One lucky Jacoban from the kingdom will actually embark on such a journey, and things may never be the same again.
★It was hard out there for a Jacoban. The Watcher was constantly on your case about being a better person and donating more to the Church, and your local proclamations seemed to change what's right and what's wrong every other day.What was a Jacoban to do? Take a trip to the place where it all started, of course! A pilgrimage to Jacob's birthplace and the start of the modern-day Jacoban faith could turn a stressing into a blessing.
★Jacoban's Day Out
★Bribery
★Golem Bob
★Sacrifice
★A small bag of valuable ancient coins.
★Ancient Coins
★Dirt gathered from the Dark Territory.
★Magic Dirt
★A wildflower bearing an uncanny resemblence to the rare Hungeroot plant.
★"Hungeroot"
★A letter to the Jacoban Proxy detailing the corrupt actions of the Justicer.
★Letter to the Proxy
★By royal authority, this document gives permission to the holder to sell and market goods anywhere within TownName.
★Royal Trade Papers
★A letter from the Proxy chastising the Justicer.
★Letter from Jacoban Proxy
★By royal authority, this document gives permission to the holder to sell and market goods outside of the castle at the village of TownName.
★Village Trade Papers
★A rare Jacoban painting of a lovely maiden.
★Maiden of Jacob'
★One of the ancient Jacoban Lost Paintings.
★Maiden of Jacob'
★A very rare plant said to create hallucinations when ingested.
★Hungeroot
★A clump of seaweed from the nearby shallows.
★Seaweed
★A few seeds of the Hungeroot plant.
★Hungeroot Seeds
★Ask about Lost Paintings
★"Someone in TownName must know something about these Lost Paintings. I'll just keep asking around."
★Ask People about Lost Paintings
★Offer Alternate Compensation
★"I should find the Justicer who is in charge of this investigation and offer some other kind of compensation for their loss."
★Offer Alternate Compensation to SimTitle1
★Wish Bon Voyage
★"Now that SimTitle1 is back in our good graces, let's finish this on good terms. I should wish her a safe voyage home."
★Wish SimTitle1 Bon Voyage
★Ask about Kingdom Treasure
★"The Monarch will certainly know if there are any recent treasures that have been acquired by the kingdom. Then, it's just a matter of getting those treasures to the Justicer."
★Ask Monarch about Kingdom Treasures
★Ask about Lost Painting
★"If I can find this art collector near the beast he seems so fond of, I can ask if he does indeed possess the painting I'm looking for."
★Ask Art Collector about Lost Painting
★Well, that went off charmingly. The collector gave me this lovely Jacoban painting, which I should hurry over to the Justicer as quickly as I can.
★Give Royal Trade Papers
★"Time to give these trade papers to SimTitle1 and see if he'll give me the art I need."
★Give Royal Trade Papers to SimTitle1
★That went well. I don't think she even noticed.To compensate for the weight, I ended up having to switch out the bag that the Justicer had in her pocket already. Looks like a free ァ10 for me!Now off to the Monarch to tell on this 'thief'.
★Plant Stolen Goods
★"If I can distract SimTitle1 for just a moment, I can probably slip these stolen coins into her pocket."
★Plant Stolen Goods on SimTitle1
★Ask for Royal Trade Papers
★"The crown should be able to provide the royal trade papers this merchant seeks."
★Ask Monarch for Royal Trade Papers
★Ask for Help Dying Plant
★"I know if I chat her up, SimTitle1 will be willing to help me with the plant dye."
★Ask SimTitle1 for Help Dying Plant
★The Monarch seemed quite upset with the news and will be sending a constable shortly to search the Justicer.I should hurry back, as I don't want to miss this.
★Report Thievery
★"If I report this supposed theft to the Monarch, the Justicer is sure to be sent home or, at the very least, arrested."
★Report Thievery to Monarch
★Ask about Jacoban Art
★"I should seek out this merchant, who seems to enjoy hanging around the pit, and ask her about what Jacoban art she may have."
★Ask SimTitle1 about Jacoban Art
★I can see why this painting would be considered so valuable. It is very old, yet very beautiful.Getting this to the Justicer should settle whatever quarrel he may have with our kingdom once and for all.
★Give Hungeroot
★"Time to get that painting from SimTitle1. With this hungeroot in my pocket, all that's left is to make the exchange."
★Give Hungeroot to SimTitle1
★Give Letter
★"With this letter, I should be able to convince the constable to search the Justicer."
★Give Letter to Constable
★Give Painting
★"Giving the painting to the Justicer may be enough to save our kingdom from whatever justice these Jacobans intended to dispense."
★Give Painting to SimTitle1
★Negotiate Different Deal
★"I won't pay the collector's asking price, but I wonder if I can get him to agree to a different exchange."
★Negotiate Different Deal with SimTitle1
★Give Painting
★"It's time to end this Jacoban occupation with this painting. Giving it to the Justicer should be enough to convince them to leave us alone."
★Give Painting to SimTitle1
★"SimTitle1 should be down by the docks. If I confront her directly, we may be able to work out some kind of agreement."
★Talk about Incident with SimTitle1
★Ask about Planting Hungeroot
★"SimFirstName1 is sure to know the best place to actually plant a Hungeroot seed around TownName. I should go and ask her."
★Ask SimTitle1 about Planting Hungeroot
★Wow, that put him out faster than I thought. I should take this opportunity to go steal that painting!
★"It's time to get this draught into SimTitle0's mouth. The fool told me he was going to wait for me somewhere in the Throne Room. I should hurry over there and get him a special drink from the cask there."
★Serve SimTitle0 Tampered Drink via Cask
★Make a Disorienting Beverage in Tavern Cask
★"I should get myself over to the docks and make sure the rest of my plan goes well. The constable should already be on the way there."
★Meet Constable at the Docks
★With ink and seaweed, I should be able to craft a perfect dye to stain this plant correctly. However, I'm not knowledgeable enough about the actual dying process to do it myself.I better take it to SimTitle2, who dyes things quite often. If I can turn on the charm, I might even be able to get her to do it for free.
★"I'm fairly certain that the village shoppe has a few ink bottles for sale."
★Buy Ink Bottle
★I've made the draught. Now time to meet him at the Throne Room, get this into a drink, and get that drink into SimTitle2.
★"I should make a Draught of Disorientation. It should be easy to slip it into a drink that I bring SimTitle2."
★Craft a Draught of Disorientation
★Whew! There's no mistaking the fishy smell of this plant now.Time to think about coloration. The colors of this plant are close, but I'll need some dye to really bring home the illusion. The main ingredient of any good dye: seaweed.
★"Time to cook up a big old bowl of fish stew and bring this plant near it."
★Have Fish Stew in Inventory
★Find Some Hungeroot
★Fake Some Hungeroot
★Acquire the Papers
★Steal the Painting
★"I'm sure I could locate a satisfactory work of art somewhere in TownName."
★"Perhaps a little blackmail is called for..."
★SimTitle0 took a moment to catch her breath. She had been running around the kingdom, attempting to please this person or that for far too long.But it had worked! The Jacobans were leaving, satisfied that the problem had been resolved, and TownName would be free to go back to its daily routine.
★Primary Hero:" Merchant
★Not much good news from the book.It seems that Hungeroot growing in the wild is near extinct. The best I can hope to do is look for scattered seeds, which are usually found near the coastline, then look for dirt that can grow the plant in the fabled Dark Territory.
★"In order to find this Hungeroot, I'll first need to give this book that I got from SimTitle2 a look."
★Read "String0"
★A deal's a deal, lady!Here's the painting I promised you - The Maiden of Jacob. A true beaut if you ask me.
★SimTitle0 had been asleep when the town crier roused her.A Jacoban had gone on a pilgrimage and had destroyed a priceless artifact. Now, the Jacobans were out for revenge and had come to TownName to get it.Sure, SimFirstName0 was only a merchant, but she had always been good at getting people what they wanted. Did the Jacobans truly want revenge? Or could they perhaps be satisfied with something else?
★I'll tell you what, lady.There's a special plant that I really need to get my hands on, medicinally speaking. It's called Hungeroot. You'll know it by its special coloring and smell, but I don't think you can find it anywhere around here. Bring me that and you can have the painting.
★The maiwhat of what now?I don't know anything about paintings, much less where to find some lost woman! I'd just like to go about my business, if you please.
★All I need to get this collector is some royal trade papers. The Monarch should be able to provide those.
★Hungeroot is no easy plant to find.If you're going off in search of it yourself, take this book. It'll give you a bit of a clue on at least where you can begin your search.
★I'm impressed that you managed to get your hands on some actual Hungeroot seeds!The best place to plant the Hungeroot is a shady patch in the forest by the castle. Give it a few hours after planting, and it should sprout magnificently.
★I came to see justice served for the broken Mask of Jacob, a relic that all Jacobans consider priceless.But...I might be convinced to turn our ship back toward home if you can provide me with something worthwhile. Say, a valuable piece of Jacoban art? I hear you have quite the Jacoban art collector in town.
★The first step to finding a piece of art that might please the Justicer is to see if I can find this art collector.I should ask around the village and see if anyone has seen him.
