2012年1月1日日曜日

09

★Losers encounter woe and misfortune throughout their lives, beginning with school and continuing into their career. They will fail, and fail often. They won't get mad even when life falls apart. They'll just cry.
★In life, there are winners and there are losers. Loser Sims just have a rough go at it. It's not easy, but one has to live with the cards they're dealt.
★"  Your Sim has been dealt a bad hand in life... don't expect things to go well!
★Loves Family
★Sims with the Loves Family Trait have a close connection with their families, and enjoy talking about and being with their loved ones.
★"  Your Sim can share their familial love with other Sims, boosting their mood.
★Loves the Outdoors
★These Sims love spending time outdoors and find a special joy amidst nature that others do not.
★These Sims always find something remarkable about the nature that surrounds them.
★"  Your Sim is always in a better mood when outside!
★"  Your Sim can perform outdoor skills like Fishing and Gardening better than most other Sims!
★SimFirstName0 Loves the Outdoors, which means being in the great outdoors will put her in a much better mood! (Hover over any trait in the Simology panel to see more benefits.)
★Lucky
★Lucky Sims are closely followed through life with a comforting sense of luck. They win often and they win big.
★Some Sims have all the luck. Lucky Sims win when they should lose, because that's just how things go for them. It just can't be explained!
★"  Your Sim is less likely to burn food.
★"  Your Sim is less likely to get robbed!
★SimFirstName0 is a Lucky Sim, which means she will often wake up feeling lucky  a feeling that usually means it will be a day full of good luck! (Hover over any trait in the Simology panel to see more benefits.)
★Materialistic
★Materialistic Sims love buying new things, and therefore tend to strive towards great wealth. They dream of owning the most expensive items and work hard towards that goal.
★Materialistic Sims love to be surrounded by nice things. Huge fans of material improvement, these Sims won't turn new stuff away.
★Mean
★Mean Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new Enemy made and dream of new ways to be nasty to others.
★Mean Spirited
★Mean Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new Enemy made and dream of new ways to be nasty to others.
★Mean Spirited Sims delight in anger and relationships gone awry. Determined to have a list of enemies a mile long, these Sims relish any opportunity to be nasty.
★"  More enemies mean a better mood for your Sim!
★"  Your Sim can Beat Up other Sims, regardless of relationship standing.
★"  Your Sim is more likely to win at fights.
★SimFirstName0 is a Mean Sim, which means she will almost always win a fight. (Hover over any trait in the Simology panel to see more benefits.)
★Misanthrope
★Misanthropic Sims have nothing but disdain and contempt towards their fellow Sims, and won't hesitate to show it. They really don't get along well with others, so keep your distance!
★"  Your Sim will be put in a bad mood after socializing with other Sims they don't know well.
★"  Your Sim prefers to be mean to others.
★Mooch
★Mooches can mooch food and money from their neighbors, who for the most part just go along with it.
★Mooches are big on borrowing and not so big on giving whatever they borrowed back.
★"  Your Sim can mooch cash off other Sims!
★"  Your Sim can mooch food directly off other Sims!
★SimFirstName0 is a Mooch, which means she has a knack for mooching things she needs from other Sims. (Hover over any trait in the Simology panel to see more benefits.)
★Vain
★Sims with the Vain Trait are the most beautiful Sims in the world, at least in their own eyes. Now why can't other Sims appreciate how gorgeous they are?
★Natural Cook
★Natural Cooks are able to kick any dish up a notch, making their food the most delicious to eat. They learn to cook more quickly than others, and never burn the kitchen down in the process!
★Natural Cooks are at their best in the kitchen and are great for swapping kitchen secrets.
★"  Your Sim can learn the Cooking skill faster than other Sims!
★"  Your Sim can easily make higher quality food!
★"  Your Sim will never cause a fire when cooking!
★"  Your Sim will never burn food!
★SimFirstName0 is a Natural Cook, which means she should be able to master the cooking skill in no time! (Hover over any trait in the Simology panel to see more benefits.)
★Natural Leader
★Natural Leaders are admired and looked up to by other Sims, and they know how to inspire and encourage everyone around them.
★"  All Heroes in the same kingdom as a Natural Leader receive a positive mood boost.
★"  Your Sim can encourage other Sims that are feeling down, lifting their spirits. The lower the listener's mood, the better the effect!
★Nature
★Your Sim is a follower of the druidic Nature faith.
★Neat
★Neat Sims always find time to clean, regardless of their mood. They are easily devastated by filthy surroundings, but will never leave a mess behind.
★Neat Sims prefer every room to be "just so." Precision, cleanliness, and tidiness are the trademarks of a Neat Sim.
★"  Your Sim will always clean up messes they have made.
★"  Your Sim actually has fun while cleaning, and the objects will be more clean than normal!
★"  Your Sim can clean even while being in a bad mood!
★Neurotic
★Neurotic Sims will freak out at the most minor of provocations. They become stressed easily and can be difficult to mellow. Luckily they take solace in sharing their worries with others.
★Neurotic Sims have been known to freak out on occasion. Tread lightly!
★"  Your Sim often can't quite get a grip on life...
★"  You can click on your Sim to get a "Freak Out" interaction. Other Sims will be disturbed, but your Sim will become Tranquil.
★"  It takes a while for your Sim to de-stress, but your Sim can "Share Worries" with other Sims to help relax.
★"  Your Sim won't get sad or angry, just stressed out!
★Never Nude
★Never Nudes despise nudity and will never, ever, completely remove all of their clothing.
★It's well known that some Sims wholeheartedly despise nudity. They just can't be naked.
★"  Your Sim doesn't like being naked, it's that simple (and complicated)!
★No Sense of Humor
★Sims with No Sense of Humor tell terrible jokes, so they tend to not tell them. They also don't enjoy the jokes of others. Humor is simply wasted on them.
★SimFirstName0 won't find your Sim's joke funny. It's probably best just to tell it to someone else.
★"  Your Sim doesn't really enjoy jokes very much...
★Observant
★Discover the traits of others twice as quickly!
★Over-Emotional
★Over-Emotional Sims cry because they are just so happy. Tears of joy, and happiness. Just make sure the news is good news, because it goes both ways.
★"  Your Sim finds the most beautiful joy in many things, and often cries to express delight!
★"  All buffs contribute more to your Sim's mood... the good things are better, and the bad are worse.
★Paranoid
★Paranoid Sims are constantly looking over their shoulder for unexpected threats. They see the truth... everywhere.
★Paranoid Sims know to watch their back, because you can never be too careful.
★Party Animal
★Party Animals love to party, and others love to party with them. When a Party Animal hosts a party, everyone comes and has a great time. Woo!
★Party Animals are the life of the party. They'll never pass on a friendly get together, because it just wouldn't be a party without them.
★"  Anyone your Sim invites to a party will attend!
★"  Guests attending your Sim's parties are more likely to bring gifts!
★"  Your Sim has the "Woo!" interaction on other Sims during parties.
★SimFirstName0 is a Party Animal, which means she has the potential to be the life of any party! (Hover over any trait in the Simology panel to see more benefits.)
★Patient
★Patient Sims aren't in any hurry, and their relaxed, laid-back nature makes it easier for them to make friends and be granted leniency in their responsibilities.
★"  Your Sim is always granted extra time to complete Responsibilities.
★"  Your Sim can share their calm and patient demeanor with other Sims to greatly improve relationship.
★Perfectionist
★Perfectionists always take their time, so that every dot is perfect and every 't' is crossed. Expect only the best from them.
★"  Your Sim does most things better than other Sims, but sometimes it just takes a bit longer...
★"  Your Sim can prepare better quality food.
★Peteran
★Your Sim is a follower of the Peteran faith.
★Plain
★What's there to say about Plain Sims?
★Puny
★Puny Sims are physically weak and feeble. They rarely can hold their own in a fight, and strenuous activity quickly leaves them tired and sore.
★"  Your Sim often gets sore when using high-impact objects, lowering their mood.
★"  Your Sim will lose fights more often.
★"  Your Sim will lose Kingball matches more often.
★"  Your Sim gets drunk faster.
★Rude
★Rude Sims love to mock and insult others with harsh words. A sneer is often found on their faces, and apologies never escape their lips.
★Rude Sims are quick to insult and cold when most would offer an apology. It's probably okay to not expect the best behavior from these callous individuals.
★Ruffian
★Mean Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new Enemy made and dream of new ways to be nasty to others.
★Sims that are Ruffians are typically up for a brawl. The decision is easier to make when you know you'll never lose, naturally.
★Satiated
★Sims with the Satiated Trait have very efficient bodies, and thus need to eat much less than other Sims.
★"  Your Sim rarely gets hungry and will hardly ever have to eat.
★Schmoozer
★Schmoozers are really good at befriending neighbors, co-workers, and sucking up to their bosses. They love to flatter and are very good at it.
★It takes a Schmoozer to know the right thing to say, to the right boss or co-worker, at the right time. It's all about who you know!
★"  Your Sim gets increased relationship gains with the boss and co-workers when socializing.
★"  Your Sim has the "Schmooze" interaction with bosses and co-workers.
★"  Your Sim can "Praise" and "Flatter" other Sims.
★"  Your Sim has better results when asking for things from other Sims.
★SimFirstName0 is a Schmoozer, which means she knows how to advance in her career by sucking up to her boss and co-workers. (Hover over any trait in the Simology panel to see more benefits.)
★Scholarly
★Scholarly Sims have a strong desire to learn everything they can about the world around them. They are fascinated by even the most mundane objects, and always enjoy a good book.
★"  Your Sim can examine objects to get the Fascinated buff.
★"  Reading books will put your Sim in a good mood.
★Seductive
★Romance comes easy to Sims with the Seductive trait. Their allure literally radiates from them, and other Sims find them irresistible.
★"  Your Sim can get other Sims into a romantic mood faster.
★"  Romantic social interactions are much more likely to succeed.
★"  Your Sim has an aura of seductive allure around them.
★Shy
★Shy Sims will never approach anyone that isn't a friend and tend to stick to their rooms if they are able. They are also uncomfortable around large crowds of people.
★Shy Sims prefer to socialize in small groups of close friends, because it's really hard for them to open up to newcomers.
★Insomniac
★Sims with the Insomniac Fatal Flaw have difficulty falling asleep when they want to. Unfortunately, this means that they are so tired during the day that they will sometimes fall asleep when they decidedly do NOT want to.
★"  Your Sim will have trouble sleeping and will wake up often during the night.
★"  Your Sim will sometimes fall asleep suddenly in the middle of the day.
★Slob
★Slobs constantly leave messes in their wake. To make matters worse, they won't offer to pick up or clean! Luckily, common filth won't offend their senses.
★Make sure there's a sponge handy, because Slob Sims will leave a disgusting trail in their wake.
★"  Your Sim makes messes, but that's just fine. Your Sim won't feel any differently about the surroundings...
★"  Your Sim can lick a plate clean to satisfy hunger!
★"  Your Sim will have no problem eating spoiled or burnt food! It's good!
★SimFirstName0 is a Slob, which means making a mess and letting it sit uncleaned for days is no big deal to her. (Hover over any trait in the Simology panel to see more benefits.)
★Snob
★Snobs are very hard to impress, though they love hearing about themselves and will never turn down a compliment. They dream of owning only the finest things and being associated with the highest echelon of neighborhood Sims.
★Snobs are not easily taken with grand stories or accomplishments. Why should they be?
★"  Your Sim loves to gloat!
★"  Your Sim will be happy when you purchase expensive things!
★"  Your Sim will get the "I am Beautiful" buff when looking in the mirror!
★"  Your Sim loves a house filled with mirrors so they can see how great they are!
★Solitary
★Solitary Sims are self-sufficient and prefer to do things alone. They are shy around people they don't know well, and become uneasy if a lot of Sims are nearby.
★"  Your Sim loves to tackle Quests all on their own, and will receive a positive buff when questing alone.
★Strong Constitution
★Sims with a Strong Constitution have bodies that can withstand anything life throws at them! Their overpowered immune systems and cast-iron stomachs can easily shrug off sickness, hangovers, and food poisoning.
★"  Your Sim is impervious to all but the most severe sicknesses!
★"  Your Sim never suffers any adverse effects from drinking or eating.
★"  Your Sim's Stamina drains at a lower rate while sword-fighting.
★Stupid
★The road to knowledge is a slow one for Stupid Sims. They just don't get things. It's not their fault - they try real hard!
★Sweet Talker
★Sweet Talkers are the best suck-ups in school, at work, or even when complimenting their friends and neighbors. They love to flatter and are very good at it.
★Sweet Talkers are the best suck-ups in the business, even at an early age.
★Industrious
★Industrious Sims have got it made. Money flows into their pockets like a river flows into the sea. The question is what to do with all that cash: give some back to the people, or squeeze 'em dry?
★"  Your Sim earns significantly more money from their Profession.
★"  Your Sim can give money directly to other Sims as charity.
★"  Your Sim can swindle money from other Sims and get away with it!
★Unflirty
★Unflirty Sims do not appreciate the romantic advances of others and will be difficult to woo. It's not that they don't want to love, just that it's difficult for them.
★Unflirty Sims may force others to be good friends and show at least two forms of ID before growing romantically close, but it's worth the journey. Right?
★"  Your Sim just isn't into all that flirting nonsense. Your Sim must really like another Sim to open up to that!
★Stubborn
★Stubborn Sims have a really difficult time accepting apologies and tend to hold grudges for a long time.
★Stubborn Sims have a difficult time accepting apologies. When insulted, they'll fortify their hearts, so it's best to prepare for a long-held grudge.
★Unkempt
★Unkempt Sims couldn't care less about keeping up appearances. In fact, the dirtier, smellier, and grungier they get, the better mood they are in!
★"  Your Sim doesn't need a bed to get a good night's sleep. You can sleep pretty much anywhere!
★"  Your Sim will be in a better mood the longer they go without washing or bathing.
★"  Your Sim can eat spoiled food, and actually finds it quite delicious!
★Unlucky
★Things rarely go right for Unlucky Sims. They often lose at everything they touch, though some do take pity on their misfortune...
★Some Sims in this world just lose the coin flip... every time. Unlucky Sims aren't the most fortunate. You could even say they aren't fortunate at all.