★An alternate means of compensation? What alternate means? What could you possibly offer that would match the priceless Mask of Jacob?...There is perhaps only one thing that would equate to the mask, and that is one of the lost paintings of the Maiden of Jacob.
★A letter has arrived!To SimTitle0:Thank you for bringing this to my attention. I shall deal with the Justicer accordingly. Please let her know that they are all to return immediately.Jacob guide you.
★I don't think I'm the right person to ask about such things.I can't tell the difference between an expensive painting and a child's drawing.
★Ah, yes. The 'Maiden of Jacob'. I do have an ancient copy of exactly such a painting.Do you want it? I'll sell it to you for ァ2500.
★Royal trade orders? Why bother with running around and fulfilling the whims of a silly collector when I can just take the painting?Giving this guy a drink that will disorient him should give me enough time to nab the painting from his home.
★Trade papers for SimTitle0? Unfortunately, we have reached our quota of merchants and traders within the castle grounds. Please take these renewed village trade papers instead and extend my apologies to SimFirstName0.
★A gift? For someone who has invaded our home and threatens our people?I've got a better idea. Let me send a letter off to the Jacoban Proxy and see if she approves of her Justicer's corrupt actions.
★The 'Maiden of Jacob'! I know it well. There's actually a timid man in the village who collects rare art. I wouldn't be surprised if he has a copy of it somewhere in the back of his hut.
★The air blew briskly through SimTitle0's hair. With the arrival of the Jacobans and their Justicer, the air seemed to have gone out of every room as everyone in TownName held their collective breaths.This was no way to live - in fear, in shame. SimFirstName0 would go to the Justicer and figure out what needed to be done to get these foreigners to go back home.
★The 'Maiden of Jacob'! Do I truly see this with my own eyes? You have done us a great service, SimTitle0, and we can now forgive the mishap with the Mask. We shall leave your kingdom soon and will continue to look favorably upon the people of TownName.
★Why, yes! I just happen to have a rare piece of Jacoban art waiting in my house in the village - a painting of the famed Maiden of Jacob.I'll part with it if you can get me some papers that let me peddle my wares on the castle grounds. I've been trying for ages, but can never get anywhere through official channels.
★An interesting question, SimTitle0.We have recently found a trove of ancient coins that are sure to be worth something once we have them examined. They are currently stored safely in several of the locked messenger boxes around town.
★"Perhaps I can offer them something more valuable."
★"I hear these Jacobans like gifts."
★"Time to hone my selling skills. Let's see if I can get four people to buy things before the plant dye settles."1000/4 sold so far.
★And that's why I'm the master of the sell! Now time to go check on that hungeroot.
★"Time to hone my selling skills. Let's see if I can get four people to buy things before the hungeroot grows."1000/4 sold so far.
★Ask 4 People to Buy from Market Stall
★Things had gone fairly well. The Jacobans were leaving, though perhaps not with everything they had originally come to collect.TownName was free of their watchful eyes and towering influence once more.And SimTitle0, though unheralded, knew that it was all because of her.
★Primary Hero:" Spy
★Got it!Now the only thing left to do is plant this on the Justicer and I'll have the upper hand in this negotiation.
★"I should check some of the messenger boxes around town and see if I can get some of that treasure the Monarch mentioned."
★Steal Treasures
★I've got a couple hours to wait while this plant grows. In the meantime, let's see if I can sell 4 goods at the market stall before I need to check back on my plant!
★"I should find a good place in the forest to plant these seeds, along with the magic dirt."
★Plant Seeds in Forest
★I managed to harvest the hungeroot plant unharmed. SimTitle1 is sure to give me the painting when I show him that I've got this!
★"The hungeroot should have grown by now. I should prepare to harvest it. The procedure isn't too hard, but I want to make sure I don't fumble and ruin the plant."
★Harvest Hungeroot
★Numerous people mentioned that the collector likes to hang out by the Pit and contemplate the monster. Odd, but I can probably find him there.
★"Time to go see if anyone in the village has seen this supposed art collector."
★Ask about Art Collector in Village
★I managed to gather a good clump of seaweed. Now I just need to buy an ink bottle which, along with the seaweed, should make a perfect dye.
★"Taking the ship out for a short trip will ensure that I get a good amount of seaweed for the dye."
★Gather Seaweed on Ship
★That was perhaps one of the easier hiests of my career. The painting is now in my possession.I should take it to the Justicer and see if this will convince them to head home.
★"Now for the coup de grace. I need to get in and out of the village quickly and stealthily."
★Steal Painting in Village
★I got the dirt!I should check back in with SimTitle1 to see where I should plant this hungeroot.
★"I must set sail to the Dark Territory, where this magic dirt is rumored to be."
★Scour Dark Territory for Dirt
★Seeds won't do much on their own.I have heard that the Dark Territory holds a magical dirt that can cause plants to grow very quickly. That should be my next stop.
★"The botany book says hungeroot seeds are scattered along the coast. They may be just seeds, but it's a start."
★Sail Along Coast for Hungeroot
★This letter details - and perhaps exaggerates - the extent of SimTitle1's treachery. The Proxy will be hard pressed not to respond.Now I just need to find a messenger box to drop this off at.
★"A short letter to the Proxy, informing her of the Justicer's corrupt dealings, may be enough to turn the Jacobans against themselves."
★Write Letter to Jacoban Proxy
★I found the hut, but there was no one there. Only a posted sign: "I have gone to the Pit to wonder at the fabulous beast."I suppose I'll have to find the art collector there.
★"I should visit the village and find this art collector. If he does indeed have a copy of the 'Maiden of Jacob', I need to get it from him!"
★Visit Art Collector in Village
★A good job, if I say so.No one will be able to distinguish these forged papers from the real thing!
★"These village papers will never get me the painting I need. I'm sure for the sake of the kingdom, no one would mind if I doctored these just a bit."
★Forge Royal Trade Papers
★Aha! This innocent little wildflower should do nicely.Now comes the real work. If I remember correctly, hungeroot has a distinctively fishy smell. If I can cook up some fish stew and have the two close together, I should be able to infuse the plant with the right smell.
★"I'll bet there's a plant in our local forest that looks a lot like hungeroot. If I can find something similar, I can then alter it easily and fool SimTitle1."
★Gather "Hungeroot" from Forest
★The letter is on the way to the Proxy.Now to get a little bit of extra insurance to make sure our Justicer doesn't think she can get away with anything. Planting a piece of royal property on her will make her look quite guilty.
★"This letter should find its way into the hands of the Proxy. I'll stop by the messenger post to send it along."
★Send Letter to Jacoban Proxy
★"It's a lot, but I need that painting. I should just hand over the money to SimTitle1."
★Pay SimTitle1 for Painting
★I didn't sell enough to consider myself at the top of my craft, but at least the hungeroot should be ready.
★ァ2500? There's no way I can afford that right now.I wonder if I could make a different deal with this art collector. Maybe something I could more easily acquire than that much money?
★When the Jacobans demand justice, they don't always need to get justice.After all, justice isn't tangible. You can't feel it in your hands and, in hard times, it can't be sold to provide your family with food.With a bit of smooth talking or tactical trading, it might be easiest to get those pesky Jacobans to leave by just giving them something more worthwhile than simple justice.
★"Thanks for the elixir!With this and the parts I've crafted, I'll make the final adjustments in my secret forest lab. Soon our creation will come alive and serve its purpose."
★"Interesting. This could have been torn from the thief's clothing. I should be able to do a bit of basic magicrafting to make certain."
★The culprit was still loose within TownName and the Jacobans vowed to hunt him or her down, regardless of the consequences.It was going to be a long day.
★SimTitle0 and SimTitle1 looked briefly at each other with the slightest tinge of regret.Sure, it was just a golem, but it had been their golem, their creation. Still, it had been for the good of TownName and sacrifices sometimes had to be made.The Jacobans were gone, and that's what mattered.
★Primary Hero:" Blacksmith-------------------------------------Secondary Hero:" Wizard
★"I've learned what I needed to. There is a specific Jacoban law that can be invoked in any trial that will give us the upper hand. Now I only need to find the name of the law!"
★Ask about Historical Jacoban Trials
★"Much of the written history of Jacoban trials is sparse. The Jacobans in the kingdom may know more."
★Ask 2 Jacobans about Historical Jacoban Trials
★Return Darkstone
★"Time to return this darkstone to the proper owner. This should convince the Jacobans to let us handle the mask matter internally."
★Return Stolen Property to SimTitle1
★Give Elixir of the Golem
★"I need to get this Elixir of the Golem over to SimTitle1."
★Give Elixir of the Golem to SimTitle1
★Turn Golem Over
★"Time to turn our trained golem over to the Jacobans. Let's hope he handles himself well enough in the trial and we can all put this behind us."
★Turn Golem over to SimTitle1
★Now that SimTitle1 has the evidence, she should be able to determine whether or not this scrap came from the actual thief or not.
★Give Evidence
★Give Ore
★"I should show SimTitle1 this evidence and see what she can make of it."
★"I got the Cruddium. Now I just need to give it to SimTitle1."
★Give Evidence to SimTitle1
★Give Ore to SimTitle1
★Lie about Stolen Property
★"I wager I can keep this valuable darkstone for myself if I tell the Justicer that the thief claims to have lost it.Turning over the name of the thief should earn their trust enough to let us handle the mask matter ourselves."
★Lie to SimTitle1 about Stolen Property
★Convince to Allow Internal Investigation
★"If I let the Jacobans investigate this matter themselves, I don't think I'll like the result. I need to convince them to let us handle this ourselves."
★Convince SimTitle1 to Allow Internal Investigation
★Teach Basic Law
★"I must impart what I have learned onto this golem. I hope SimTitle2 gave the necessary parts for learning."
★Teach Basic Law to SimTitle1
★Talk about Incident
★"If I can start a civil conversation with this Justicer, maybe I can get him to agree to our terms."
★Talk about Incident with SimTitle1
★"A bit of research on past Jacoban trials will go a long way to putting forth a convincing case on the golem's behalf."
★Research Jacoban Trials
★"I found it! If I invoke The Watcher's Decisive, I can claim that the golem must be the culprit as he has been sent by The Watcher! In Jacoban law, the decisive is nearly indisputable."
★"I must find the law that might bend the trial in our favor. A few hours of research may net me the answer."
★Research Jacoban Laws
★I have fashioned an Elixir of the Golem! Now to get it into SimTitle2's hands so she can finish making the golem.
★"One thing SimTitle2 will need to ensure the golem she is making comes alive is an Elixir of the Golem."
★Craft Elixir of the Golem
★Now all that is required is to use the powder while doing a bit of scrying. This will let me see this thief with my own eyes.
★"Creating the magical locator powder with this bit of cloth as an ingredient should lead us directly to the thief."
★Craft Locator Powder
★This piece of cloth is definitely from the culprit!With this in hand, if we can collect enough grassweed and crudium, I can create a powder that will lead us right to the thief.
★"Doing a bit of simple crafting with this evidence and some seeds on my wizard's table should reveal whether this belongs to the thief."
★Craft Jacoban Evidence
★"A bit of hard work and the legs are done. Only one bit of the golem left to do: those pesky arms."
★"A solid set of legs will ensure that this golem is mobile, which will be important if we want to convince the Jacobans that he went on the pilgrimage."
★Craft Golem Legs
★"All the parts are crafted. Now the only thing left to do is put the parts together and bring this thing to life.I should take these parts to the secret lab in the woods."
★"This golem is almost done! Let's get working on those arms."
★Craft Golem Arms
★"Grassweed acquired. Now if SimTitle2 has the Cruddium, I can get started on that powder."
★"A few Grassweeds are necessary ingredients for my magic locator powder recipe."
★Collect 2 Grassweed
★"I got the Cruddium. Now I just need to give them to SimTitle2."
★"SimTitle2 needs some Cruddium for the magical powder that will find our thief. I should collect what I can."
★Collect 3 Cruddium
★"Body: check. Let's move on to something a bit more complicated: the legs."
★"The first step to creating any successful golem is crafting a solid body."
★Craft Golem Body
★What should SimTitle0 do with the Darkstone?
★Return It!
★Keep It!
★I doubt your investigation would be any faster or more efficient than ours!I am willing to make this agreement, however: if you can solve a theft from our ship that occurred when we landed, we will allow you to handle the larger matter as well. The only clue we have found so far is this small scrap of fabric.
★The darkstone - lost? I doubt that! This thief has taken advantage of us and we shall dispense justice the Jacoban way. In the meantime, please take full control of the mask investigation and let us know what you find.
★Please, I don't want any trouble! I was just poking around the ship and found this stone. You can take it back to them! Just don't let them know it was me.
★A member of your kingdom shattered the holy Mask of Jacob, an irreplaceable relic. We shall find and punish the perpetrator accordingly. Please stay out of our way while we investigate.
★Ah, our precious darkstone. You have proven that your skills are worthy, and we will let you pursue the mask investigation with no further hinderance from us. Let us know when you have found something.
★SimTitle0 and SimTitle1 looked at each other. They had heard of the recent catastrophic events that had befallen their kingdom and they each knew that the fury of Jacob's Sword was not a thing to be taken lightly. They had a solution in mind that would save the kingdom, but it would require the Jacobans to accept a golem in the place of the guilty Jacoban pilgrim.SimTitle0 headed off to the docks to see the Jacoban Justicer and begin negotiations, while SimTitle1 retired to her home.
★With the Jacobans on board, SimTitle0 and SimTitle1 began their plans in earnest.Now they would only need to...well, create the actual golem and teach it some semblence of the Jacoban code of laws. They each knew what needed to be done. SimTitle0 retired to her workshop to begin the smithing, while SimTitle1 headed to her archives to begin research into Jacoban trials and law.
★"I can build the golem you need."
★"Enchanting a golem? Easy. Teaching it law? Tougher."
★Aha! I have found SimTitle1.SimTitle2 can go confront her while I continue my studies towards passing a golem off as a reasonable culprit for the Jacobans.
★"Time to look into my little ball and see what I can see. Thief, wherever you are, you can no longer hide from me!"
★Scry with Locator Powder
★"The big moment is upon us. With a few final touches, this golem should be just about ready to go."
★Make Golem in Forest
★"I need to confront SimTitle1 and see what she has to say about the theft she is accused of."
★Question SimTitle1
★With the right tools and a bit of magic, the kingdom could offer up a golem as the culprit, sparing all of our valuable humans from Jacoban wrath.It might take a bit of convincing, but no one would get hurt and everyone just might go home happy.
★Discuss Fear of Death
★"It is time to bare my heart to a good friend, and see what comfort can be gained."
★Discuss Fear of Death with a Good Friend
★I feel a bit better after speaking to those Jacobans, but I now need some time to myself. A bit of reflection on The Watcher will help me calm my nerves in this stressful time.
★Consult about Death
★"I have always found comfort in consulting with other Jacobans and now would be the best time to both counsel others and air my own feelings on death."Jacobans Consulted With: 0/3
★"I have always found comfort in consulting with other Jacobans and now would be the best time to both counsel others and air my own feelings on death."Jacobans Consulted With: 1/3
★"I have always found comfort in consulting with other Jacobans and now would be the best time to both counsel others and air my own feelings on death."Jacobans Consulted With: 2/3
★Consult with 3 Jacobans about Death
★I have done what I needed to do. Now it is time to enjoy one last meal before the trial and its inevitable conclusion.
★Say Goodbye
★"Saying goodbye to SimTitle1 may be the toughest thing I've had to do yet."
★Say Goodbye to SimTitle1
★"Speaking directly to the Justicer will make clear what they expect from landing in TownName."
★Talk to SimTitle1 about Incident
★Ask for Advice on Facing Death
★"My fear seems to have gotten the best of me now. Seeing the Jacoban Priest may calm me down and set me on the right path."
★Ask Jacoban Priest for Advice on Facing Death
★Well, here I am. It looks like the Justicer is waiting for me to start, so I should make my opening statement whenever I feel ready.
★"It's time to head over to the town square, where this trial will take place."
★Go to the Trial
★I've made the best opening statement I can.Now I just need to hope the Justicer's opening statement - which he should make soon - does not call for too harsh of a punishment.Or, if I must perish, that it be quick and painless.
★The Watcher has spoken to me and I know the last few things I must do. I must give back to my congregation by giving one of the best sermons I have ever delivered.
★"Reflecting on my life will bring me closer to The Watcher in this dire hour."Time Remaining: String0
★Reflect on The Watcher for 2 Hours
★Things did not go exactly according to plan, but everything seemed to have ended well.The Jacobans were heading home and TownName was free to live once more as it always had. SimTitle0 breathed a sigh of relief and headed back to her home.
★Primary Hero:" Any Jacoban
★Should SimTitle0 take full responsibility for the crime?
★It was a good idea to get something in my stomach.I think I've done everything I can to ready myself for this trial. It's time to head over.
★Yes! To preserve the pride of our kingdom.
★No! SimFirstName0 is too young to die.
★I can't even begin to imagine what you must be going through, but in times of extreme stress, I sometimes like to go to the water's edge and let my frustrations out.I find the docks the best place for such a release.
★Why should I have to pay the price when the Jacobans don't even know who commited the crime? I love my life too much!I bet if I slyly handed ァ100 to some other person in TownName, they'd be willing to take my place. Especially if they didn't quite know what was in store...
★Now, more than ever, I need to shake off my fear and approach the end of the trial with my head held high. I have made my bed. Now let me lay in it with honor. My closing argument is eagerly awaited.
★We must all one day make peace with death. Having lived your life in the shadow and embrace of The Watcher, you especially should have nothing to fear.
★I understand that this is a difficult time, my daughter. What I have found most helpful in times like this is to turn to a good friend and discuss your fears.If you do not have a good friend, now more than ever is the time to make one.
★The shattering of the sacred Mask of Jacob is not a crime, accidental or not, that we take lightly. However, if a loyal Jacoban of the kingdom were to step forward and take all responsibility onto themselves, we would be satisfied and will return to our homes.After dealing with that Jacoban, of course.