★"  Your Sim is more likely to have bad things happen... fire, burglaries, losing, repairing  objects...
★"  When everything is lost, there's nothing to lose. Your Sim's got nothing to lose...
★SimFirstName0 is Unlucky, which means she'll often wake up feeling unlucky, a harbinger of a potentially bad day. (Hover over any trait in the Simology panel to see more benefits.)
★Vain
★Vain Sims love to admire themselves in the mirror and they will never turn down a compliment. As far as they are concerned, the sun revolves around them.
★Vain Sims know they look fantastic. Nobody really needs to tell them what they already know, but compliments are accepted and encouraged.
★Vegetarian
★Vegetarian Sims never choose to eat meat, and doing so causes them to quickly become ill.
★Vegetarian Sims prefer not to eat meat.
★"  Your Sim will learn vegetarian alternatives to common meat dishes when practicing the Cooking skill!
★"  Vegetarians are said to live longer lives...
★SimFirstName0 is a Vegetarian, which means she likes to prepare vegetarian alternatives to some common meat-laden dishes. (Hover over any trait in the Simology panel to see more benefits.)
★Virtuoso
★Virtuosos have a natural gift with musical instruments and are often considered the best musicians. As such, they earn more as musicians when playing for tips and learn more quickly.
★Virtuosos were born with a natural gift for music. They are a walking muse to those around them!
★"  Your Sim gets more tips and cash from playing at venues because others love your Sim's music!
★SimFirstName0 is a Virtuoso, which means learning how to play the guitar will be a breeze for her. (Hover over any trait in the Simology panel to see more benefits.)
★Vulgar
★Vulgar Sims have a complete disregard for politeness and propriety. Nothing is sacred to them, and indeed they revel in ribaldry, bawdiness, and the profane.
★"  Your Sim can tell dirty jokes to put themself in a good mood.
★"  Your Sim can be rude and impudent to other Sims to give them the Appalled negative buff.
★Weak Constitution
★Sims with a Weak Constitution are fragile and have trouble withstanding sickness. Their delicate stomachs will often give them trouble after eating or drinking.
★"  Your Sim is more likely to contract sicknesses and diseases.
★"  Your Sim will occasionally throw up after eating or drinking. Blech!
★"  Your Sim's Stamina will drain faster during combat.
★Whale Ate My Parents
★Carnivorous, Sim-eating whales were a constant threat back in Medieval times. Indeed, legend has it that the ocean was formed from the tears of orphaned children whose parents were devoured by these underwater menaces.
★"  Your Sim is obsessed with whales.
★Wise
★Wise Sims are gifted with a profound understanding of the world and are valued for their insight and sound judgement.
★"  Your Sim gains experience at their Profession faster than other Sims.
★"  Your Sim wins more often at the Game Table.
★"  Your Sim can impart wisdom to other Sims, putting them in a better mood.
★Dedicated
★Dedicated Sims love their jobs, but often take on a heavier workload than they can really handle. Getting more stuff done has its rewards, though, if they're up to the challenge!
★The Workaholic Sim loves to work and doesn't mind staying late. When you love your job or schoolwork as much as these Sims, it's easy to see why they get so much done!
★"  Your Sim will often have extra Responsibilities.
★SimFirstName0 is a Workaholic, which means long days and nights at work are a pleasure for her. (Hover over any trait in the Simology panel to see more benefits.)
★Worrywart
★Worrywarts are easily stressed by the smallest problem and have a hard time getting back to a normal, relaxed state of mind. They take solace in sharing their worries with others.
★Stress can be quite bad, especially if you're a Worrywart Sim. They can't help but worry when their glass is not only half full, but potentially half-filled with poison.
★Test test Test test Test what? What? WHAT? what
★SimTitle0 found some buried treasure, a truly rare find! She is either very skilled or very lucky.
★SimTitle0 found some buried treasure!
★SimTitle0 found a few buried objects!
★SimTitle0 found the buried treasure!
★Black Beard's Treasure Map
★This is obviously Black Beard's map based on the sheer volume of black hairs all over the parchment. Dirty Pirate.
★The old and tattered map is really difficult to read. Does the landscape here match up with the picture? Hard to tell.
★Dragon Marked Treasure Map
★A frayed treasure map with a dragon watermark. Could it lead to some long lost dragon's hoard?
★The map states the dragon was rumored to live under an ancient tower.
★Executioner's Guildsmen Burial Map
★This morbid map lists all the spots that contain recently buried Guild articles thrown up by the Pit Beast.
★The map indicates that the grave is very close to the stocks and the path towards the Throne Room.
★Extravagant Treasure Map
★This treasure map seems to have been drawn with golden ink with a gold seal upon it. With this much gold in the map, it must lead to a glorious treasure!
★There is a single gnarled tree standing alone on the map.
★Ancient Map
★Caved into a stone tablet, this map is difficult to decipher. Perhaps it leads to some long lost treasure from eons ago.
★While hard to make out, it appears the map shows a giant cliff overlooking a body of water.
★Crinkled Map
★This poorly drawn and ragged map looks like nothing of interest to the untrained eye. It is only because of Guild Consortium Merchants' propensity to sell everything they possibly can that this piece of paper is for sale instead of in the trash.
★The map has little pictures of people exchanging money in one section of it.
★Contested Treasure Map
★History tells of two brothers. One decided to become a pirate, the other joined the Guild Consortium.One day they discovered a treasure map in an old chest. Unfortunately, they disagreed about who saw it first, and in the proceding fight they tore it in half. Each took their half, swearing to find the treasure first. Of course, neither were able and the map has remained seperated ever since.
★The map has directions: Exit the cave... walk 10 paces forward. Turn right and walk 40 paces.  Turn right and walk 20 paces. Turn left and go 30 paces... dig!
★Executioner's Pirate Burial Map
★This morbid map lists all of the spots that contain recently buried Pirate articles thrown up by the Pit Beast.
★The map indicates that the grave is very close to the platform leading into the Pit itself.
★Complex Treasure Map
★One can only wonder at the worthlessness of a pirate that is too lazy to follow a map to its treasure, but would rather make a quick simole by selling it instead.
★The map has a riddle: In fog or darkness all who are sane wish to be home. But only sailors need two houses in such circumstances. I buried it near the first!
★Pit Map
★The title Pit Map is clearly visible on the top of the parchment scroll. What does that even mean?
★This map shows various holes all over the terrain. How mysterious. Maybe they are all treasure locations!
★Ship-Master's Hidden Horde
★A freshly drawn map of TownName, marking the spot where the infamous Ship-Master of Aarbyville hastily buried his personal booty before the trial.
★While the map seems to be written in some type of coded script, the location is clearly in an ocean-facing part of TownName.With the limited amount of time he had before the trial, there's only so many places the ship-master could quickly bury his effects.
★Silver Eye Treasure Map
★An old treasure map with a silver eye stamped in the corner. Perhaps it leads to one of the treasure caches of the great treasure hunter Blood Captain Silver Eye?
★The map contains a riddle. It reads:It is clear when calm, white when full, and all colors when raging. My treasure is buried at the top.
★My First Treasure Map: An Amateur's Guide to Treasure Hunting
★Welcome, brave treasure hunter! With the purchase of this map, The Treasure Hunter's Alliance (THA) would like to welcome you to its ranks as an initiate.Now, all you must do to complete your initiation is follow this map to the buried treasure we have left for you. Should you be successful, you will be a fully titled member.Don't forget a shovel!
★The map appears to lead to an area with a lot of trees
★Map of the Watcher
★This map has holy Watcher symbols drawn all over it. It is rumored that Jacob buried at least one of the gifts he received from the Watcher for a future in need. Perhaps this map leads to it?
★The map has a note on it saying it indicates where the holiest ground in the area can be found.
★Achievements
★There are more than 100 achievements to earn that touch upon every aspect of the game, from earning Simoles, answering Petitions, casting Inferno, surviving the Pit of Judgement, and completing Quests!
★As you earn achievements, you add to your Watcher Achievement Level, which tracks all the achievements you have earned while playing The Sims Medieval.  Here you can track your progress from a lowly Peepsmith to a Super Seer!
★The Achievement Book can also be accessed from Kingdom Mode (or from the New Game screen) to see achievements you have earned or want to work towards!
★Some special achievements will not be found in the Achievement Book, but instead can be seen at the Select an Ambition screen.These achievements gate your ability to play a new Ambition.  Earning these achievements can unlock new Ambitions.
★Would you like to learn more about Achievements?
★Action Queue
★Anything your Sim is currently doing or planning to do will be shown in the action queue.Actions display in order from left to right.
★Some actions take time.  For these, a duration bar will appear under the icon representing how much progress your Sim has made in that action.
★Some actions can be done for varying amounts of time.Actions with handles can be dragged to adjust how long a Sim will perform them.
★Some actions can be modified to adjust how the Sim will perform the action. These are called Tones.Clicking the Tone drop down can turn a Boring sermon into a Humorous one!
★Click on an icon in the action queue to cancel it.  Some actions, however, are unable to be cancelled...Look out, it's the Constable!
★Ambitions
★Ambitions are the starting point for any new kingdom!The first Ambition available to play, New Beginnings, is the only one initially unlocked.Hovering the mouse over the ?  will display the goals of the selected Ambition.
★You only have a limited number of Quest Points in order to complete an Ambition.  Be careful to choose your quests wisely.Take note of the Quest Point cost of each quest and the rewards it provides.
★New Ambitions are unlocked by completing Ambition Achievements.Ambition Achievements are not found in the Achievement Book, but instead are found on the Ambition screen or from the Kingdom Status dialog.
★Each new Ambition requires you to get at least Silver level in a specific Ambition Achievement from a previous Ambition.  Others may require Ambition Achievements from more than one Ambition.
★Completing an Ambition requires you to spend ALL of your Quest Points (QP).If you only have a couple Quest Points left, you can choose to take any available quest, even if it costs more QP than you have.
★Once you reach 0 Quest Points, the Ambition completion dialog shows how well you did on the Ambition.  Did you achieve Gold?  Or did you fail to complete the Ambition?From here, you have the option to Continue Playing or Exit to the Main Menu.   Continuing to play the current Ambition unlocks 'special' quests that can only be played after an ambition has been finished.
★"Brave New World" is a special quest that allows you to take one hero from your current game and make them your King or Queen in the next New Game.And the "Free Time" quests allow you a place to spend time with your Sims in the kingdom you have created.
★If you completed an Ambition at sufficient level to unlock a new Ambition, congratulations!  You can now choose to start a New Game with a new Ambition.Each time you start a New Game or a new Ambition, you will be starting with a fresh kingdom, new Monarch and all new heroes!(Unless you finished the Brave New World quest!)
★Blacksmith - Anvil and Forge
★Clicking on the Forge and choosing Forge&  opens up a list of all the items your Blacksmith knows how to make.(New recipes can be found, purchased, or unlocked by leveling up)
★Hover your mouse over a recipe to see the item name, a description, and the required materials needed to begin crafting.If the item is grayed out, you do not currently have the required materials in the forge's or your inventory.To find the required materials, you can mine for them or purchase them at the village shoppe.
★Once you have the proper materials, click on the item you want to forge from the list.The Forge Progress interface that appears displays your Progress,  the forge Heat  level, and the item Quality  level.
★The Quality  bar tracks the number of mistakes before the crafted item drops a level, such as from Excellent to Normal quality.Hovering over the bar displays the number of mistakes allowed before the item's quality level drops.The starting quality for your crafted item is determined by your Blacksmith's level and the quality of the hammer currently equipped.
★As your Blacksmith works the Forge, the Heat Bar will rise.  Before the indicator climbs too high, click on the Anvil and choose "Hammer Metal."As you hammer the metal, the Heat Bar will cool.  As the heat decreases, click on the Forge and choose Heat Metal  to then repeat the process.Properly managing the time spent heating versus hammering will yield higher quality items.
★If you cancelled forging an item, you can continue by choosing Continue Making Item .Or you can choose Discard Item  to start forging a new item.Warning:  Discarding will cause the materials for that item to be used up!
★Your Sim just used a blacksmithing object. Would you like to learn more?
★Aspect Overflow
★Once an aspect has reached maximum capacity and has been completely filled, you can continue to gain benefits by earning more aspect points. "  Well-Being - All heroes in the Kingdom receive extra gold simoles"  Security - The Kingdom gains bonus RP"  Culture - All heroes in the Kingdom receive a Feeling Refined buff. The more points of culture earned, the higher the focus"  Knowledge - All heroes in the Kingdom receive XP
★Aspects
★Aspects are a gauge of your Kingdom's current state of being and determine which quests are available.  They are tracked along four axes:  Well-Being, Security, Culture, and Knowledge.The background color for each provides a quick reference to how that Aspect is currently doing.  Green, things are looking good!  Red indicates it might need some attention.  And yellow means the Aspect is neutral.
★Well-Being tracks general health, happiness, comfort and wealth of the kingdom.  Low Well-Being can result in disease running rampant...Security tracks the general safety and stability of the land.  A high Security will keep the bandits away and thieves under wraps&
★Culture represents the kingdom's devotion to the arts and belief in The Watcher.  The Culture level will make available social options that may not be otherwise available& Knowledge represents the general education level of the kingdom.   A high Knowledge will see your Sims gaining experience at increased rates&
★As you place new buildings, you add Capacity to your Aspects. This basically unlocks the potential for an Aspect to grow.Hovering over an Aspect in the panel will inform you what current effects it has on the kingdom.
★Tip:  Aspect effects are not just purely based on Aspect Value, but take in account the kingdom's current Renown level.Example: Initially a Knight will do a fine job of keeping the bandits at bay, but as your kingdom's Renown increases, if you have not added any buildings or completed quests to increase your Security, you may find the bandits are now swarming.
★As you complete quests you add Value to your Aspects, filling in the Capacity.How well you complete a quest will determine how much Value is added.It is possible to be rewarded with more Value than your Capacity allows.  An "!" icon in the Quest Book will warn of this possibility.  If this occurs, the extra Value is lost.
★Kingdom Status
★The Kingdom Status panel displays information about your kingdom: the leader, current Renown level, and amount of Resources (RP) available to spend.