★The harsh words of the Justicer reached the ears of SimTitle0. Despite the threat behind those words, she was ready to volunteer. And when the penalty for the volunteer might be death, it was better to begin to make her peace with The Watcher than to fight the inevitable. SimFirstName0 turned away and prepared to close out the final chapter of her life.
★When one is near death, that is the time to reflect on life and share your thoughts and fears with your friends and congregation.Every Jacoban in TownName shares those fears and we are all here for you.
★SimTitle0 sighed and raised her head out of her hands. This was a sad day for the kingdom and - especially - for all Jacobans in it.SimFirstName0, of course, knew well of the disastrous pilgrimage. Now, several ships carrying the best of the Jacob's Sword and an official Justicer had landed in town. Someone needed to take charge of the situation, and SimTitle0 was determined to right the wrongs that had occurred.
★Let's not mince words. The Mask of Jacob has been shattered, and it was done by a citizen of this kingdom. Is it not fair to ask for justice? Is it not fair to seek some kind of compensation for the incalculable loss we have suffered? And when SimTitle0 steps forward, should we not punish her accordingly?
★"A true Jacoban must step up."
★"I must take responsibility for the actions of my people."
★Excellent! I've got my new guilty party.Now to make a closing argument that'll seal the deal.
★"Now to find someone who'll take ァ100 in exchange for being the patsy in this case."
★Give Someone ァ100
★Well, I do feel better. I have come to realize that The Watcher will still watch over me even in death. I should prepare for the end, and one thing I do feel entitled to is a last meal.
★"My friend mentioned that a good long guttural scream at the docks may help clear my head and my heart. It sounds a bit wacky, but I'm willing to try it."
★Vent Fears at Sea
★"I just need to make a clean closing argument for why I am volunteering and ask for a bit of mercy from the Jacobans."
★Make Closing Argument
★There are important moments in every life, and a pilgrimage is one of the utmost importance to any Jacoban. No Jacoban would intentionally destroy a blessed relic while on a holy pilgrimage.Yet this terrible accident has happened and someone must be held responsible. I stand as a Jacoban and as a defender of this kingdom's honor.
★"Take a deep breath. Get up there. Make an opening statement."
★Make Opening Statement
★"A solid closing argument that implicates my new paid-off friend will leave me free to go on living my life."
★Make Closing Argument
★Thanks to the sermon, I do feel a bit of closure with my congregation. I only have one more person to say goodbye to: my trusty attendant.
★"A last sermon may seem somewhat morbid, but I must approach it with courage and strength."
★Give Sermon
★Now that my stomach is full, it's time to face the music. Off to the trial, and all I can do is hope for the best.
★"One last meal? Now that I've settled my emotions, settling my stomach would do me good."
★Eat a Meal
★With those payments, I've settled my worldly debts, but my emotions are still a bit of a wreck.Visiting my local Jacoban Priest may help calm them.
★"Since I shall soon be shuffling off this mortal coil, I should take some time to settle all my debts."
★Give ァ100 to SimTitle1
★If there is one thing Jacobans know and abhor, it's shame. Somehow a pilgrim - intentionally or not - has brought shame onto the kingdom through their actions. There is only one thing a true Jacoban can do in such a situation: stand up, take responsibility for the faults of your Jacoban brethren, and face punishment with chin held high.
★Some pilgrimages went well. Some went... poorly. And when a pilgrimage involved the accidental destruction of a sacred Jacoban relic, things had gone awry indeed.With a fleet of angry Jacobans in hot pursuit towards the kingdom, was there any way to turn this disaster into delight?
★Jacoban's Day Out 2: A Pilgrimsaster
★Free the Genie!
★Use the Wishes!
★When a Wizard reaches his or her maximum potential, there are spells hidden to all but the most dedicated. I spent my entire life searching for this spell, and I pass the recipe down to you. The rune order is as follows: Light - Energy - ChaosSincerely,SimTitle0
★Genie's Wizarding Tips
★A key item for restoring the Genie to human form.
★Triple Soul Fragment
★A genie pulled up from the bottom of the town well.
★Genie in a Bottle
★Are you ok?
★"Are you ok? Can you move?"
★Check Genie's Health
★Accept Token
★"I wonder what the genie has in store for me."
★Accept Token from SimTitle1
★"It can't be too hard to find the genie with those garish clothes and colors."
★Find the Genie
★"A genie in a bottle? I should get back home before some wish-hungry townsperson sees it and slits my throat."
★Return to the Tower
★"I'll meditate and focus my energies to release the genie!"
★Release the Genie for String0
★"Research is in order!"
★Research Genie for String0 at Archives
★"A stabilizer is required to control the genie's massive power."
★Create 1 Genie Stabilizer
★"The genie's soul will be weakened when released. I'll need to use Spirit Thief on townsfolk to obtain multiple soul fragments."
★Obtain 3 Soul Fragments
★Take good care of that staff now, and be mindful of my secret recipe. I've got a lot of living to make up for, but perhaps our paths will cross again.
★Sixteen thousand nine hundred and forty seven... Oh. You're not my Summoner. Who are you?
★I'm free from that infernal prison! You freed me! I am in your debt, SimTitle0. Let me give you a token of my gratitude.
★These townsfolk don't need all their souls anyway.
★Success! Now to make sure the well is producing water at an acceptable level.
★It says here that genies were powerful wizards, tricked into a life of servitude. It's my duty as a Wizard to free this genie! The only action that will invoke the genie is standing before a mirror and exclaiming "Genie, I invoke thee!".
★A genie! In a bottle, no less!
★The genie is gone... but where? She must be somewhere in the kingdom!
★I did it! Ugh...
★I understand that the town well is not producing as much water as the townsfolk would expect. It's a difficult problem for them, but finding a solution should be easy for a wizard.
★Hello! You must be my new Summoner! What is your first wish?
★There she is! Is she ok?
★I don't want any wishes, I just wanted you to know I'm getting you out of there! I'll gather a few materials and break you out in no time.
★This will help control the turbulent energies within the genie's bottle.
★Oh, and next time you find a genie? You can always just use a wish to free us.
★Now to focus these elements through meditation and release the genie!
★What's this bottle? It's glowing strangely...
★I never believed the legends that genies actually exist! I've heard so many rumors though... I need to look more deeply into this.
★"I will free this poor, trapped creature!"
★"First, to make official contact with the genie."
★Summon the Genie at a Mirror
★"I think I've earned a refreshing sip."
★Draw Water from the Well
★"Overflowing the well will generate plenty of water."
★Overflow the Town Well
★The genie remains trapped!
★SimTitle0 freed the powerful genie locked inside the bottle. She was granted a powerful new staff and instructions to higher magical secrets for her good deeds. Perhaps there was something to this kindness thing after all...
★Primary Hero:" Wizard
★It was wrong for magical beings to spend eternity trapped inside of bottles, forced to indulge their Summoner's every whim! The Genie had to be freed!
★Not this again...
★Genie in a Bottle
★A mysterious bottle. Could it really contain a wish-granting genie?
★Genie Bottle
★Discuss Rare Goods
★"Show me your goods!"
★"Really..."
★Discuss Rare Goods with SimTitle1
★Ask About Missing Lover
★"That woman is looking at me very intently. Maybe she knows where my future love is?"
★Ask SimTitle1 About Missing Lover
★Take Bottle
★"She's waving some kind of bottle at me."
★"That bottle looks familiar."
★Take Bottle from SimTitle1
★"SimFirstName1 has his head on straight, I bet he can think of something practical."
★Ask About "Genie"
★"You've got to be kidding me."
★Ask SimTitle1 About "Genie"
★Seek Advice About Last Wish
★"My advisor can be quite the schemer, maybe she's got some ideas."
★Seek Advice About Last Wish from SimTitle1
★Return Genie
★"This is... maddening."
★Return Genie to SimTitle1
★What would you wish for?
★"If you had one wish, what would you wish for?"0/3 Townspeople Asked
★"If you had one wish, what would you wish for?"1/3 Townspeople Asked
★"If you had one wish, what would you wish for?"2/3 Townspeople Asked
★Ask 3 Townspeople About Wishes
★Ask About Wishes
★"Do you have any tips for me about making these wishes?"
★Ask SimTitle1 About Wishes
★Visit the Town Square
★"Could this be real?"
★Check Town Square for SimTitle0
★For her third and final wish, what will SimTitle0 wish for?
★For her second wish, what will SimTitle0 wish for?
★For her second wish, what will SimTitle0 wish for?
★What should SimTitle0 use for her first wish?
★"I wish I had never, ever met you. I wish I had never gotten this genie!"
★"I've got it. I want the unconditional love of a gorgeous lass!"
★"No way, this is for real? Well then clearly I'll wish for 1,000,000 Gold Simoles!"
★"I wish for an unlimited number of wishes from you! My personal slave genie forever!"
★"I've got it! I want the unwavering devotion of a handsome suitor!"
★"No way, this is for real? Well then clearly I'll wish for eternal life!"
★The wishes were not all made! Go back and make some wishes!
★A very important lesson was learned by SimTitle0 this day. Genies were terrible creatures and should never be trusted.
★Primary Hero:" Monarch
★"Last time one of these vendors came to town all I got was burning loins."
★Wait for SimTitle1 to Arrive
★"I'm so excited I can hardly contain myself!"
★Await New Love's Arrival at the Throne Room
★Well hey there stranger!
★Got your second wish already? Lay it on me!
★I knew there was a reason I keep these two around. This round is mine, Genie.
★Something has gone terribly wrong. That Genie granted me the wrong wish!
★This has been an awful day.
★Twelve...
★Eight...
★Come one, come all to SimFirstName0's booth of oddities and rarities. Magic amulets from far away lands! The finest silks, fit for the smoothest skin of a princess! Spices you've never even heard of!
★Two...
★My family has swelled to an enormous size and our little house can barely contain us! If only we could make our house a little bigger. Just a little. Oh, but a wish is merely a wish.
★Oh, you wanted the money here? Well why didn't you say so, silly!
★Five...
★Hello Summoner! I am, that's right, the genie in the bottle. You may call me Genie. You have evoked the right of a wish. What is it that you wish for?
★Hmm, she should have arrived by now. Maybe someone knows where my future love is?
★I don't feel any different... am I really immortal now?
★I don't see any gold... what's the deal here?
★It's true! Merely stand before a mirror and say the words: "Genie, I invoke thee!", and the genie shall answer. If I'm lying to you, may the pit beast take me!
★Must... get rid... of genie...
★This Genie is a tricky one... I really need to watch my tongue when making these wishes. I should probably ask that woman who gave it to me about these wishes before I continue...
★m'lady! Come quickly, I've found it!
★What's the problem? That woman is the finest suiter in the land. I've never seen grander suits!
★Seven...
★You think I want that cursed thing back? You can forget about that, sucker!
★Hmm, he should have arrived by now. Maybe someone knows where my future love is?
★Eleven...
★The genie... is gone? The wish was actually granted? What about SimTitle0?
★What you have there is your standard genie in a bottle. It will grant you three wishes. Three, and no more. I give this to you and to TownName as a gift. Use it wisely, m'lady.
★SimFirstName0, my love! It's me! Let us run away together and be in each other's arms forever and ever!
★A vendor of rarities has come to town! I love a chance to purchase an oddity or two from a foreign land. I should meet with this woman down in the town square.
★One last wish, eh? Genie making a fool of you? Seems like your life was a lot better without this genie. Just wish that you never met him...her... err, it.
★If you're almost out of wishes you should just wish for more wishes. How did you become queen anyway?
★No, nuh uh. Not again.
★Hmm, I need to think this through before I make my next wish. I should ask around and see if I can get some ideas from the townsfolk.
★Oh, well that is nice I suppose. I should really watch what I say when I make these wishes. I should check with the woman who gave it to me and see if there are any rules I should be wary of.
★...
★This genie is making me crazy. I need to consider every angle before I make my last wish. I need advice.
★This girl is nuts... but still...
★You... you tricky human! I am... bound to your will forever. My infinite wishes are yours. First though, I must tally up these wishes before you make another.
★My son, little Timmy, has been a child for over 35 years. If I had one wish, I would see him a grown man.
★Oh, no no no. If you run out and get stuck by some bandit, I imagine you'll die right away. Rather horribly too. However, you will never grow old! Isn't that great?
★Very good Summoner, your wish has been granted!
★By. The. Watcher. I cannot handle this genie anymore.
★Well, if it isn't the very queen of TownName! Perhaps an enchanted sword for you, m'lady? A magical mirror that shows your true heart? No? I can see you're a woman of rare taste. Let's see, let's see... Ah. I know. Please wait a moment, m'lady.
★Oh, so you already made a wish? Yes, yes, you need to be very specific when making the wishes. Be careful, you only have two more!
★Six...
★Any wish in the world? Oh boy, I would love to ride a horse just once in my life!
★Ten...
★By the Watcher these wishes are terrible. Looks like I'll have to come up with my second one on my own.
★Four...
★What's the problem? Lass is a really nice guy! You should really broaden your horizons.
★Tally? What does that mean?
★Three...
★Back for your final wish? Fantastic! Let me hear it!
★Romance wishes are my favorite! It is done! Your new love approaches the Throne Room as we speak.
★One...
★Nine...
★"The Genie's power is mine!"
★"There must be some way nearby to dispose of this infernal genie!"
★Find Somewhere to Dispose of Genie
★"Alright. Round two, Genie. Let's do this."
★Summon the Genie at a Mirror
★"I suppose it couldn't hurt to try, right?"
★Attempt to Summon Genie at a Mirror
★"What's the deal here?"
★Question the Genie in the Mirror
★"This genie is really starting to rub me the wrong way."
★Demand Explanation from Genie at a Mirror
★"One final wish."
★Summon the Genie at a Mirror
★"What could SimTitle1 have for me?"
★"You've got to be kidding me."
★Wait String0
★Wishes could be used for many things: love, wealth, eternal life... but of course there was a famous saying about making wishes. Something about being careful about it, about your wish... what it was for. Anyway, it should all work out fine.
★Genies were magical creatures trapped in everyday objects. It was widely believed that they could grant three wishes to whomever called them forth from their prisons. Could these creatures be exploited for their mystical properties, or should they be released from their prisons to be free?
★Contents: Genie
★A respected member of the TownName community agreed to step up and act as the kingdom's ruler for a short time. What could possibly go wrong?
★Transfer of Authority
★The Early Bird
★I will do it!
★Golem Bob will do it!
★I will do it!
★"I need to keep this kingdom running like clockwork."
★Golem Ruse
★Golem Ruse Continues
★Bring Golem Bob to Life
★Shipping and Handling
★Go to the Blacksmith Shop
★Plan Your Golem
★Essential Ingredients
★Essential Ingredients
★Create the Golem Body
★"I can create a near-perfect replica of the Monarch!"
★"My wizardry will bring your creation to life!"
★PLACEHOLDERMAKE NEW ITEM AT FORGE
★Guts of the Golem
★Golem Ruse
★Golem Ruse
★Failure! Being a Monarch is harder than it looks...
★Success! The Monarch congratulated you on a job well done.
★"Don't burn the kingdom down while I'm away."
★Primary Hero:" Any hero except Monarch-------------------------------------Supporting Role:" Monarch
★Friend or Foe?
★Would you kindly hold this cheese for me?
★"I'll just need them to hold it for a short bit and then BLAM! ...magically speaking."
★Sweet Talk Someone into Holding the Stinky Cheese
★Question about Rumors
★Question the Crier
★Talk to a nauseous villager to try to discover the source of the stench.
★Ready to be the Monarch's Proxy
★"I can't wait to start living the royal lifestyle!"
★Let SimTitle1 Know you are Ready to be her Proxy
★This party is over!
★"The castle is no place for revelry. These people need to clear out immediately."
★Shut the Party Down
★Question SimTitle1 about the Malicious Rumors
★The Monarch is Returning!
★"Oh, right! The Monarch will be returning soon! I should tell everyone to end the party before she arrives."
★Let the Revelers know the Monarch is Returning
★Give Homecoming Gift
★"The town crier has been speaking out against my role as acting Monarch?! I'd better have a little talk with SimTitle1."
★Join in Revelry
★"I'm doin' well and feelin' swell! Time to have a little fun."
★Speak with a Reveler to Join the Party
★"Let it never be said that I was one to shun protocol."
★Give the Monarch her Gift
★Question about Disturbance
★"I'm not sure what to think of this. It seems kind of odd to have a bunch of commoners partying in the castle."
★Question SimTitle1 about the Disturbance.
★Give Report on Kingdom Status
★What is that horrible stench?
★Talk to one of the Revelers about the Disturbance
★"Oh, I get it. When the cat's away, eh? We'll see about this."
★"I should update SimTitle1 on recent events."
★Give the Monarch a Status Report
★"Some of the citizens appear to be affected by this odoriferous scent. Maybe they can shed some light on the situation."
★Ask a Nauseated Villager about the Stench
★Talk about Disturbance
★Become Friends with SimTitle1
★"We just need to understand one another."
★Harass SimTitle1 until String0 Relationship Level is Achieved
★"I'll make this far more trouble than it's worth for her."
★"I'll mingle amongst 'my' citizens and let them know everything is under control."
★Visit the Town Square
★"This cheese is full of stink, and my cage will cause it to sink. We'll sail out to sea, from its odor be freed, but its foulness the fish must then drink."
★Sail out to Sea and Sink the Cheese with the Cheese Cage
★"Turns out being the Monarch is a lot of work. At least I've got the peace and refinement of life in the castle."
★Return to the Throne Room
★GO TO ROYAL COURTYARD
★"I've no desire to get closer to this devil's cheese, but it looks like it's up to me."
★Investigate the Source of the Stinky Cheese
★Go to the docks to retrieve the Stinky Cheese
★Visit the Docks
★"My ingenious cage will hold a death grip on the cheese as it drags it to the bottom of the sea."
★Forge the Cheese Cage
★"The physician's secret weapon, leeches, should be able to eat away the worst parts of the cheese."
★Cleanse the Stinky Cheese at a Crafting Table
★"This stuff will be so strong, even the town drunkards couldn't handle it."