★Renown is a measure of your kingdom's overall success and fame. As you gain Renown, new territories will become available to annex and new quest options will appear.
★Resources (RP) are used to purchase new buildings (such as the Knights' Barracks) or to ally with foreign territories.  You earn RP by completing quests.
★You can also find information about your Kingdom Aspects by clicking on the arrow.Also, click on the icon beneath your Monarch's portrait to display information regarding the Ambition you're currently working towards.
★Birds
★A bird must first be called to the hero to be used. Click on the bird whistle found in the hero's inventory or click on the perch if the bird has been assigned to one. (Perches can be purchased through Furnish Mode.)
★Once called to a hero's arm, birds can be named, fed, pet, sent to hunt, or sent to attack another sim! When finished using a bird, the hero can issue the 'dismiss' command or simply walk away and perform another interaction.
★Your sim has interacted with a bird. Would you like to learn more about Birds?
★Brewing
★Whether you desire an Ale, a sharp Cider, or the sweetness of a Honey Mead, brewing begins at a cask!If you do not have a cask, they can always be found in Furnish Mode under the Domestic  section.
★Click on the cask and choose Brew.   This opens up a list of all the beverages you know.Hover your mouse over a recipe to see the item's name, description, and ingredients needed to begin brewing. If the item is grayed out, you do not have the required ingredients in your inventory.Hint: The village shoppe is a good place to find ingredients.
★Once you have selected a recipe to brew, the Simole cost will be deducted from your funds.A full cask can provide up to 12 drinks.  Hover over the cask to display the remaining drinks.You can choose to brew at any time, but any remaining drinks will be 'thrown out' and the new drink of choice will fill the cask.
★The Tavern is a special location.  It's free to brew at casks there, however it costs Simoles to grab or serve drinks.
★Your Sim is brewing a beverage at the cask. Would you like to learn more about brewing?
★Furnish Mode
★Furnish Mode is found by clicking on the Furnish Mode button from either Live Mode or from the Location Information Panels found in Kingdom Mode.
★You can enter Furnish Mode for any location that is owned by a hero Sim, even if they are not currently on your skewer.But where does the money come from?  The upper left Funds Info panel will let you know whose Simoles you are spending.
★In Furnish Mode, you can find objects either by function sort or by collection sort.  Every object can be found in the function sort, most objects can be found in the collection sort, and both contain categories that help narrow down your search.
★Once you've found an object you want to buy, clicking on it will bring up the Preview Panel, where you can find information about the object (name, cost, environment effects& ) and choose a preset or random style for it.
★If the object is beyond your means, it will have a red background indicating that you are unable to afford the object.
★You can also find wall and floor patterns in Furnish Mode.  These appear only under the function sort in the last two categories.  They also contain an option to change floor or wall tiles either singularly or in larger sets.
★As you decorate a location, you may find you want to get an object out of the way without selling it.  Use the Household Inventory to store objects for future use.
★In Furnish Mode, you can furnish your Sim's home. Would you like to learn more about Furnish Mode?
★Furnish Mode Toolbox
★The Furnish Mode toolbox offers a number of tools you can use to decorate locations:The Hand, Create a Style, Stamp, and Sledgehammer tools, the Day/Night and Indoor Placement Grid On/Off toggles, and Undo/Redo options.
★Use the Hand Tool to place an object in your home, pick it up, move it, rotate it, or even sell it to get some Simoles back.  Hold the Shift Key to place multiple copies of an object.Tip:  Hold down the Alt key while rotating or moving an object to remove the snap-to-grid default behavior.
★The Create A Style Tool allows you to bring objects into Create A Style to change their appearance&  a purple rug in a barbarian kingdom?!  Outrageous!
★The Stamp Tool lets you purchase a copy of an item that has already been placed.  Just click an item and a copy of it will appear under the cursor for placement.
★You can use the Sledgehammer Tool to delete and sell items that have been placed.  Click and drag the cursor across an area to delete multiple items and wall or floor customizations.You can also sell multiple objects by dragging the cursor around everything you wish to sell.
★The Day/Night toggle lets you see what the location would look like in day or night lighting conditions.Tip:  Hold Control and Shift and then click on a light to modify lighting options (intensity, on/off state and color).
★The Indoor Placement Grid On/Off toggle shows or hides the grid lines on the floor.  The grid can help you visualize the layout of items and how they are spaced.You can move ceiling lamps and wall objects up and down with the " ' " and "/ " keys and you can also move wall objects left and right with the "[" and "]" keys.  Use Backslash to return the object back to its default alignment.
★Use Undo and Redo to change the actions that you've made in Furnish Mode.  This is helpful in case you make a mistake or change your mind.
★Camera - Interiors
★ Interior  mode gives a stage-like view of the location interiors found within your kingdom, pulling down the 4th wall.
★ Interior  is the only view that allows you to see within the locations where your Sims live!To enter Interior  mode, you can click on a building and choose Look At  or you can right-click on the building to perform the same action.
★While in Interior  mode, you can pan and zoom using the buttons in the Camera Controls.Or you can right-click and drag to pan and middle-click and drag to rotate/tilt (rotate and tilt are not found in the Camera Controls).There are also keyboard shortcuts for these actions (see the Hot Keys... option in the Options Menu).
★You can exit this mode by......Right-clicking on the world terrain or panning away from the first floor of the building, putting you in Explore  mode....The Follow My Sim  button puts you in Follow My Sim  mode....The Eye of The Watcher  button puts you in Eye of The Watcher  mode.
★The option Easy Location View Exit,  found in the options panel, allows you to control whether or not you want to be able to pan directly from Interior  mode into Explore  mode.When it is unchecked, you will be unable to pan directly off the location.
★Camera - Basics
★There are many ways to move the camera: rotate, tilt, zoom or pan...And many ways to interface with the camera: camera controls, keyboard shortcuts or the mouse.Depending upon the mode  you are in, those options can change.
★There are four modes to consider when controlling the camera:   Eye of The Watcher , Follow My Sim , Interior  and Explore  modes.
★ Eye of The Watcher  anchors the camera near the center of the kingdom, and gives you The Watcher's view of the kingdom.You can rotate and tilt while in Eye of The Watcher .
★ Follow My Sim  tethers the camera to the selected Sim, moving with the Sim as they move.You can rotate, tilt and zoom while following.
★ Interior  gives a stage-like view of the interiors found within your kingdom, pulling down the 4th wall.You can rotate, tilt, pan and zoom within the bounds of the interior walls.
★ Explore  is an unrestrained mode that allows you to explore to boundaries of the kingdom.You can rotate, tilt, pan and zoom while exploring.
★See the individual lessons for an explanation of each mode.  Also, you can find an explanation of hot keys and camera options in the Options Menu.
★Two options of note: Clamp Camera Pitch  and Easy Location View Exit .Both are initially auto set as determined by your machine specifications and are present to assist with poor performance, but feel free to modify them as you desire. Clamp Camera Pitch ,  when checked, gives you a classic three-quarter top-down view.
★ Easy Location View Exit , when checked, allows you to pan directly from Interior  mode into Explore  mode.When it is unchecked, you will have to click on the Eye of The Watcher  button in the camera HUD to exit "Interior" mode.Or right-click on any world terrain to zoom directly to it.
★Camera - Eye of The Watcher
★ Eye of The Watcher  mode anchors the camera near the center of the kingdom, and gives you The Watcher's view of the kingdom.This is the same view you have while in Kingdom Mode, except in Live Mode the world is alive and free to explore & switch between camera modes.
★ Eye of The Watcher  is the best view when you are hoping to quickly traverse the kingdom.Entering Eye of The Watcher  is done by clicking the Eye of The Watcher  button from the camera controls or by pressing the M  key.Also, when you are zoomed all the way out, click the Watcher button that appears near your cursor.
★While in Eye of The Watcher  mode, you can rotate and tilt.  The buttons in the Camera Controls will control your view.There are also keyboard shortcuts for these actions (see the Hot Keys... option in the Options Menu), or you can right-click or middle-click on the screen and drag the cursor to control the camera.
★You can exit this mode by......Right-clicking the terrain or selecting a location from the "Locations" button, putting you in "Explore" mode.... Follow My Sim  button (or right-click on your Sims portrait), putting you in Follow My Sim  mode....Click on a building and choose Look At  (or just right-click), putting you in Interior  mode.
★Collecting
★Crafting
★Crafting requires a crafting table (or forge) and is available to four heroes:  the Physician, Wizard, Spy and Blacksmith.Depending upon the hero, you may find yourself mining for ore, picking herbs from the brush or visiting the village for unusual ingredients.
★Success or failure in crafting is determined by the item's difficulty, the hero's level, and their Focus.The recipe picker will give an indication as to your chance at success; is the item's background green, yellow or red?  Green should not be a problem; however, red may prove difficult.Failing to make an item will not use up the ingredients.
★If your Sim is having difficulty, try increasing their Focus or make an easier item to gain experience and advance to the next level of your profession.
★Your Sim is crafting something. Would you like to learn more about crafting?
★Create a Sim
★Your kingdom needs a Monarch, a Merchant or a Peteran Priest!  You could select one of the default Sims, but instead you chose Create a Sim!
★Create a Sim starts you off with a random Sim to mold and transform.Don't like what you see?  You can select a Pre-made Sim instead or generate a new random Sim.
★Once you've found a good starting point, you can use the buttons to address everything from gender, body shape, hair, and facial features to clothing, Traits, and even your Sim's voice!
★Don't stop there, though!  All clothing, hair, and hats can be customized with Create a Style to create your own unique hero!
★Before you exit Create a Sim, however, you have a couple of required options you have to address.First, your Sim needs a name!  Click the Randomize Name  button to give you some ideas, or type in whatever name you desire.
★And secondly, your Sim needs Traits!There is a random option here as well, but you may want to click the Add Traits  button to get more information about what each Trait is (hovering over the Trait will provide a description).One of the three Traits you will select is your Sim's Fatal Flaw.
★Once you have a name and Traits assigned, your Sim is ready to begin their life in your kingdom!
★Welcome to Create a Sim! Would you like a brief lesson on creating Sims?
★Create a Style
★You can enter Create a Style by clicking on the Create a Style button when editing clothing in Create a Sim.Also, in Furnish Mode, click on the Create a Style tool from the Tools Panel.
★The Pattern Skewer contains the individual colors (for both clothing and objects) and patterns (for objects only) for the object or outfit that you have selected.  Some objects may have more patterns than others.
★The Pattern Library contains saved favorites and (for objects) patterns, split into categories which can be selected from the drop down menu at the top.Clicking on a pattern will place that pattern in the currently selected slot in the Pattern Skewer.
★Each pattern has up to four colors that can be individually changed.Selecting the larger swatch on the left and changing its color changes all the colors at the same time.
★This panel in the upper-left corner of the screen allows you to manage preset styles.  It displays any designed styles for the current object or outfit, with the * representing a style in progress.You can click on a saved preset to use that style, save the style you're currently working on by clicking on the folder icon, or delete saved styles.  Custom styles will have a small icon in the corner of their thumbnails.
★The Pattern Skewer for objects has grip-dots at the top of the skewer.Clicking here will grab the skewer, allowing you to copy this entire style onto almost any other item by dragging it onto the item.
★Individual patterns can be dragged similarly.  Click and drag any pattern from the Pattern Skewer and it will attach to your cursor.  You can now release the mouse button on another pattern in the skewer in order to overwrite it.Click in between patterns on the skewer to re-order patterns.
★Individual pattern colors, as well as the swatch representing combinations of colors, can be dragged in the same way.  This is a great way to quickly get matching styles that use different patterns.
★When you drag a pattern, individual color, or combination of colors from one object onto a different object, the Transfer Dialogue will appear.  From here, you can choose which pattern on the new item to affect.Transferring a pattern will overwrite the old pattern, while colors will retain the pattern and only change its color information.
★Create a Style is a powerful way to customize nearly everything in The Sims Medieval.Would you like to learn more about Create a Style?
★Edicts
★The Monarch, Knight and Spy can all propose an Edict at the Tactical Map.  Any foreign leaders currently staying in your kingdom will participate in the vote.
★Click on Propose Edict to bring up the Edict Selection dialog.From here you can read the two Edicts you can choose from and see the territory loyalty changes that will occur should that Edict pass.Hovering over the territory name will provide greater details of the loyalty change.
★Once you have proposed your Edict, two other Edicts will be proposed by the foreign leaders.You can view the Edicts by selecting View All Proposed Edicts from the Tactical Map.Clicking on an Edict will allow you to View Edict and see the Edict details and loyalty changes.
★Clicking on Monitor Edict Support will display how each territory is currently planning to vote.  Use this screen to plan how you will influence the Edicts to get the votes you desire.Be warned, having little or bad relations with foreign leaders may cause them to abstain from providing you any information.
★In the View All Proposed Edicts section, there's a way to help the voting process: Amendments!You can add a benefit amendment or a tax amendment to an Edict, which will help to sway the votes to your desired outcome.Adding a benefit or tax to an Edict takes some time (and costs Simoles), so plan accordingly since you only have so much time before the vote will be called.
★Once you are ready to vote, you can either wait for the vote to be called or you can choose to Call For Vote.  This will bring up the Vote Dialog.  Click on the Edict you wish to vote for and see the results of your proposal!
★You can only propose one Edict a day without penalty.  However, if you desire, you can propose additional Edicts, but each will cost you some loyalty to get the politicians up from their naps.
★An edict has been proposed. A vote is forthcoming. Would you like to learn more about edicts?
★Edit Town Mode
★End Ambition Early
★To end an ambition early, at least the bronze level of the ambition must be satisfied.  To check on ambition progress, click the ambition button in the upper left corner in kingdom view.
★Click on the trophy button while in kingdom view to end the ambition. You will receive credit for completing the ambition at whatever level you have already achieved in the ambition.  If you are on a quest, this button will not be active.
★The Shortcut Ambition feature has become available. Would you like to know more about skipping to the end of an ambition?
★Energy Need
★Motives are the basic needs of Sims.There are two motives that Medieval Sims need to concern themselves with: Energy and Hunger.