★Cook up some Concentrated Cider at a Fireplace
★"I need to present a gift to the Monarch upon her return. I believe the village store has a gift shoppe section."
★Buy a Homecoming Gift for the Monarch
★Get the Stinky Cheese from the Ship
★"I must brave the perils of a vicious assault on my nostrils, that TownName may be free from the tyranny of the cheese."
★How will SimTitle0 handle the party?
★Should SimTitle0 get a homecoming gift for SimTitle1?
★How should SimTitle0 get SimTitle1 to stop trying to undermine her authority?
★Feed the Stinky Cheese to the Beast
★"I have a motto: 'Silence through violence.'"
★"I have a motto: 'Conversation is the key that opens all doors.'"
★"I should probably get SimTitle1 a gift."
★"But I'm the Monarch right now, right? I don't have to get anyone a gift!"
★"I will intimidate this fool into submission."
★"I can calm things down with a little thoughtful conversation."
★Intimidate Into Submission
★blah blah
★"Ah, what the hell. Might as well live it up while I can!"
★*sigh* "Shut it down."
★Will you subdue the Town Crier through violence or charm?
★Friend or Foe?
★Friend or Foe?
★Will you silence the town crier through intimidation, or convince her that you're not such a bad person afterall?
★This is it, I'm living the dream! First order of business is to get to work sitting on that plush throne.
★Ahh... this is the life. When I tire of lounging on the Royal Throne, I should go out and let people know I've got everything under control.
★You're not my Monarch! Usurper! Usurper! I won't rest until you have been driven from the kingdom for your treachery!
★SimTitle0 had let it be known that she would be leaving TownName for a short while to go on a whaling voyage.She had asked for a volunteer to oversee the kingdom while she was away and SimTitle1 had leapt at the opportunity.Now, SimTitle0 was making the final preparations for her voyage and expected SimTitle1 to meet her at the castle to officially take on the role of her proxy.
★As SimTitle0 walked through town, she noticed the people around her giving strange looks, and whispering that the Town Crier had been slandering her.This warranted investigation.
★From what I've heard, there's a bunch of spoiled cheese in the ship. It's horrible, even from up here! I can't imagine how bad it smells on the beach.Hey, you're in charge now, right? You need to do something about this!
★I had an altercation with SimTitle0, but she won't be a problem anymore.
★There was a misunderstanding with SimTitle0, but I was able to work it out in a peaceful manner.
★Wow, this is... urk... just about the worst thing... gack... I've ever smelled.There's no way I'm going in that ship without a way to get rid of the cheese.I wonder... I wonder if I could brew a cider so concentrated that it would dissolve all the cheese!
★"I will build a cage to sink the cheese to the bottom of the sea."
★SimTitle0 staggered out of the ship gasping for fresh air. As her vision slowly returned, a single tear rolled down her cheek as she realized another attempt at retrieving the cheese would have to be made.
★I have saved TownName from the stinky cheese! Huzzah!!
★Holy cats, this cheese is horrible!I think I'm going to be sick. Why do you want me to hold this anyway?
★Urk...
★But could this cheese be a blessing in disguise? If I were to drop it down the town well, I could claim the tainted water is a sign that The Watcher is unhappy with us.A little extra fear always helps to fill the pews.
★Ha! It worked!Hopefully this won't cause the beast to get sick or anything...
★I doubt that even the Pit Beast could eat this horrible cheese.Actually, that's not a bad idea... I bet if I wrap the cheese in enough meat, I could feed it to the beast!
★Perhaps I can convince some fool in the village that this is a rare gourmet cheese. I can be rid of it and make a little coin at the same time...
★Now that the worst parts of the mold have been eaten away, it should be safe to burn up the remaining cheese.Of course, there is a small chance it will emit a poisonous cloud and kill the entire kingdom, but it's just a small one.
★I'll drop this abomination of cheesecraft in the same place I put many unwanted things: in the pit.With enough meat around it the pit beast should be able to choke this down.
★Ah, beast, will you ever cease to amaze me? So good at getting rid of things nobody should find.
★There, that wasn't so bad, was it? More importantly, the cheese is gone!
★Hold on, this will just take a minute.
★Enough! This is more trouble than it's worth. I will keep my opinions about you to myself....As long as you are in power.
★I can see you're a reasonable person. I'll spread the word that there's no need for worry while you're in charge.
★Enough! I don't want any trouble. I won't be a problem anymore -- just leave me alone!
★SimTitle0 staggered out of the ship gasping for fresh air. As her vision slowly returned, a single tear rolled down her cheek as she realized another attempt at destroying the cheese would have to be made.
★SimFirstName0 emerged victorious from the miasma of noxious cheese odor within the belly of the ship. The cheese has been destroyed and the odor will soon dissipate.
★The powerful stench of the cheese overwhelmed even the saltiest of the crew and the voyage was cut short. Another attempt will have to be made.
★The cheese sunk to the bottom of the ocean and was never smelt again!
★All of my problems are over. Phew, I need a rest. With the comforts of the castle at my disposal, I'll be able to relax like a queen!
★"You've handled your responsibilities well enough, SimTitle0, but your lack of a homecoming gift for me is disappointing. Protocol is important!Maybe I should leave SimTitle1 in charge next time."
★You've handled your responsibilities well and demonstrated your loyalty to me. I knew I could count on you, SimTitle0.
★By The Watcher, what is that horrible stench? Maybe the townsfolk can shed some light on this situation.
★SimFirstName0 has returned unscathed from the miasma of noxious cheese odor within the belly of the ship.
★What foul demon gave the milk that rots within this accursed cheese?!This is just about the... urk... the worst thing I've ever... ugh... ever smelled. Must find... way to... get rid of it!!
★What foul demon gave the milk that rots within this accursed cheese?!Fire is the only thing that will kill this, but first I'll have leeches eat away the worst parts of the mold so the fumes don't kill me when it burns.
★This is even more... urk... even more foul than... ugh... than that blatherskite, Snicklewort.If I can sweet talk someone into holding onto it, I can blast the cheese with a Magic Arrow and be rid of it for good.
★The guards are upset that I'm enemies with the Town Crier.
★The guards are upset that you're a friend/enemy with the Town Crier.PLACEHOLDER!
★Oo-de-lolly! Now we've got a party!
★Break out the barley wine and kick your heels high, it's time to party!
★Golly, what a party! Oo-de-lolly!
★This is an unpleasant situation. What's the best way to get her to stop trying to undermine me?
★Attention! I hereby proclaim this party to be most righteous!
★Haha! I shall preach of a vengeful Watcher who is displeased with our lack of dedication.Then, after the word has spread, I can consecrate the well and solidify my stature as a powerful vessel of The Watcher.
★A carrier pigeon delivered a message from the Monarch:"My voyage will soon be ending. I'm looking forward to the gift you'll have for me when I return.I'm sure you haven't forgotten the tradition of gift giving to a Monarch returning from her travels.I look forward to seeing my kingdom in the same pristine shape I left it.Royally, SimTitle0"
★How thoughtful of you! What a pleasant surprise. I never imagined!
★Thank you for doing this, SimTitle0.Don't burn the kingdom down while I'm away.SimTitle1! Bring my luggage to the docks post-haste.
★What shall I name this cheese?Aged Boat Brie?Great Green Gouda?Davey Jones' Select Swiss?
★One for me, aaaand one for the recipe.Alrighty, time to cook up some Concentrated Cider.
★A group of villagers has been loitering around the Throne Room.What has this kingdom come to when the castle is besieged with commoners? Something must be done.
★What's going on here? A party in the castle? Maybe SimTitle0 will know the meaning of this.
★Some of the villagers were celebrating at the castle. It shows just how well your grand kingdom is doing, m'lady.
★If I pray long enough, The Watcher will smile upon me and the befouled cheese will return to a state of harmony.
★The Watcher has answered; the cheese has been healed! Let all doubters see the mercy of The Watcher upon the blighted and cursed, be they people or cheese!
★Great and wise Watcher, bless this cheese that it may cease its malicious actions and join us in harmonious coalition, as food ought.
★Thank you for the fair warning, m'lady. We'll do our best to clear out before SimTitle1 returns.
★Hmm, I was right. What should I do about it?
★With SimTitle0 out of town, we decided it would be a great chance to have a little fun at the castle. Oo-de-lolly!You're welcome to join the fun if you'd like.
★SimTitle0 was unable to find a buyer for the "gourmet" cheese.She will have to try again.
★SimTitle0 found a buyer for the "gourmet" cheese.
★Be gone, you hedge-born hedonists!That's right! I said it!
★Some dirty commoners were causing a disturbance outside the Throne Room, but I saw to it they were dealt with quickly.
★I've got what I need. It's time to destroy that cheese once and for all.
★What a lamesmith. I hope the real Monarch gets back soon.
★What kind of person dislikes mirth and merriment? She must live a pretty unhappy life.
★I never! We shall take our fun away from this beef-witted, thick-eared, hag-seed.I bid thee good day, madam. Good day!
★Being the Monarch sounds great! Count me in.
★"The kingdom will sing my praises!"
★"A ruler must be strong, like ferrous."
★"I am a natural leader. Nobody will question my authority."
★"The kingdom will obey or face the wrath of The Watcher!"
★"My authority and chivalry make me a natural born leader."
★"The kingdom will prosper on my watch."
★"This is a kingdom of the people. I will rule with an open mind."
★"I'm a doctor, not a Monarch!"
★"The best rulers take care of business behind the scenes."
★"Nobody will question my authority."
★"I am honored to watch over the kingdom."
★"My stint as Monarch will be... magical!"
★Check for Mail from the Monarch
★Time to get started on the hard work of sitting in the kingdom's most comfortable chair.
★Royal Chair for a (temporarily) Royal Derriere
★SIT TO END Nauseous Villagers
★"Since I'm in charge while the Monarch is away, I can finally experience the most comfortable seat in the land without being thrown in the pit."
★Sit on the Throne
★"I must brave the perils of a vicious assault on my nostrils, that the kingdom may be free from the tyranny of the cheese."
★Use the Concentrated Cider to Destroy the Stinky Cheese on the Ship
★Board the Ship to get the Stinky Cheese
★"It should be safe to burn the cheese now. There's only a small chance it will release a poison cloud and kill TownName."
★Incinerate the Cleansed Cheese in a Fireplace
★OPEN SHIP CARGO HOLD
★Cheese from the Seas
★"With my sales skills, I'm sure to find some sucker who will pay me for this cheese."
★Attempt to Sell the "Gourmet" Cheese in the Village
★"Whenever I've needed to dispose of certain... delicate objects, the beast has been invaluable."
★Feed the Stinky Cheese to the Beast in the Pit
★"Even the Pit Beast wouldn't eat this cheese by itself. I may have to buy or hunt down some meat to cook it up with."
★Find a Way to Feed the Stinky Cheese to the Pit Beast
★"To make Concentrated Cider, any kind of booze will do. And it wouldn't hurt to have a little drinky drink for myself while I'm there."
★Get a Drink from a Cask
★"The ends justify the means."
★Throw the Stinky Cheese down the Town Well
★A message has arrived for me from the Monarch.
★"My faith in The Watcher will be rewarded if I pray long enough. All things come to those who wait."
★Pray until The Watcher heals the cheese.
★Challenge SimTitle1 to a duel!
★"I'll show SimTitle1 that I'm not to be trifled with."
★"If you hold still, there's a decent chance I won't blast you with the spell."
★Cast Magic Arrow on the Cheesebearer to Destroy the Cheese
★"Being Monarch is OK for a while, but maybe it's not all it's cracked up to be."String0 until She Returns
★SimTitle1 will be returning soon!
★"What's the point of being in charge if you can't have a little fun?"String0 remaining
★Revel with the Revelers
★A respected member of the TownName community agreed to step up and act as the kingdom's ruler for a short time. What could possibly go wrong?
★Were monarchs allowed a day off? Not really, but one could always disguise a day off as an official TownName whaling voyage! Of course, someone would have to take on the royal responsibilities while the Monarch was away.
★King For A Day
★The Monarch is going on a trip and needs someone to babysit the kingdom.
★Bone powder of the last person to try and kiss Frgo. Smells like wheatgrass. Tastes like human bones.
★Afflicted Bone Powder
★Bone powder of the last person to try and kiss Frgo. Smells like wheatgrass. Tastes like human bones.
★Afflicted Bone Powder
★This is what remains of the last person who attempted to kiss Frgo: a pile of bones.
★Last Kisser's Bones
★The kisser should bring this antidote into the forest when going to smooch Frgo. It will protect against Frgo's deadly neurotoxin. Probably.
★Antidote to Frgo's Poison
★Frgo writes: My wife, the Queen, was a witch. An arranged marriage. My true love was our sapphire-eyed maid. Well, my wife caught me kissing the maid one evening, and so turned me into this hideous form and killed my love. Now I take refuge here, and cannot obtain the kiss I need because anyone who touches me& perishes.
★Frgo's Story
★The two heroes couldn't have possibly handled the situation with Frgo any more ignorantly than they did.Poor Frgo remained a frog until dying... precisely three days later when eaten by a hawk.
★And thus, Frgo enjoyed his restored form as a human. SimTitle0 didn't die, and SimTitle1 made it all possible! TownName rejoiced!
★Primary Hero:" Any non-Physician-------------------------------------Supporting Hero:" Physician
★Give Ancient Frog's Tear
★ I'll just hand over this priceless sapphire& but it's so sparkly! Oh, all right! If it'll help find Frgo...
★Give the Ancient Frog's Tear to SimFirstName2
★Give Report about Diagnoses
★ I should tell SimFirstName2 that the rumors of the talking frog, 'Frgo', are true.
★Report to SimTitle2 about Diagnoses
★Should I believe the rumors about Frgo?
★ Maybe these townsfolk drank a little too much mercury. SimTitle2 can advise me on whether to believe them.
★Ask SimTitle2 if the Townsfolk can be Trusted
★You need to kiss Frgo
★ I need to tell SimTitle2 to drink her antidote and risk kissing Frgo. Why should I risk death?
★Break the News to SimTitle2
★Will you drink this antidote and kiss Frgo?
★ I have to find someone willing to drink this antidote and then kiss Frgo. I'll ask around town.
★Ask Villagers to Kiss Frgo
★Hand Over Bones of Frgo's Kisser
★ SimFirstName2 should be able to figure out why all these poor girls die when trying to touch Frgo.
★Bring Bones to SimTitle2
★Diagnose for Insanity
★Give Frgo a Checkup
★ I'll find these rumor-mongering townsfolk and see if they're insane, or speaking the truth about this talking frog.
★ These people seem overwhelmingly sane. I'll diagnose one more to be sure.
★ I want to make sure Frgo's vitals check out.
★Diagnose the Townsfolk for Insanity (0/3)
★Diagnose the Townsfolk for Insanity (1/3)
★Diagnose the Townsfolk for Insanity (2/3)
★Give SimTitle2 a Checkup
★Heard anything about a Talking Frog?
★Heard anything about this Frgo' creature?
★Do you know anything about Frgo?
★ Is there really a magical frog that can say more than just ribbit?' Let's ask around...
★Ask Townsfolk about the Talking Frog (0/5)
★Ask Townsfolk about the Talking Frog (0/4)
★Ask Townsfolk about the Talking Frog (1/4)
★Ask Townsfolk about the Talking Frog (2/4)
★Ask Townsfolk about the Talking Frog (3/4)
★"Motivate"
★ It looks like SimTitle2 is making this difficult. She's the one that was interested in Frgo in the first place.
★ Motivate SimTitle2
★ SimFirstName2 should be able to find someone to drink this and then kiss Frgo.
★Give Antidote to Frgo's Neurotoxin
★ If I want Frgo to talk to me when I find him, then I need to put this on. (The Frogga Hat is in your inventory.)
★Put on the Frogga Hat
★ I'll grind these bones up by walking to the docks and back. Hopefully, my own bones will fare better.
★ The bones will be a fine powder after I walk back to my laboratory. Then the fun begins.
★Walk to the Docks
★Head Home
★ Rumor has it that Frgo's weeps echo through the forest. While wearing the Frogga Hat, I should bring the Ancient Frog's Tear into the depths of the woods.
★Search Deep in the Forest for Frgo(wearing Frogga Hat)
★ They say this blue sapphire orb will draw Frgo from hiding because it's the color of his lost lover's eyes.How long could it take to find this thing in the entire ocean?
★Search Deep in the Sea for the Ancient Frog's Tear
★Kiss Frgo in the Forest
★ I can look up the anomalous properties of this bone powder at my archives.
★Research Bone Powder at Archives
★ I can use my work table to make an antidote to Frgo's poison.
★Craft Antidote to Frgo's Poison
★ I can go for a walk right now to grind the bones in my shoes, or I can let it happen naturally as I walk around over the next six hours or so.
★Who should take the 97% effective (or 3% defective, rather) antidote, and then kiss Frgo?
★ Very soon, the bones should be a fine powder. Perfect to work with and figure out cause of death.
★Wait Just a Bit Longer
★ I'm ready to do this. I will go into the forest, equipped with immunity, then kiss Frgo!
★Grind bones by walking right now.
★"I will drink the antidote and kiss Frgo!"
★Let them grind naturally over time.
★"I will convince SimTitle1 to risk it!"
★ Supposedly, this Frogga Hat will help get Frgo to talk to me. I bet there's a good reason this hat is still in the cave&
★Retrieve the Frogga Hat from the Cave
★The bones are now a fine powder& that smells of wheatgrass. Intriguing. I should research this at my archives.
★Whoa. This evidence points to a deadly neurotoxin held in Frgo's skin. Zetekitoxin& Frgo is a poisonous frog!
★I can use the afflicted bone powder to whip up a one-time dose of antidote. Then someone can kiss Frgo!
★Done! It should be 97% effective. I'll just give this to SimFirstName1.
★Go have someone drink that, and then get them to kiss Frgo. It will probably keep them from dying.
★Then who will save me if I, perchance, go into a seizure from the kiss? I can save you, but you can't save me&
★Just going to pick and eat some mint first. A kiss is a kiss.
★Ah, fresh air. And I have a mystical hat that will help me talk to a magical frog!