★Energy slowly decreases while a Sim is awake.  If a Sim runs out of Energy, they will collapse from exhaustion and fall asleep (on the floor if need be).
★Sims can replenish their Energy by sleeping in a bed or taking a nap on a pew. The rate at which Energy is replenished is a result of how comfortable the Sim happens to be.  Some objects provide more comfort than others, if you find your Sim is sleeping too much, try buying a new bed!
★There are some special means of replenishing Energy - a Wizard can Meditate, and there are special potions that will restore Energy.
★Sims will not die from exhaustion, although their Focus will become impaired, making it difficult to maintain positive quest performance.
★Your Sim is running out of energy. You should rest or sleep. Would you like to learn more about the Energy need?
★The Sims Medieval"!: Pirates & Nobles
★Quests that are exclusive to The Sims Medieval"!: Pirates & Nobles are indicated by a clashing-swords icon in the quest book.
★In addition to new quests, there are also new objects and clothing items. In furnish mode and create-a-sim, new items are indicated by a clashing-swords icon.
★New achievements are indicated by a clashing-swords icon in the achievement book.  The icon will be in the lower right-hand corner of the achievement.
★Equipment
★Some objects and interactions require you to be equipped with the proper gear.Whether it's a sword to fight for your love's honor or a Kingball paddle to play a friendly game, you'll need the right gear for the job.
★You can find the gear you are currently carrying in your inventory, identified by the orange outline and an icon, which indicates whether or not the piece of gear is currently equipped.
★You can only have one of each type of gear equipped at a time, so you'll have to choose between the rusty longsword or the legendary blade crafted by your master Blacksmith.
★All equipment has different levels of quality (Normal, Excellent or Legendary) and different stats that relate to its quality. (Attack, Defense, Power, etc.)Hover over the item to see its stats.
★Would you like to learn more about equipment?
★Camera - Follow My Sim
★ Follow My Sim  mode tethers the camera to the selected Sim, following them wherever they go.It is the easiest way to find your Sims in the kingdom, just click the Follow My Sim button and the camera automatically moves to focus on the currently selected Sim.
★Right-clicking the portrait of a Sim will function in the same way, by centering on the Sim and putting you in Follow My Sim  mode. An extra symbol appears on the portrait and the View My Sim button when the camera is in "Follow My Sim" mode.
★You can rotate, tilt and zoom while following.  Middle-click to rotate and tilt, or use the mouse wheel to zoom.  The camera HUD buttons are also available to control the camera motions.Keyboard shortcuts can be found in the Hot Keys&  section of the Options Menu.
★You can exit this mode by......Right-clicking and panning or right-click once on a non-interior terrain, transitioning you into Explore  mode....The Eye of The Watcher  button, putting you in Eye of The Watcher  mode....Clicking on a building and choose Look At , putting you in Interior  mode.
★There are many different ways to find and follow your Sim.Would you like to learn all the different ways to find a Sim in The Sims Medieval?
★Focus
★Focus affects your Sim's ability to perform interactions, craft potions, wield a sword and many other things they may want to do!
★The Focus Meter is an indicator of how your Sim is feeling.  It is the total of all your Sim's current buffs, showing you how great or lousy your Sim is doing.Positive buffs increase your Focus, while negative buffs decrease your Focus.
★Tip:  Focus has the greatest impact on Quest Performance.  If your Sim is not focused, Quest Performance will suffer and you may find the Constable coming to find you!
★Would you like to learn more about Focus?
★Food Preparation and Eating
★Your Sim is hungry!  And pizza delivery is still a couple hundred years away  it's time to cook!
★Your Sim has several options for cooking:  a spit, the oven or a cauldron.  Each provides different food preparation options.The Spit is good for grilling meats, the oven for baking breads and pies, and the cauldron is good for soups and stews.
★Click on any of them and choose Make Food - a recipe list will open. Mouse over a recipe to see the required ingredients.
★If you have not yet visited the village shoppe, gone fishing, or gone hunting in the forest, you still have an options for eating: Gruel, Flat Bread and Roast Rat have kept many a peasant's belly full!
★Your Sim can make a single serving, or they can make a Large portion which will feed several Sims.
★Or the food can be kept for future meals-on-the-go by storing it in your Sim's inventory if the location is owned by them (click on the dish and drag it to your Sim's inventory).Be warned that food in your inventory can go bad, and spoiled food can lead to INDIGESTION.
★The Larder is a special object.  From the larder, you can choose to prepare any recipe the other food preparation objects at the location allow.More importantly, food stored in the larder will keep longer before going bad.
★Would you like to learn more about food preparation and eating?
★Hero - Bard
★A  life devoted to the arts may be poor in pay but rich in fulfillment.  Keep the lute strings tight and quill-hand loose, because there are paying customers out there and they want a show.
★Hero: BardBuilding: TavernSignature objects: Stage, Lute, Archive and Scribe Table
★Special Abilities:Perform songs on the lute, Gather Inspiration from Sims and the world, Compose poems and plays and Perform them on the stage.Tip: Your Bard's surroundings determine what themes they receive when they Gather Inspiration. Try the forest for a Nature theme, or the Kingball Court for a Sports theme.
★Makes Money By:Performing songs on the Lute, plays on the Stage, and poems (on the Stage or elsewhere)
★Hero - Blacksmith
★Blacksmiths are responsible for creating swords, armors and staves, but are also known to create unusual and one-of-a-kind objects as well.
★Hero: BlacksmithBuilding: SmithySignature objects: Forge, Anvil and Market Stall
★Special Abilities: Can craft objects using the Forge and Anvil, Mine ore from exposed rocks, and sell crafted goods at the Stall.Tip: Mine often!  It gives a positive buff. Also, if someone offers to sell one of your Sims a book, buy it!  It may be a recipe for something you have not yet learned to forge.
★Makes Money By:Crafting objects and selling them or delivering them to customers as part of responsibilities, or gathering and selling gems and minerals.
★Death of a Hero Sim
★A Hero has died!If the Hero Sim was in the current quest party, then the quest has failed and the Quest Points spent are lost.
★But don't worry!  Click on the hero's building in Kingdom Mode to bring a new Hero Sim to your kingdom!  Perhaps your new hero will fare better!
★Your Hero Sim just died! Would you like to find out what to do now?
★Heroes
★The Heroes are the Sims you can control.  You start the game with just the Monarch, and add new Heroes over time.When you complete a Quest you earn Resource Points, which you can spend to bring in a new building and a new Hero.  Each Hero has a different profession and building, and there are 10 different Heroes.  To learn more, there is a Lesson for each Hero.
★Hero Sims can marry each other, or any of the non-Hero Sims, go on quests, increase their level, make money, and anything else you seek to make them do as you play The Sims Medieval!Tip:  All Heroes have their own means of making money, and earn money by doing their jobs. But any Hero can Fish or gather Wildflowers to make some extra Simoles!
★You add new Heroes to your kingdom in Kingdom Mode, after you place the building where that Hero lives and works.
★Finding your Hero's location is easy; the kingdom is laid out in an oval around the central rocky mound.  You can use the Camera Controls to move the camera to see each location, or right-click and drag the camera.
★You can also jump between different parts of the kingdom quickly by using Alt+# shortcuts:Castle (Alt+1):  Monarch, Knight & SpyKnowledge (Alt+2): Wizard & PhysicianCrafts (Alt+3):  Blacksmith, Merchant & BardTraining Area (Alt 4):  No heroes live hereReligion (Alt 5):  Jacoban & Peteran Priests
★Hero - Jacoban Priest
★Jacoban Priests tend to possess great material wealth and conduct their business of religion vigorously and with force (if necessary).  Sims must lead their lives according to a strict moral code lest punishment be delivered!
★Hero: Jacoban PriestBuilding: Jacoban CathedralSignature objects: Pulpit and Proclamation Board
★Special Abilities:Give Sermons, Absolve Sims, Convert Sims to the Jacoban faith, Post proclamations, Reflect on The Watcher, Bestow Watcher's Touch and Watcher's Blessing upon Sims, and Consecrate well water.Mid-level Jacoban Priests can see how proclamations affect Fear level.
★Makes Money By:Giving sermons
★Hero - Knight
★Knights can be considered war machines incarnate.  They are generally proficient in all forms of deadly combat and when not fighting can frequently be found training and preparing for future fights.
★Hero: KnightBuildings: Barracks and Training YardSignature objects: Tactical Map and Training Dummy
★Special Abilities:Combat, Hunting, gains special fighting moves by leveling up, and can use the Tactical Map.
★Makes Money By:Threatening other Sims for money or hunting.
★Hero - Merchant
★Merchants facilitate trade across great distances and bring rare and unusual goods to the local populace at competitive prices.
★Hero: MerchantBuilding: MarketSignature objects: Market Stall, ShipTip: The Merchant earns XP quickly by Balancing the Books on a Scribe Table!
★Special Abilities:Can make a profit buying and selling goods, can bribe Sims into purchasing goods, and can trade goods with foreign territories using the Ship.
★Makes Money By:Selling items at the Market Stall, Buying Hot Items  at the Village Shoppe and selling them at a profit at the Market Stall, and Trading items with other territories.Tip:  Send all of a territory's imports to them in order to get their exports.  You can find imports and exports listed on the Territory Map.
★Hero - Monarch
★The Monarch is the sole ruler of the land.  Great responsibility falls on this Sim as their choices affect every living being in the Kingdom.
★Hero: MonarchBuilding: Throne RoomSignature objects: Throne, Tactical Map and Scribe Table
★Special Abilities:Hear petitions from the people, can propose and vote on Edicts, can send Sims to the Stocks or Pit, Combat, Hunting, gain special fighting moves by leveling up. Top-level Monarchs can control taxes and are given more votes on Edicts.Tip: The Monarch can influence the voting on Edicts at the Tactical Map by adding Amendments.
★Makes Money By:Daily income from taxes, Hunting, threatening other Sims for their Simoles
★Hero - Peteran Priest
★Peteran Priests are ascetics devoted to their faith. They preach compassion and understanding, and try to encourage others to live their lives according to The Watcher's principles.
★Hero: Peteran PriestBuilding: MonasterySignature objects: Pulpit, Evangelism Platform, Archive
★Special Abilities: Give Sermons, Evangelize, Convert Sims to the Peteran faith, Pray, Bless well water, Bestow Watcher's Favor, Study Watcher, Write with The Watcher, and gains The Watcher is Near positive buff while near the Peteran church.
★Makes Money By:Giving sermons, Writing with The Watcher at the Archives and selling the resulting documents.
★Hero - Physician
★Physicians are the first, last and only line of defense against disease, infection and injury!Tonics and leeches are used for the most common of ailments, treatment may be necessary for the gravely ill, and surgeries are performed for the mauled, maimed and beaten.
★Hero: PhysicianBuilding: ClinicSignature objects: Operating Table, Crafting Table and Archive
★Special Abilities:Diagnose, treat wounds and cure sickness, provide First Aid, gather herbs and leeches, craft tonics and medicines, Medicate the town well.Tip: As the Physician gets higher in level, the Drain  and Anesthesia  interactions get higher levels of success rates.
★Makes Money By:Crafting and selling tonics and other medicinal products, Treating Injured/Sick Sims on the Operating Table and gathering and selling Herbs.
★Hero - Spy
★Spies maintain clandestine communications networks, help discover (or hide) the truth as the situation calls for it, and generally perform the most needed dirty work involved in politics.
★Hero: SpyBuilding: Spy QuartersSignature objects: Crafting Table, Training Dummy, Tactical Map and Scribe Table
★Special Abilities:Bribe, Pickpocket, Steal funds from Messenger Post, craft poisons, gather herbs, Combat, Hunting, gains special fighting moves by leveling up, can fight more effectively without armor, Eavesdrop, propose Edicts at the Tactical Map, and can break Sims out of stocks.
★Makes Money By:Threatening other Sims for money, picking pockets, hunting, crafting and selling poisons and other tonics.The mid-level Spy gains the ability to steal money from Messenger Post!
★Hero - Wizard
★A Wizard's power is granted by special skills they are born with, but the level to which that power grows is determined by their willpower to study the arcane arts.
★Hero: WizardBuilding: Wizard's TowerSignature objects: Arcane Tome, Crafting Table and ArchiveTip: Research gives a focus buff!
★Special Abilities:Learning and casting spells, crafting potions and magic items, gathering herbs and minerals, Scrying, Meditation (who needs beds?), casting Overflow on the town well. Mid-level wizards can craft Staves at the Forge.Tip: Some rare spells can only be learned through experimentation with Magic Runes.
★Makes Money By:Crafting and selling potions and tonics, gathering and selling herbs.  Mid-level Wizards can forge and sell staves.
★Hunger Need
★Motives are the basic needs of Sims.There are two motives that Medieval Sims need to concern themselves with: Energy and Hunger.
★Whether it is prepared at a fireplace with a cook pot, roasting over a spit, or baking in the oven - whatever the meal, all Sims need to eat.Tip: Acquiring ingredients will allow your Sim to prepare a wide variety of meals, however all cooking objects always have something your Sim will be able to prepare (see the Food Preparation and Eating lesson for more information)!
★Hungry Sims are unfocused Sims, making it difficult to perform tasks and ultimately can cause quest performance to suffer.If the Hunger motive ever reaches zero, the Sim dies of starvation!Tip: Don't die of starvation.
★Neglecting the Hunger motive will give the Sim a "Hungry" buff.  Continuing to neglect the motive will give progressively worse buffs until the Sim is "Starving."When that buff expires, the hungry Sim will die of starvation!Tip: Again, don't die of starvation, please.
★A Sim can always make a bowl of Gruel at a fireplace if it has a cook pot.By collecting ingredients, you can prepare better meals which will give buffs that will increase Focus.  A larder, spit or oven are also available to cook at.
★Your Sim is hungry. You should look for something to eat. Would you like to learn more about the Hunger need?
★Interactions
★To direct your Sim to interact with an object in the world, simply click on the object to bring up a menu of options.
★Click an option to select it and your Sim will begin to perform the action you selected on the object.
★Some objects have sub-menus with even more selections within them. If an interaction has a "... " after it, then it can be selected to see even more options.
★To exit from a pie menu interaction without selecting anything, just press the Escape key.
★It's easy for Sims to interact with the world around them.Would you like to learn how?
★Interrogation Chair
★Getting information out of a Sim requires two things: an Interrogation Chair (which can be purchased from Furnish Mode) and a secondary Sim on your lot.Click on the chair and choose Lock Up Sim&  then select a Sim from the list.
★The Will  level lets you know how close you are to getting information out of your victim.You can decide to play naughty and force the information out of them by performing interactions that the Sim reacts negatively to (which lower the Sim's Will ).   You can also play nice and persuade the Sim to give you information by performing interactions that the Sim reacts positively to (which raise the Sim's Will ).When you reach the positive sweet spot  you can Persuade  the Sim to give you information or items.  Reaching the negative sweet spot  allows you to Interrogate  the Sim and gain your information by force.Every Sim reacts differently to the interactions, so pay attention to your victim's reactions.
★Each interaction also takes away some of the Alertness  of your victim.The Alertness  level shows how much interrogating the Sim can take.  When the Alertness  level reaches 0, the Sim will pass out if their Will is low, or break out of the chair if their Will is high. Either way will reset your progress  so choose wisely!At any time, you can Release  your victim from the chair by selecting the chair and choosing Release.
★Inventory
★Your Sim's inventory is a place where your Sim can store objects that they carry with them.Only certain objects in the world can be placed in a Sim's inventory, such as gear, books and harvested resources.
★When the inventory panel is open, you can drag some objects directly into it or out from it into the world.Hover your cursor over an object in the world; if it changes into a combination hand/interaction cursor, then you can drag it into the inventory.
★Some objects can be interacted with directly from the inventory, such as books or swords.Other objects, like food, may not stay fresh for long if left in the inventory!
★In addition to your Sim's inventory, some objects have their own inventories, such as the Ship which is used to trade with foreign lands, the Market Stall which is used to buy and sell goods, and the Crafting Tables and Forge which are used to store ingredients and materials.
★This is your Sim's inventory, which contains all the objects they're carrying around right now.Would you like to learn more about the Inventory?
★Your sim has interacted with an interrogation chair. Would you like to learn more about this object?
★Sermon, Jacoban
★A Jacoban Priest who seeks to shake his or her congregation into submission needs only a Pulpit from which to instill the fear of The Watcher!
★Before the fires of The Watcher can be unleashed, or a sermon happens, you will need to set the time on your Priest's Pulpit.Make sure to return in time to host it - followers do not fear an absent-minded Jacoban Priest.
★Holding a sermon will affect your congregation's Fear level in a negative or positive way, based on how you choose to host it.  If it is taken well, you will likely receive thanks in the form of donations from a happy audience.Want to raise the Fear level?  Try opting out of the normal Calm tone and bring the pain with an Intense sermon!
★As a Jacoban, you can also choose to absolve other Jacoban Sims that are currently at the church by clicking on the Pulpit and choosing Absolve Sim.
★Don't have time for a sermon?  Take a moment to post a proclamation on the Proclamation Board, and bring on the fear.
★Your Sim's job is to give sermons. Would you like to learn more?
★Kingdom Mode
★Kingdom Mode provides a map of the kingdom that you use for making strategic decisions, such as what quest to do next, what building to buy next or what Hero to create next.
★When you are in Kingdom Mode, you are using the Eye of The Watcher camera mode, which lets you rotate the camera around the kingdom from a central point, giving you a good overview of where everything is.Time is paused when you are in Kingdom Mode.
★Kingdom Mode provides information about your Kingdom Status, requirements for the current Ambition, access to the Achievement Book, the Quest Book and Territory Map, as well as access to information and actions for each location in the kingdom.
★There are Location Markers on the Kingdom Mode map for every location in the game, including ones for buildings you have not purchased yet.  These icons are color-coded; click them for different actions.
★Green marker over an empty lot: you have enough Resources (RP) to buy this building.
★Green marker over a building: you still need to bring in a Hero for this building.
★Blue marker: you have this building and it does not need a Hero (it either has a Hero, or is a building that does not support a Hero).
★Red marker: you do not have enough Resources (RP) to buy this building yet.
★Click the Location Markers to bring up a dialog box about that location, providing information about the building or the Hero who lives there, and access to the actions you can take there. For example, you may be able to buy that building, or bring in a new Hero, or furnish the building.
★Lessons
★This is a Lesson. You can use Lessons to learn how to play The Sims Medieval. Lessons appear here in the Lessons Book. To read the next page, press the triangle arrow button to the right.
★On the left, you can see a list of all of the Lessons in The Sims Medieval. Clicking on a Lesson in that list will jump to that Lesson.
★Occasionally, you will encounter a moment while playing when a Lesson notification will appear. You can choose to read the Lesson or decline it permanently.
★You can open the Lesson Book anytime from the Options Menu at the bottom-left corner of the screen.
★In the Options Panel you can choose to disable Lesson notifications globally. You can also reset all Lesson notifications, so that they will appear during gameplay, even if you've previously read or permanently declined it.
★That's it for now! Don't forget what you've learned, as there will be a pop quiz later.Click the X button at the top-right corner of the Lesson Book to close it and return to the game.
★This is a Lesson notification. Would you like to learn more about Lessons?
★Levels and Experience
★Each Hero Sim has 10 levels they can work towards in their profession.
★As your Sims progress in their profession, they will get better at what they know how to do and maybe unlock new abilities (your Spy can't steal from the poor-box?  Shameful!  Better get some more levels).
★Your Sims gain experience by doing profession actions such as crafting a sword at the forge, brewing a potion or giving a fiery sermon.
★Your Sims also gain experience by completing quest tasks and ultimately completing a quest.  Depending on your Quest Performance when you complete a quest, the Sims on that quest will receive an experience reward.
★You can view your current level in the Simology Panel.  Simply mouse over the experience bar (XP) to see a description of the benefits your Sim has from his/her current level.
★Your Hero Sim has advanced to a new level! Would you like to learn more about levels and experience?
★Live Mode Controls
★Live Mode is the game mode where your Sims are free to interact with one another and the world, so long as the game is not paused.
★Accessing Live Mode is done by clicking the Live Mode button, but can only be done when you are on an active quest.
★Below the Live Mode button are the Furnish Mode button, which lets you furnish the current location, and the Kingdom Mode button, where you can place new locations, choose quests or view information about the kingdom.
★The Camera Controls provide access to rotation, zoom, pan or tilt depending on which camera mode you are in, as well as Floor Up and Floor Down controls. On PC, Page Up and Page Down act as shortcut keys for floor navigation. On Mac, press Fn + Up Arrow and Fn + Down Arrow.
★You can also find some options next to the Camera Controls that allow you to switch camera modes or quickly move around the kingdom.Follow My Sim and Eye of The Watcher will change your camera mode.  And the Location pop-up will provide quick shortcuts to navigate around the kingdom.
★For the most part, the rest of the information you will find in Live Mode will be specific to the currently selected Sim:Responsibilities, Hunger and Energy bars, currently active buffs, the Focus Meter and information panels (Simology, Relationship and Inventory panels).
★Take some time to experiment with the various options.  The speed controls are found in Live Mode, so you can pause while you look around.
★Location Navigation
★Click the Locations  button in the Camera Controls to bring up a menu of exterior locations.Click on one of the locations in the menu to move the camera to that location in Explore  mode.
★Locations listed in this menu are often used in quests or responsibilities.
★The Forest is the place to go for hunting of all sorts. Click the signpost to bring up interactions available at the Forest.
★The Path to Village is the jumping-off point for shopping trips into the village. Click the signpost to visit the village or bring up available quest interactions.
★Other locations you can find are......The Docks, where the Ship is ready to sail to foreign lands....The Judgement Zone, home of the stocks and the Pit of Judgement....The Town Square, a focal point for many quests and site of occasional special events.
★Would you like to learn how to get around within a location?
★Food Preparation
★Your Sim is making food. Would you like to learn more?
★Location Markers
★Location Markers appear during quests, pointing to the location mentioned in the current quest node. They often appear near the edges of the screen.
★Location Markers for quests are yellow.  Location Markers for responsibilities are orange.
★Click the Location Marker to bring up the Go to Location  interaction so you can send your Sim there.Right-click the Location Marker to move the camera to the location.
★Would you like to learn about finding locations in your kingdom?
★Sim Markers
★Sim Markers, sometimes referred to as Map Tags, are a helpful means of finding Sims.Whether it be a Sim on your skewer, the target of your current quest task or your Sim's best friend, a marker will help you quickly locate them in the kingdom.
★When your currently selected Sim is not on the screen, a small green Sim Marker with your Sim's portrait will appear near the screen edge.You can right-click on the marker to move the camera to the Sim.
★Sometimes a quest task will ask you to socialize with another Sim.  A yellow Sim Marker will appear for targets of quest tasks.Right-click to move the camera to that Sim, or you can simply click the marker and choose an interaction with that Sim.
★Sims in your relationship panel can also be found with a marker.  Open up the Relationship Panel, click on the Sim's portrait and choose Turn Sim Marker On. A blue Sim Marker will appear for these Sims.
★Another Sim Marker type is the Responsibility Marker.  Occasionally your Sim will have a responsibility to interact with a Sim, perhaps you need to combat the bandits or bribe the diplomat.These Sims will appear in your kingdom with an orange Sim Marker.
★Would you like to learn more about finding Sims in your kingdom?
★Camera - Explore
★ Explore  mode allows you to freely move the camera around the kingdom.  It is an unrestrained means to view your kingdom from all angles, so you can watch the sun rise from the beach or peer into your kingdom from the other side of the front gate.
★To enter Explore  mode, right click on any non-interior terrain to zoom directly to it, freeing you to explore.
★You can rotate, tilt, pan and zoom while exploring.Middle-click and drag will rotate and tilt, while right-click and drag will pan in all directions.  You can also use the keyboard shortcuts (see the Hot Keys&  section of the Options Menu).
★You can exit this mode by......The Follow My Sim  button, putting you in Follow My Sim  mode....The Eye of The Watcher  button, putting you in Eye of The Watcher  mode....Or click on a building and choose Look At , and you are now in Interior  mode.
★Explore mode is an easy way to navigate the world.Would you like to learn more about Explore mode?
★Market Stall
★Before you can open your Market for business, you'll need to stock it!  Initially, the Market will be empty, so it is the Merchant's job to visit the Village Shoppe or other territories to bring back the goods.
★The Merchant has the inside information on what will be Hot Items  of the day.  Clicking the Investigate Today's Market  interaction on the Village Shoppe will give you a list of which items are Hot  and will give you the most bang for your buck.
★Now to fill up your Market Stall with the goods you have purchased. The Check Merchandise' interaction will both show what your stall is currently holding, along with what's available to drag from your personal inventory. Once your Stall has some items in it, you'll have the   Open For Business!' interaction available.
★Now to get some customers:  Sims will be more inclined to buy from you if they like you.  Before you can plow right in and ask them to buy something, try to socialize for a while.  After you've gained a high enough relationship with a customer, the Ask to Buy Goods' interaction will become available on them. Use some of the special Merchant socials, like Butter Up  or Bribe  to get your customers eating out of your hand!
★Any hero can buy from the Market Stall on the Merchant's lot to get a different selection of items daily, as long as they visit during normal business hours. The Blacksmith lot also has a small Stall if you're looking for items of the metal variety&
★Would you like to learn more about the Market Stall?
★Marriage
★After an appropriate amount of time spent woo-ing and courting one another, two Sims can become engaged by Proposing Marriage.   This social interaction can be found in the Romantic&  menu.
★Once engaged, Sims can elect to get married in several places.  If one of the Sims belongs to a church, they can have their marriage ceremony there.  They can also get married at any of the buildings in the kingdom, if they choose.
★There are a few of perks to getting married: the couple will receive a wedding gift from the kingdom and your Hero Sim will get a pay raise!
★Sometimes Sims find that they will not, in fact, live happily ever after.  If so, and they have not yet consummated their marriage, they can have their marriage dissolved simply by choosing the Annul Marriage  social interaction.If the deed has already been performed, they will have to look to their church's clergy to grant their divorce.
★Would you like to learn more about Marriage?
★Messenger Post
★A phone?  Bah!  What could be more reliable than a pigeon?!Good friends everywhere, acquaintances, and that guy you saw at the market are all awaiting your pigeon!
★Don't be shy  click on the post and send the pigeon on its way!Invite friends over for a mug of freshly brewed ale, meet lovers at the cemetery for a stroll through the gravestones or just send your buddy at the pit a Hey, how is the toil today?
★Oh, but you say you have to pay taxes or wish to donate to the poor?  The box at the base of the post will kindly take your Simoles.  Hopefully they were not too heavy.
★Shh, a Spy should know better than to speak so loudly.  Yes, you can "borrow" from the box when you reach level 5, but don't get caught!You might find the post is also a great way to keep in touch with various organizations  by means of the Secret Drop.
★You just used the Messenger Post. Would you like to learn more about it?
★More and More Buffs
★Buffs are little bits of Focus that reflect the activities of your Sim.  They show up in the buffs panel.If your Sim collects lots of buffs, an arrow will appear on the panel letting you scroll down to see all of the currently active buffs.
★Positive green buffs increase your Focus.  Finding new ways to get these will make your Sim's life better and improve quest performance!Telling Sims to bathe or having them socialize with a new friend are just a few ways to earn these green buffs.
★Negative red buffs can be caused by what your Sim has done, what has happened to them, or even which Traits they have.Dealing with your Sim's negative buffs is important to keep quest performance moving towards platinum!
★Each buff's tooltip explains where it came from and how strong it is.  Underneath each icon, a timer lets you know how much longer that buff and its effects will be active.
★Maintaining Your Focus
★Your Sim's Focus is entirely based on the positive and negative buffs currently affecting them.
★Depending on the types and amount of buffs your Sim has, they can be at different levels of Focus.Hovering over the Focus Meter will give you information about your Sim's current situation.
★If you can keep your Sim's Focus in the green, you'll earn positive quest performance, hopefully leading to a Platinum level at quest completion!