★Aye, 'tis true! The frog goes by the name Frgo. Used to be a king, he did.
★Aye, 'tis true! The frog goes by the name Frgo. Used to be a king, he did.Supposedly lives in the forest, ensconced in a dwelling of spittle and gold!
★You can lure Frgo from hiding if you bring the Ancient Frog's Tear from the ocean. It's a giant sapphire orb, the color of his lost love's eyes.
★Frgo will only talk to people who wear the "Frogga Hat." You can find that in a cave, hidden behind stalagmites.
★Why yes! I was in the forest when I heard Frgo sobbing amidst sniffling croaks. I think he's very sad.
★*Ribbit!*& Just kidding!
★Hmm, you look mostly sane. Though I don't know what you were thinking with that outfit.
★What's that? You think the middle ages are dirty and sad? You're the sanest person I know.
★Why did you just touch me like that?
★Guess you're sane, too then& So there really is a talking frog! I should tell SimFirstName1.
★Then we need to find the Ancient Frog's Tear and the Frogga Hat, otherwise Frgo won't talk to us.You get the Tear, I'll get the Hat.
★I should diagnose one more townsperson to be sure&
★The kingdom had been abuzz with talk of a frog... talk of a magical frog& that talks.Who wouldn't want to find out more? SimTitle0 decided to ask the townsfolk about these rumors.
★I'll let SimTitle1 risk taking her own concoction. Time to break the news.
★Here goes nothing&
★Oookaay. Better ask some other people.
★These folk sound insane. I know, SimTitle1 will be able to tell me if I can believe them.
★I will take this potion into the woods and down it right before kissing Frgo. What could possibly go wrong?
★Thank you, dear SimTitle1! I am myself again. I owe you my life.
★Probably& ? I guess I should find someone. Maybe an older person.
★Um& and possibly die? I'd rather jump in the pit.
★No way! Frogs are scary with those long, sticky tongues.
★I prefer to stay alive. Why don't YOU do it? Hmm?
★Looks like either SimTitle1 or I will have to do it.Should I try and convince her to take that risk? After all, it's her antidote.
★I can still hear Frgo sobbing over yonder, in the grotto.
★Oh, I do love a good mysterious bone pile. If I grind it up, I can determine cause of death.
★I'll just put a few of the bones in my boots and they'll grind as I walk. Now, should I rush, or take my time?
★Nothing like a good walk with some bones underfoot. I'll head to the docks.
★I'll let these bones grind in my boots while I do other things for six hours or so.
★Perfect, the bones are getting ground down nicely. The sand I'm getting in my boots should help, too.When I get back to my lab, the bones will be powder.
★These bones in my boots kind of feel like a foot massage. I could get used to this&
★Oddly, the people of TownName know what they're talking about. Frgo, the talking frog, must exist!
★What the& ?!
★Okay, I'm convinced. I will kiss Frgo. I'm better at kissing than you anyways. & so I've heard.
★I hope this works& with the antidote in me, my loins tingle with immunity and anticipation.
★A talking frog? These folks do sound a hair short of the hog's behind. I'll diagnose a few of them for insanity.
★That settles it! SimTitle1, you're a fully-fledged human with nothing to worry about!
★If you're still alive, that's a good sign. I pumped pure antidote into your carotid artery.That will work 100% if you don't drop dead in the next few seconds.
★Frgo, when you make it out of the woods, you should go see SimTitle2 for a checkup.
★Frgo! Here Frgo! Where aaaree youuuu?
★There he is! Wait& oh, it's just a dead toad. It smells like ox hoof.
★I hear desperate sobs coming from the grotto& I'll follow them.
★Yes, I see a poor frog, crying. He has true sadness in his eyes. I'll try to talk to him.
★If I take these bones to SimTitle1, she could forensically figure out why Frgo's touch is so deadly.
★What's that? You think the middle ages are dirty and sad? You're the sanest person I know.
★"Frogs are people, too."
★"I can help reverse the spell."
★ Frogs are people, too!
★ After String0, the bones should be a fine powder. Perfect to work with and figure out cause of death.
★Wait String0
★Figure out how to find the talking frog, then find someone willing to transform the frog with a special kiss.
★A Toadry Romance
★Talking Frog's Legs
★ Myth foretells that it can be found deep in a cold blue that has smothered the breath of many a human.
★Clue 2/3: Resting Place of the Ancient Frog's Tear (Unsolved)
★ I solved the riddle and found the Ancient Frog's Tear at the bottom of the ocean!
★Clue 2/3: Resting Place of the Ancient Frog's Tear (SOLVED!)
★This is a serving of Talking Frog's Legs.
★Talking Frog's Legs
★ The Frogga Hat can be found among stalagmites.
★Clue 1/3: Location of the Frogga Hat (Unsolved)
★A 1/8 scale throne made by the town crier. Perfect size for a talking frog with a bloated ego.
★Miniature Throne
★This mystical object will attract Frgo, the talking frog, if brought near Frgo's hiding place.
★Ancient Frog's Tear
★ Frgo can be found in a place surrounded by wooden giants that hold up canopies of green and autumn gold.
★ I solved the riddle and found the Ancient Frog's Tear at the bottom of the ocean!
★ Frgo can be found in a place surrounded by wooden giants that hold up canopies of green and autumn gold.
★Clue 2/3: Frgo's Hiding Place (Unsolved)
★Clue 2/3: Resting Place of the Ancient Frog's Tear (SOLVED!)
★Clue 3/3: Frgo's Hiding Place (Unsolved)
★ I solved the riddle and found the Frogga Hat in the cave!
★Clue 1/3: Location of the Frogga Hat (SOLVED!)
★Hold Audience about Talking Frogs
★ I should see the Monarch, as requested. Otherwise, I might get beheaded. Plus, I'm interested in talking frogs.
★Hold Audience about Talking Frogs with the Monarch
★Do you know how I could meet Frgo?
★ A magical hat is no good unless I can find Frgo. I need to ask around about how to meet him.
★Ask Townsfolk How to Meet Frgo
★Heard anything about Frgo?
★ I need to ask around to see what people know about Frgo, in hopes of finding clues to prove or disprove his existence.
★Ask Townsfolk about Frgo, the Talking Frog
★Have you heard of a sapphire orb that Frgo likes?
★ Wow, so I need a special orb to draw Frgo out, and I need the Frogga hat so he'll stay to talk.
★Ask Townsfolk about the "Sapphire Orb"
★Know anything about a magical Frogga Hat ?
★ This Frogga Hat' sounds important. With it, Frgo the talking frog won't be afraid to talk to me.
★Ask Townsfolk about the Frogga Hat
★Tell about Frgo, the Talking Frog
★ I need to tell the Monarch that the little toad& er, frog, really can talk.
★Tell the Monarch about Frgo
★Where would a talking frog like Frgo hide?
★ Regardless of magical items, I still need to know where this talking amphibian hides.
★Ask Townsfolk about Where Frgo Hides
★Give Talking Frog's Legs
★Ask for a miniature fit for a frog
★ Time to give the Monarch this tasty, magical dish.
★ The town crier is a little strange. She likes little things, and is sure to have a little gift I could give Frgo.
★Give the Talking Frog's Legs Dish to the Monarch
★Ask the Town Crier for a Miniature
★Heard anything about a Talking Frog?
★ I need to ask around to see what people know, in hopes of finding clues to prove or disprove the frog's existence.
★Ask Townsfolk about Talking Frogs
★ Frgo is going to love this. Can't wait to see what his secret is.
★Give Miniature Throne to Frgo
★"I should figure out this clue in order to locate the Frogga Hat." (Check inventory for clue.)
★Find the Frogga Hat
★"I should figure out this clue in order to locate the Ancient Frog's Tear." (Check inventory for clue.)
★Find the Ancient Frog's Tear
★ There's no way in The Watcher's Eye I'd let Frgo take over.
★Hunt the Talking Frog Legion
★ I should find and warn Frgo.
★Warn Frgo of Death Sentence
★What should SimTitle0 do?
★ Should I cook this traitor frog for the Monarch? Or& I could capture the entire legion of frogs so they don't overthrow the kingdom!
★"If I hunt Frgo I can make magical frog's legs for SimTitle1."
★Cook the traitor frog (and spare Frgo).
★"I should alert Frgo that his life is in danger!"
★Try to capture the entire frog legion.
★ I need to find Frgo and have the magical items that will let me talk to him. To do this, I need to find three clues, then solve them. (Check inventory for clues.)
★ I need to find Frgo and have the magical items that will let me talk to him. To do this, I need to find three clues, then solve them. (Check inventory for clues.)
★ Now that I've got the magical items I need, I can find Frgo. The Frogga Hat and the final unsolved clue are both in my inventory."
★Find Frgo (Wearing Frogga Hat)
★Frgo grabs the Ancient Frog's Tear and hides it, then hops back. He lands on a lily pad and says, Hey toots. Thanks for the giant sapphire! You know, I'm the one that started those rumors about needing it to find me. And it worked! Now I'm rich!By the way, you look idiotic in that hat. Hehe, did you believe that rumor, too?Okay, thanks, bye!
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