★If your Sim's Focus starts dipping into the red, they won't be as likely to respond to your commands or succeed in their activities.Having a low Focus will also negatively impact quest performance!Pro Tip: Keep your Sim's Focus in the green first before worrying about completing quest tasks to reach Platinum level!
★Look for positive buffs to collect or ways to get rid of your Sim's negative buffs to keep them in a good mood.Try a bath, a prayer to The Watcher or a little practice at the training dummy!
★Focus is an important part of maintaining a happy life as a Sim. If focus dips too low, the Sim won't want to do anything.Would you like to learn more about Managing Focus?
★Managing Needs
★Since Sims are little people, they still worry about everyday things like eating and sleeping.For information on how your Sim is doing, the Hunger and Energy bars are there to provide a quick reference.
★Each bar changes color to reflect the current status of a particular need.When a need gets too low or is high enough, they may prompt a buff which will display in your buffs panel.  Hovering over the buff will give you information as to where it came from.
★Sims still need to take care of basic needs. A low need will push a negative buff onto your Sim.Would you like to learn more about Needs?
★Moving
★Operating Table Timing
★Now is the perfect time to act on the Operating Table! Would you like to learn more about timing on the Operating Table?
★Operating Table
★The operating table is a miracle of modern medieval engineering!  Sick and injured Sims the world over seek its rack-like comforts to ease their pain and suffering.
★Sick Sims that come to the Physician can be treated by clicking on the operating table and choosing Treat Sim for sickness.A dialog will open showing all of the currently sick Sims available for treatment at the location.
★In the upper left is the Treatment Information dialog, showing you the Blood level of the Sim being treated and the number of Leeches you have available to use during treatment.
★Depending on the severity of the Sim's sickness, you may be able to medicate them immediately, or you might have to Drain the Sim of some of their blood!Each time you use some leeches, the Blood bar indicator will lower.  The goal is to keep it as close as possible to the gold "sweet spot".
★As long as the Blood bar is close to the sweet spot , the Medicate Sim option will be available.  If you drained too much blood, your patient may be woozy or even pass out when they are discharged.
★The other option on the operating table is to Treat Sim for Injury, which will be available to choose if there is an injured Sim at the Physician's location.
★A Treatment Information dialog will appear in the upper left, showing you the Pain level of the Sim being treated and the number of Herbs you have available to use.The Herbs you can use are Valoroot, Eaglewood, Sagewort and Lordleaf.
★The goal for your Physician is to get the Pain level into the light brown sweet spot  by choosing to Apply Anesthesia.  Again, each time you choose to apply the anesthesia, the patient's Pain level indicator will lower.
★As long as the Pain level is close to the sweet spot,  the Perform Surgery on Sim option will become available.  If you over-anesthetized your patient, they may be woozy or pass out when discharged.
★Your Sim just used an Operating Table. Would you like to learn more about it?
★Household Inventory
★You can find the Household Inventory in Furnish Mode. It's a great place to put larger household items that don't fit in Sim inventories.
★Adventures
★Your Sim may have been wandering through the Forest or Cave, shopping at the village, sailing aboard the ship, or had just gone to sleep, when suddenly something has happened!
★What do you do?  The choice is yours! Will you ignore the beggar?  Share in the spoils of a treasure find?  Fight the bear?
★Your choice can bring great rewards: Simoles, Experience, positive buffs, or even&  an epic sword?!  But be careful, Sims have been known to die from making a poor decision.
★Would you like to learn more about adventures?
★Paying the Bills
★Perform Play
★Similar to poems, plays can be written at the Archives if your hero has collected enough inspiration. As long as you've got a stage object placed and a written play in your inventory, your Bard can perform plays anywhere in the Kingdom!
★To perform a play, click on the stage and select the Perform Play  interaction.  After that, you will need to socialize with another Sim to recruit them as your supporting actor or actress.
★Once your actor or actress has assumed their position on stage, you will be able to select the Start the Play!  interaction on the object.  Act fast, though!  These recruits aren't professionals, so they quickly lose patience and quit if the Bard takes too long to join them.
★Would you like to learn more about Performing a Play?
★Sermon, Peteran
★Blessed be the almighty sermon!  Praise to The Watcher!A Pulpit, a Peteran Priest, and you are ready to sermonize!
★But before the sermon can happen, you need to set the sermon time.  Click on your Priest's Pulpit to choose a time.  Make sure to return in time to host it; your followers do not take well to Priests who flake out on their own sermons.
★Holding a sermon will affect your Popularity level in a negative or positive way, based on how you choose to host it.  If it is taken well, you will likely receive thanks in the form of donations from a happy audience.Want to raise your Peteran Church's Popularity level?  Try opting out of the normal calm tone and bring the humor!
★Don't have time for a sermon?  A Peteran Priest is free to step up on the Evangelism Platform at any time and expound upon The Watcher's blessings to raise his or her church's Popularity!
★Sermonizing is a big part of church leader's lives. Would you like to know more about conducting Sermons?
★Petitions
★The people are clamoring for your advice!  They have requests, questions, and concerns about what to do with the family's pig farm!  It is time to Hold Court!
★Click on the Throne and choose Hold Court.  Soon, the people will come to your Monarch seeking his or her wisdom on all manner of topics.
★Each petition has two options, some of which cost money. Your decisions will cause your Monarch's popularity to rise or fall.
★Would you like to learn more about petitions?
★Pregnancy and Children
★When WooHooing in Medieval times, it is very easy for your Sim to become pregnant.
★When your Sim is expecting, you can expect to see new and interesting changes!  Your Sim will avoid being in uncomfortable situations (like being sent to the stocks or getting in swordfights).Your Sim will also experience discomfort such as nausea; these show up as negative buffs in the Buffs Panel and are a normal part of the pregnancy process.
★Once the baby is on its way, your Sim will be sent home and will have very limited interactions for a short amount of time.
★Infants need food and love to survive!  Be sure to interact with your beautiful baby often  this will help soothe them when they are upset.
★At the appropriate time, your infant will grow into a child.
★Most importantly, when a Hero dies their child heir(s) can age up and replace them in their profession. Children can also be helpful to your household by bringing you gifts from the forest or purchasing items from the store for you.You can see what is in your child's inventory by clicking on the child and selecting View Inventory.
★Your Sim is pregnant and glowing!  Do you want some tips on Pregnancy?
★Quest Panel
★The Quest Panel shows three important pieces of information:  who is on the quest; what they are being asked to do; and how they are doing.
★All Sims on your current quest are shown here, on the Sim Skewer.Clicking a portrait of a Sim will select that Sim, clicking again will center the camera on that Sim.Right-clicking a portrait will not only center the camera, but also follow that Sim as they move.
★To the right of each Sim portrait are the Quest Tasks - what that Sim needs to do in order to make progress on the quest.Hover over the quest task to learn more about what it is asking of your Sim.
★Occasionally a quest task will appear as a small "?" icon.  These are Choice Tasks.Click on the question mark to open up a dialog where you will choose the direction you want the Sim to take on the quest.
★On top of the skewer is your Quest Performance, or how well you are doing on the current quest.The better your performance when you complete the quest, the better your rewards!
★The top-level display of the Quest Performance shows how well you are doing in the current range; are you halfway through Silver or just about to maximize Gold?Hover over your Quest Performance to see overall performance.
★Quest Performance
★Quest Performance represents your current level or medal ranking. The higher the ranking, the better the rewards. This means that when a quest ends, your current Performance Level dictates both the medal and rewards you receive.
★Be careful, though. If your Quest Performance drops below the bronze medal ranking, you will be thrown in the stocks for failing to be a productive member of the kingdom.
★The performance bar on the top of the Sim Skewer tracks your current medal level. When the bar fills all the way up or down, you enter a different medal ranking and the bar starts over.The bar's current color will correspond to the current medal ranking (i.e. Gold medal ranking shows a gold bar, Silver medal ranking shows a silver bar).
★Hovering over the performance bar on the skewer reveals more detail.The performance bar in the tooltip displays every medal rank from the best to the worst and shows where you currently are in the grand scheme of things and your current medal level.
★This screen also shows if your performance is trending upwards or downwards. Having a green Focus bar will continually raise your performance slowly over time. Conversely, having a red Focus bar will lower the bar over time.
★Also, neglecting quest tasks for extended periods of time will lower your performance until a quest task is completed.Tip: To raise a really low medal ranking, keep your Focus bar in the green and take your time with the quest.  Focus on your Focus!
★Quest Selection
★You start quests from Kingdom Mode, using the Quest book. Click the Quests button to open the book. Quests can play out in a very large variety of ways, depending on choices you make as you start the Quest in the Quest book, and on choices you make as you play out the quest.
★There are several steps to starting a new Quest. The first step is selecting the Quest itself. Hovering over the icons next to the Quest name will sometimes give you additional information through a tooltip.Click on any Quest in the list to see its description.
★The second step is choosing the Approach. When you choose the Approach, you choose how you want to solve the Quest. The Approach section also shows you which heroes are needed for that Approach.
★Some Approaches will be unavailable until you have the right Heroes in your kingdom. Some quests have only one Approach, but many Quests have a variety of Approaches to choose from.
★The third step is choosing the Quest Leader, the primary hero for this Quest.The story of the Quest will vary depending on which hero you choose.
★In some quests, the next step is to click the button to start the quest. In other quests, there are more heroes to choose, some of whom may be additional Sims you will control during the quest, and others may be Sims you will need to interact with on the quest.
★As you make each choice, the right-most section of the book shows a record of each decision, so by the end, it lays out the summary of all the quest choices you've made.
★You can also use the Quest book to remind yourself of the details of the current quest, or to quit the current quest.You can quit a quest at any time, but you will not regain the Quest Points you spent.
★Would you like to learn about selecting a Quest?
★Making Friends
★Friendly relationships are a great way to keep your Sims happy.  A happy Sim is a focused Sim!Note:  Many Sims can go about ignoring their fellow Sim, but Insecure Sims need to socialize with others from time to time.
★The status of current relationships can be seen in the Relationship Panel.  Sims can become the best of friends or the worst of enemies.
★From the relationship panel, you can click on a Sim that you know to turn on their Sim Marker.  The Marker will make it easy to find and interact with anyone in your Relationship Panel, so long as they are still in your kingdom.
★Some friendships might even turn into romantic relationships.  And from there, marriage?  Kids?
★Your Sims can keep in touch with friends by sending them a pigeon, meeting them at the tavern for a pint or just hanging out at the Pit of Judgement watching the morning's execution.
★Your Sim just became friends with another Sim!Do you want to learn more about Relationships?
★Responsibilities
★Your Sim has professional responsibilities.  These usually vary from profession to profession.The Physician may need to make a healing potion or administer first aid, while the Blacksmith may need to forge swords or gather mineral ore.
★Completing a Responsibility gives your Sim a boost to Focus, which makes them more likely to succeed at every action and increases their Quest Performance.
★Responsibilities have time limits. The number of hours or minutes left is shown below the Responsibility icon.If times runs out before the Responsibility is completed, the Sims loses Focus. If your Sim shirks too many Responsibilities, quest performance can fall so low the Constable will come and take them to the stocks, or even the Pit of Judgement!
★When a Responsibility is going to expire soon, the icon for the Responsibility and the Sim's portrait get a red glowing border.Even if you are controlling more than one Sim, you can always see if any non-active Sim has a Responsibility that will expire soon.
★New Responsibilities are issued every morning.Tip: Completing Responsibilities right away leads to a more successful day!
★Holding court is one of the many possible things that can come up as a daily Responsibility. Daily Responsibilities are not related to your quests, but they do affect your focus. Do you want to learn more about Responsibilities?
★Sharing Your Creations
★Learning New Skills
★Skill Tracking
★Having a Conversation
★Look in the top left corner of your screen when socializing with another Sim to see how the conversation is going.  Other Sims might think your Sim is being sociable,  amusing, alluring, or impolite.
★The relationship bar tells you how good or bad the overall relationship is between the two Sims.
★When you click on another Sim, several options like Friendly&  or Mean&  will be available, leading to even more options like Get to Know  or Argue,  respectively.
★The more you talk to a Sim, the more you'll learn about them!Hover over another Sim's picture to see their relationship to your Sim, their known Traits, and even their religious affiliation!
★Don't forget to keep in touch with your friends.  Relationships tend to decay when there is no contact.  Click on a Sim in your relationship panel to add a Sim Marker, which will help you find them in your kingdom, or head over to a Messenger Post and have a pigeon drop in on them.
★Sims love to chat with their friends and neighbors!Do you want to learn more about Socialization?
★Stocks and Arrests
★The Monarch is the only one in your kingdom with the power to order others to be arrested if they step out of line&  or if you just don't like the way they looked at you!Alternatively, any Sim you have on your skewer can be arrested for failing their professional Responsibilities. (including the Monarch!)
★Ordering someone be sent to the Stocks or the Pit of Judgement is easy!  It can be done via a social interaction under the "Monarch..." heading. You can either send them to the Stocks for a short bout of shame and humiliation, or you can opt to send them to the Pit to face the beast and likely their ultimate, putrid demise.
★Once someone has been marked for arrest, the Constable will seek them out and escort them to the Judgement Zone.  There is no escaping the Constable!  Even if he is busy or if the Stocks are all full, his memory is fierce and he will collect marked Sims eventually.
★Sims that have been put in the Stocks will have to remain in the Stocks until they've served their sentence.Hungry? Too bad! However, the Monarch has the ability to release someone from the Stocks if they're feeling particularly charitable.The Spy might have some experience with locks as well...
★A Sim that's been thrown in the Pit may have a better chance of survival the higher their level is, what traits they have, or if they have previously made nice-nice with the beast.
★A Sim was sent to the stocks. Would you like to learn more about the stocks?
★Sword Fighting
★Whoa there, my sword-endowed combatant!Before you decide to step into the arena with the local bully to win the hand of your dearest love, let's take a moment to learn about sword fighting.
★Do you have a sword?  Only heroes trained in swordplay dare test their skills in open combat: The Knight, Monarch and the Spy!While each of these Heroes starts with a sword, you may want to seek out a Blacksmith to craft something with a little more "chop!"Tip:  If you did not equip that legendary sword you bought, you were probably fighting with only a long sword!
★Do you have skill?  Level up your hero!  Practicing at the Training Dummy is a great way to ensure that when it comes time to draw your blade, you are the only one putting it away!
★Are you focused?  Keep yourself focused and in good spirits, and clear out those negative buffs!  An unfocused Knight is just a pin cushion in armor.
★Ok, the time has come to clear the kingdom of the riff-raff!Your available arsenal includes Spar, Threaten for Money, Challenge to Duel and Challenge to Duel to the Death!Tip: If Threaten for Money is the only option available, that Sim has no combat ability and will be easy pickings for a little coin!  Of course, robbing Sims is no way to make friends.
★You've chosen to enter combat!There are 2 important pieces of information to note about yourself and your opponent:  Health and Stamina.
★Damage a Sim receives is reflected in their Health bar.  Combat ends when one Sim's Health reaches zero.  Depending on the type of sword fight selected, this may result in a friendly spar, the loser being knocked out, or death.Combat can result in injuries. A Salve from the shoppe or a visit to the Physician can speed up a Sim's recovery.  Major or Grievous injuries of any sort will cause a Sim to fight much less effectively.
★Another way to win a fight is to lower your opponent's Stamina to zero. The heavier the sword and armor a Sim is using, the faster Stamina drains. The Stamina of higher-level Sims drains more slowly. Be careful because after a long fight, Sims get fatigued, causing them to start with less Stamina in later fights.Special moves also drain Stamina and are chosen by clicking on your opponent during combat (like Hilt Smash).
★Tip: Sharpen your sword before you begin a duel. Click on the sword in your inventory and choose Sharpen.Tip: Swords with a higher Attack deal more damage. Armor with higher Defense reduces more damage taken.  Be careful not to choose weapons and armor with weights higher than your Sim can handle, though, or they may lose due to running out of stamina!
★You have entered into combat! Would you like to learn more about combat?
★Terrain Tools
★Foreign Territories
★Territories are neighboring kingdoms that your kingdom can annex and gain benefits from.The Territory Map displaying all known territories can be accessed either from Kingdom Mode or by playing the Monarch, Spy or Knight and selecting View Political Situation from the Tactical Map.
★Initially your kingdom has two territories already under your sway, Tredony and Crafthole.  Clicking on them will display information such as their leader, trade info and the benefits they provide to your kingdom.
★Here, you will also find the territories' current loyalty status.  Over time you will lose loyalty; however, Edicts will affect loyalty in one direction or another depending on how a territory reacts to it.Combat oriented Sims can raise territory loyalty by Patroling. Use the village signpost, forest signpost, and ship to Patrol the different territories.
★A loyal territory will continue to provide its benefits to you, but should they become disloyal they will no longer provide their benefits.
★As your kingdom gains Renown, new territories will become available to ally with.  Open up the Territory Map and click on a non-allied territory to Make Ally.Allying with new territories will cost you Resources.
★Once allied, you can view all of the information for that territory, including benefits they can provide once annexed, and under the section Pressing Issues you will find information about the quest required to annex the territory.
★Territory leaders of annexed territories will stay in your kingdom and will often be found lounging in the Reception Hall, where they await the next Edict...or the next meal.
★Would you like to learn more about foreign territories?
★Time Controls
★The Time Controls in The Sims Medieval are on this panel. The buttons give you the ability to pause time or to speed it up.
★Pausing and unpausing the game is easy. Simply hit the Pause and Play buttons, or press the "P" key.
★The world can progress in one of three speeds, each of which can be controlled from the buttons on this panel or by using keyboard shortcuts:"1" for Normal Speed, "2" for Fast Speed, and "3" for Ultra Speed.
★You can use the Fast Forward button or the "4" key to put the world into Ultra Speed until the current interaction is complete.The game will automatically go to Speed 3 if all of your Sims are asleep.
★Controlling the flow of time in The Sims Medieval can help slow down or speed up any situation. Would you like to learn more about Time Control?
★Options
★Hover over the Options to learn more about them.
★Different Options can result in different benefits or even dire consequences!
★Traits Galore
★A Sim's Traits affect every part of their lives: how they behave, how they interact with others and the world, and how they prefer to live.
★A Sim's Traits are listed on the Simology Panel and are initially chosen in Create a Sim.  To learn more about each Trait, simply mouse over it.
★While socializing, your Sim can learn another Sim's Traits.  Learned Traits can be found in the relationship panel by mousing over the Sim's portrait.
★Sims also have a special Trait called a Fatal Flaw. Fatal Flaws are generally negative and some can be challenging to overcome.
★However, all Sims can overcome their Fatal Flaw by choosing to undertake a quest for a Legendary Trait, which replaces the Sim's Fatal Flaw.This quest will not be available right away - you have to discover it!
★Every Sim is unique and different and traits make up those distinct personalities.Would you like to learn more about Traits?
★Treasure Map
★In The Sims Medieval"!: Pirates & Nobles, treasure maps can be purchased in the Village Shoppe or be obtained by other means.
★In your Sim's inventory, click on the treasure map and select Read Map to receive a clue on where the treasure is located.
★Direct your Sim to where the clue indicates the treasure is located. At that point, click on the treasure map and select 'Search for Treasure'. If your Sim does not look at the map, you are not near the treasure. Keep moving and selecting 'Search for Treasure' until your Sim looks at the map.
★When your Sim looks at the map, the treasure is close by. Click on the ground and select 'Look at Treasure Map Here'.When you get to the spot you will be told if you are closer or farther away from the treasure compared to your previous spot.Once you think you know where the treasure is, click on the location and select 'Dig for Treasure'.
★Sims that are near treasure can search for it autonomously, but chances are it will take a long time to find it.
★You have just received a treasure map.  Would you like to learn how to use a treasure map?
★Treasure Hunting
★Treasure Hunting is new to The Sims Medieval"!: Pirates & Nobles. The first thing you'll need is a shovel. Shovels can be purchased at the Village Shoppe or built by the Blacksmith.
★To dig for treasure, the shovel must be equipped in your Sim's inventory. Once the shovel is equipped, your Sim can dig for treasure by clicking on the ground.Only certain locations in the world contain treasure.
★If your Sim digs in the correct location, they will find treasure, which may include Simoles, relics and other special items.
★With great rewards come great risks. While digging for treasure, there is a chance your Sim will be abducted by the Pit Beast.
★You have just equipped a shovel.  Would you like to learn how to dig for treasure?
★Visiting Neighbors
★Hovering over a house will give you important information about that house. If the cursor looks like this, the house isn't currently lived in.
★If the cursor looks like this and you see the "Visit" option, you can visit someone who lives in that house.
★If the cursor looks like this but "Visit" is greyed out it means no one is currently at home. If you hover over "Visit" you'll get another message describing where some of the Sims from that house may be found.
★Once you get to know your neighbor, your interactions will change to say "Visit Bob" or "Visit Sally" depending on who you have met from that household.
★A major part of living in an active town is getting to know your neighbors! Would you like to learn more about visiting?
★War Effort Gauge
★Tredony-Aarbyville war quests are new to The Sims Medieval"!: Pirates & Nobles. They are designated by a clashing-swords icon in the quest book.
★After completing the quest called 'The Incident', the war effort gauge will be unlocked.This tracks your kingdom's allegiance with the two feuding territories with Aarbyville on the left and Tredony on the right. Your Kingdom's allegiance in the war will change depending on the choices you make in future war-related quests. This will be displayed on the quest completion screen and will also be available in the kingdom aspects panel.
★The war effort gauge can also be seen in the territory map by clicking on the clashing swords icon in the upper right-hand corner.  Flames will appear on the map where Aarbyville and Tredony are located.  The territory with more flames is losing the war.
★Keeping the war effort gauge neutral, or fully on one side will provide benefits for your kingdom.  Hovering over the gauge will display tooltips explaining the benefits.
★You have unlocked the War Effort Gauge.  Would you like to learn more about the War Effort Gauge?
★Whale Rage
★As a small babe, still swaddled in the blanket sewn by your great great grandmother, you lost your parents to the  whale.  The emotions from such a great loss have welled up once more into&  WHALE RAGE!
★You could just go down to the docks and Scream at the Sea to relieve the pain.  Or&  you could go on a Whale Hunt!
★But how to hunt the  whale?  With a row boat and harpoon, of course!  The village shoppe is sure to have them, though they may cost a few Simoles.Once you have both, the ship will take you to the prime whale hunting locations.  And if luck be on your side, you may find the very beast that removed your parents from your side!
★Gathering
★Your kingdom is full of resources: Sagewort, Nightshade, Belladonna, Azurite, Electrum, Mithral and Leeches, to name a few.And you'll need those resources to craft potions and medicines, or forge an epic sword!
★Only certain professions can harvest resources.  A Blacksmith can mine, and the Physician, Spy, and Wizard can harvest from bushes.Any Sim can harvest wildflowers.
★Locate a harvestable node in the world (a sparkle on a bush or mine will help to find them) and just click on them.  You will need to Discover them first; this will tell you what you can harvest from them.Once discovered, you are free to harvest them whenever they are available in the world.
★Would you like to learn more about gathering?
★Barbarian StrongholdStarting Funds - 10000
★Lair of Dark SorceryStarting Funds - 10000
★Princess' Dream CastleStarting Funds - 10000
★TraditionalStarting Funds  10000
★UnfurnishedStarting Funds  10000
★Princess of the Hunt' Riding Garb
★The Duchess' Dress
★Lady Vagabond's Dress
★Bandita's Apparel
★Druidess' Habit
★Witchy Womenswear
★Lady Executioner's Apron
★Lady Executioner's Regalia
★Fortune Teller's Threads of Fate
★The Watcher's Raiment
★Lady of Laughs' Costume
★Baroness' Dining Gown
★Mercantile Corset
★Guildmistress' Garb
★Nurse's Apron
★Empress of Elegance Regalia
★Queen's Regalia
★Mistress of the Night' Gown
★Queen's Summerwear
★Rooster Dress!
★Tribal Sorceress's Garb
★Tattered Work Dress
★Belle of the Bell' Crier's Uniform
★Sorceress' Gown
★Lady Executioner's Hood
★Lady of the Tower's Hood
★Jacoban Shepherdess' Cap
★Lady's Laughcap
★Nurse's Mask
★Witchy Tiara
★The Earl of Grey Garments
★Count's Caparison
★The Aristovest
★Adventurer's Tunic
★Nomadic Vest
★Quilted Ranger's Raiment
★Druid's Duds
★Warlockswear
★Lord Executioner's Apron
★Lord Executioner's Raiment
★Hedge Wizard's Robe
★Prognosticator's Cape
★The Watcher's Vestment
★Joker's Wildwear
★King of Stripes' Formalwear
★Sir Studley's Armour
★Marriage Officiant's Garb
★Guildmaster's Garb
★Mercantile Garb
★Medic's Uniform
★Commoner's Garb
★Baggy Vagabond's Attire
★Rooster Vest!
★Tribal Sorcerer's Garb
★Cry Me a River' Crier's Uniform
★Journeyman's Garb
★Sorcerer's Apprentice Robe
★Warlock's Diadem
★Lord Executioner's Hood
★Stitched Executioner's Hood
★Mask of Deadly Anonymity
★Jacoban Shepherd's Cap
★Foolio's Fopcap
★Medic's Mask
★Barbarian Stronghold
★Lair of Dark Sorcery
★Froststone Larder
★Super Awesome Place to Hang Out and Party
★Energy Potion
★Princess' Dream Castle
★(From Playing With Fire)
★A fire has started on your home lot.
★Resource Trading
★No
★Are you sure you want to quit The\^Sims\^Medieval?
★Yes
★You need a buff: String0
★Make Room Private to Owner's Family
★Make Room Private to Owner's Household
★Make Room Private to Owner
★Make Room Public
★Be careful when setting privacy in rooms. If all rooms in a building are private, or rooms with important objects are private, you may interfere with Kingdom business!
★You need to improve your relationship with this Sim to do this.
★SimFirstName0 needs to have a worse relationship with SimTitle1 to do this.
★SimFirstName0 needs to have a higher relationship with SimTitle1 to do this.
★SimFirstName0 is not focused enough to do this right now.
★React to Noisy ObjectName0
★Examine
★View
★Hold Autograph Session
★End Autograph Session Early
★Drink Bottle
★Wander
★Haunt
★Fire!!!
★Sleeping
★Steal
★This will close your game and return you to the launcher window. You will lose any unsaved data. Do you wish to continue?
★No
★Are you sure you want to exit to main menu?
★Yes
★Culture
★Well-Being
★Knowledge
★Very High
★Very Low
★Neutral
★High
★Low
★Security
★You have raised TownName's Security and now there is a very large wall around the kingdom!
★"Culture" represents devotion towards the arts and belief in The Watcher.
★Maxed Culture"Culture" represents devotion towards the arts and belief in The Watcher.  The Culture of the Kingdom is currently so epic that& "   New social interactions are available"   Donating to the Church results in Watcher's Charity  "   Chosen by The Watcher  is an available interaction
★Very Low Culture"Culture" represents devotion towards the arts and belief in The Watcher.  The Culture of the Kingdom is currently bottomed out and..."   Unique social options are available"   Hopeless  Sims wander about
★Neutral Culture"Culture" represents devotion towards the arts and belief in The Watcher.  The Culture of the Kingdom is currently neutral& "   Unique social options are available
★High Culture"Culture" represents devotion towards the arts and belief in The Watcher.  The Culture of the Kingdom is currently good enough that& "   Important, foreign priests are attracted to Town"   New social options are available"   Donating to the Church results in Watcher's Charity
★Low Culture"Culture" represents devotion towards the arts and belief in The Watcher.  The Culture of the Kingdom is currently so low that& "   Unique social options are available
★"Well-Being" represents the general happiness, comfort, and wealth of the community.
★Maxed Well-Being"Well-Being" represents the general happiness, comfort, and wealth of the community. The Well-Being of the Kingdom is currently so epic that..."   Simole income is raised"   Most Sims are Healthy
★Very Low Well-Being"Well-Being" represents the general happiness, comfort, and wealth of the community. The Well-Being of the Kingdom is currently bottomed out and..."   Plagued Sims roam the Kingdom"   Simole income is lowered
★Neutral Well-Being"Well-Being" represents the general happiness, comfort, and wealth of the community. The Well-Being of the Kingdom is currently neutral and..."   Infected Sims roam the Kingdom
★High Well-Being"Well-Being" represents the general happiness, comfort, and wealth of the community. The Well-Being of the Kingdom is currently good enough that..."   Sims are relatively Healthy
★Low Well-Being"Well-Being" represents the general happiness, comfort, and wealth of the community. The Well-Being of the Kingdom is currently so low that..."   Diseased Sims roam the Kingdom
★"Knowledge" represents the general education level of the populace; encompassing comprehension and scholarly pursuits in diverse areas like medicine, lore, and mathematics.
★Maxed Knowledge"Knowledge" represents the general education level of the populace; encompassing comprehension and scholarly pursuits in diverse areas like medicine, lore, and mathematics. The knowledge of the Kingdom is so epic that..."   XP gain is greatly increased"   Sims are often Inspired
★Very Low Knowledge"Knowledge" represents the general education level of the populace; encompassing comprehension and scholarly pursuits in diverse areas like medicine, lore, and mathematics.  The knowledge of the Kingdom is bottomed out and..."   XP gain is greatly decreased"   Sims are often Befuddled
★Neutral Knowledge"Knowledge" represents the general education level of the populace; encompassing comprehension and scholarly pursuits in diverse areas like medicine, lore, and mathematics.  The knowledge of the Kingdom is currently neutral.
★High Knowledge"Knowledge" represents the general education level of the populace; encompassing comprehension and scholarly pursuits in diverse areas like medicine, lore, and mathematics.  The knowledge of the Kingdom is currently good enough that..."   XP gain is slightly increased"   Sims are occasionally Inspired
★Low Knowledge"Knowledge" represents the general education level of the populace; encompassing comprehension and scholarly pursuits in diverse areas like medicine, lore, and mathematics.  The knowledge of the Kingdom is currently so low that..."   XP gain is slightly decreased"   Sims are occasionally Befuddled
★"Security" represents the general safety and stability of the land.
★Maxed Security"Security" represents the general safety and stability of the land.  The security of the Kingdom is currently so epic that& "   Town is bandit-free!"   Home burglaries never happen"   Market prices substantially decreased
★Very Low Security"Security" represents the general safety and stability of the land.  The security of the Kingdom is currently bottomed out and& "   Bandits always roam the countryside"   Home burglaries happen often"   Market prices substantially increased
★Neutral Security"Security" represents the general safety and stability of the land.  The security of the Kingdom is currently neutral and& "   Some bandits roam the countryside"   Home burglaries happen occasionally
★High Security"Security" represents the general safety and stability of the land.  The security of the Kingdom is currently so high that..."   Bandits rarely roam the countryside"   Home burglaries rarely occur"   Market prices moderately decreased
★Low Security"Security" represents the general safety and stability of the land.  The security of the Kingdom is currently so low that& "   Bandits regularly roam the countryside"   Home burglaries happen consistently"   Market prices moderately increased
★It is currently at the maximum aspect and value. Earning additional Culture will give all Heroes in the Kingdom the Feeling Refined buff. Each point beyond the first will increase the benefit of the buff by 1000.
★It is currently at the maximum aspect and value. Earning additional Well-Being will give each Hero in the Kingdom 10000.
★It is currently at the maximum aspect and value. Additional points of Knowledge earned will give each hero in the Kingdom 1000 XP.
★It is currently at the maximum aspect and value. Each point earned beyond the max will give the kingdom 1000 bonus RP.
★"Culture" represents devotion towards the arts and belief in the Watcher. It is currently at max capacity and completely full.Earning additional culture will give all Heroes in the Kingdom the Feeling Refined buff. Each point beyond the first will increase the benefit of the buff by 1000.
★"Well-Being" represents the general happiness, comfort, and wealth of the community. It is currently at max capacity and completely full.Earning additional Well-Being will give each hero in the Kingdom 10000.
★"Knowledge" represents the general education level of the populace. It is currently at max capacity and completely full.Additional points of knowledge earned will give each hero in the Kingdom 1000 XP.
★"Security represents the general safety and stability of the land. It is currently at max capacity and completely full. Each point earned beyond the max will give the Kingdom 1000 bonus RP."
★TownName's Current Allegiance
★TownName's Current Allegiance
★Tredonian Guild Consortium
★Assisting the Tredonian Guild Consortium in the war effort can be very profitable:"  Unique Tredonian crafts and recipes are available for purchase"  Many supplies in the markets are more readily available and can be purchased at a discount"  Tredonian money flows freely in TownName, increasing earnings for all professions"  Tredonian guild members visiting town and surrounding areas will sometimes offer unique deals
★Neutral
★Not picking sides in the war has its benefits:"  Workers undistracted by involvement in a war craft more quickly"  Allied territories appreciate TownName's neutrality and are more likely to stay loyal and are more easily swayed"  Foreign leader's appreciate neutrality and are easier to befriend
★TownName slightly favors one side in the war, but not enough to merrit favors from that faction. Either seriously assist a faction, or remain completely neutral to receive benefits.
★Aarbyvillian Tribunal
★The fleets of the Aarbyvillian Tribunal are grateful for assistance in the war and will lavish rewards upon those who give it:"  Aarbyvillian crafts and recipes are readily available for purchase"  Many goods can be transported to TownName's markets free from piracy, reducing prices"  Heroes, knowing they are safe from piracy, are free to concentrate on their work, increasing XP gained"  Pirates (on their best behavior) can be found in and around the kingdom. They may sometimes even offer unique opportunities for the adventurous
★Aarbyville - Tredonian War
★Tredony Victory!
★Peace Brokered
★Peace Brokered
★Aarbyville Victory!
★Barracks
★Smithy
★Clinic
★Nobility Courtyard
★Diplomat Quarters
★Docks
★Forest Outskirts
★Graveyard
★Jacoban Cathedral
★Jacoban Courtyard
★Judgement Zone
★Kingball Courts
★Lighthouse
★Market
★Outdoor Marketplace
★Peteran Monastery
★Peteran Courtyard
★Reception Hall
★Watcher's Bluff
★Spy Quarters
★Tavern
★Throne Room
★Wizard's Tower
★Town Square
★Training Yard
★Village Exit
★Watcher Pavilion
★Mill
★Tempest Windmill
★Zephyr Windmill
★Windmill of the Dizzy Drunkard
★Empty Lot
★We're having a sale!
★Open from 10000000 until 10000001
★Open 24 Hours a Day!
★String0: Work hours are from 10000001 to 10000002
★Your furniture can be found in the Household Inventory.
★Your household is not allowed to move at this time.
★SimFirstName0 and SimFirstName1 get along so well! Would SimFirstName0 like to move in with SimFirstName1? Their household funds will be combined, and SimFirstName0 will have the option to bring along household members.
★Sure!
★We've moved to a new house!  You're invited to a house party at the SimLastName1 residence on DateAndTime. Do you think you can come?
★Sorry, I can't make it.
★I'll be there!
★Hi SimFirstName0, it's SimFirstName1! I'm getting married soon  I hope you can make it to the reception. It's going to be held on DateAndTime at the SimLastName1 house. Formal attire is requested.
★Sorry, can't make it.
★I'll be there!
★Hi SimName0!  We just had a baby, SimName1, and we're throwing a party to celebrate. You're invited to the SimLastName1 house on DateAndTime. Think you can come?
★Sorry, can't make it.
★The funeral service that SimName0 was hosting is finally over. It felt like an eternity, and the guests feel even worse for having attended.
★SimFirstName0's party has dragged to a close. The guests are already complaining about SimFirstName0's hosting skills.
★SimName0's birthday party was a failure  no one aged up!
★The funeral service that SimName0was hosting was a big sucess. Although the loss was tragic, everyone feels much better for having attended.
★SimFirstName0's party was awesome, verging on epic. Sims all around town will be talking about this one for years!
★You call that a party? Whatever, I'm leaving.
★Nice party. Not! I'm outta here.
★I've gotta go. The party was... nice.
★You sure know how to throw an awesome party! See you later.
★What a great party! I had a blast.
★Wow, what a party! I think I'm all partied out, though. Bye!
★Hey, nice party. I gotta go now though.
★I think it's time to go, but I had fun. So thanks.
★I have to leave now, but thanks for inviting me. I had a pretty good time.
★SimFirstName0's party was a modest success. The guests feel good about having attended.
★The guests were expecting to see SimName0's wedding today, but it looks like it's not going to happen. How sad...
★SimName0 has tragically burned to death. Who knew fire could be so dangerous?
★SimName0 has passed on. Old age inevitably comes for each Sim, but what's important is that a full life was lived.
★SimName0 died of hunger. It's so sad to see neighbors die of hunger, when they could have just called and asked for a sandwich.
★SimName0 is getting pretty old and won't live forever. Now might be a good time to consider paying a visit to SimName0!
★SimName0 is getting pretty old and won't live forever. Now might be a good time to consider paying a visit to SimName0!
★We just wanted to let you know that SimName0 has moved to a new town. You won't be seeing them any time soon!
★Your Fatal Flaw has already been swapped out for a Legendary Trait!
★SimFirstName0 is disgusted by the spoiled food in her Inventory.
★Home furnishings can be found in your Household Inventory.
★Clean
★Clean until Pristine
★Neat Sims are far too finicky to use dirty objects.
★React to Charred Object
★Check Out New Object
★Think About Stolen Object
★Think About Repossessed Object
★Plant String0
★Give Name to String0
★What name do you want to give to this String0?
★Give Name to String0
★Rename String0
★Pick Up
★Plant Many
★Planting allowed only on home lot.
★Plant Here
★Not Enough Money
★Replace for 10000
★Cook Something
★Make Baby Food
★Clean Out Bad Food
★Eat Leftover String0String1
★Spoiled
★String0String1
★Have Something
★Open
★Prepare String0
★Have Some Party Food
★Have Something
★Have Something
★Have Something
★Have Something
★Grill Something
★Grill Something
★Check Stove
★Cook Something
★Tinker
★Clean Stove Until Pristine
★Clean Stove
★Arcane Research
★Alchemical Research
★Research Ancient Civilizations
★Write Note to Self
★Research Pit Beasts
★Research Digestion
★Research Metallurgy
★Research Peteran Lore Book
★Research Noble Characteristics
★Write Insult
★Research Peterick
★Research the Monarch's Poison
★Write Get-Well Letter
★Finish Writing Book of New Peteran Faith
★Write a Book of New Peteran Faith
★Research Dragons
★Research Bone Powder
★Devise Illusory Formula
★Research Illusions
★Devise Illusory Formula
★Perfect the Illusory Serum Formula
★Research Bulbous Goblin Meat
★Research Goblins
★Research Visibility Spells
★Research Strange Doll
★Read about Terror Dolls
★Review Case Files
★Research My Strange Illness
★Research Yellow Skin and Oozing Eye Warts
★Devise Medical Formula
★Research
★Research Dragons
★Research Feeding an Army
★Research Potions Useful for Battle
★Research Stealth Techniques
★Search for Information on Strange Goo
★Research Fireproofing
★Research Genie Legends
★Research Symptoms
★Research Contracts
★Research Shaxburian Plays
★Research Medicine
★Research Spirit Cleanser
★Research Siege Weapon
★Study Trade Contracts
★Search for Trade Contact
★Work on Dragon Poem
★Clean Up
★Clean Up Ash Pile
★Endure a Cold Bath
★Bless Bath with Holy Water
★Take Bath in Seawater
★Take Bath in Wildflower Water
★SimFirstName0 is too hurt to bathe.
★Take Bath
★Daydream
★Jump on Bed
★Make Bed
★Nap
★Relax
★Daydream
★Relax
★Sleep
★Grab Bedsheet
★Search for Stuffed Bear
★Look for Hand Mirror
★Try To Doze
★Get Up
★Feign Sleep
★Sit
★Extreme Nap
★Extreme Nap on Bed
★Nap
★Nap on Bed
★Extreme Sleep
★Extreme Sleep in SimFirstName0's Bed
★Evil Slumber
★Evil Slumber In SimFirstName0's Bed
★SimFirstName0 has napped too recently to sleep again.
★Sleep Until Not Exhausted
★Sleep Until Not Sleepy
★SimFirstName0 is not tired enough to sleep yet.
★Sleep Until Not Tired
★Sleep
★Sleep in SimFirstName0's Bed
★Sleep
★Sleep Until Fully Rested
★Hold
★Pick Up
★Put SimFirstName0 in Crib
★Put Child in Crib
★In Crib
★Cuddle on Bed
★Invite to Cuddle on Bed
★Cancel
★Attack!
★Choose a target:
★This bird is currently away on an errand.
★Henceforth, this bird shall be known as:
★Give your bird a name:
★There is no one close enough to attack.
★Pet Shoppe
★String0 was not given a new name.
★SimTitle1 has named her bird "String0".
★Only one bird can be sent away at a time. SimFirstName0 already has a bird sent away.
★String0's Whistle
★Sic Falcon on...
★Sic Parrot on...
★Feed Medicine
★Issue Bird Lethal Attack Command
★Sic Scarred Falcon on Refugee
★Give Cloth Scent
★Treat Injuries
★Send to Exercise Injured Wing
★Send to Summon Tredonians
★Send to Summon Pirates
★Send to Track Scent
★Send Hunting
★Send Treasure Hunting
★Send Message
★Send Dex to Find The Doldrums
★There is already a bird on this perch.
★Feed String0 Medicine
★Issue a Lethal Attack Command
★Sic Scarred Falcon on Refugee
★Treat String0's Injuries
★Send to Exercise Injured Wing
★Send to Track Scent
★Send Hunting
★Send Treasure Hunting
★Send to Summon Tredonians
★Send to Summon Pirate Tribunal
★Send Off to Find The Doldrums
★Put Away
★Put Away
★Put Book Down
★Congratulations, SimTitle0 has unlocked the String1 recipe!
★SimFirstName0's cooking skill is too low to learn this recipe.
★Learned Recipe
★SimFirstName0 just learned how to make String1. Delish!
★SimFirstName0 must have the cooking skill to learn recipes.
★SimFirstName0 already knows this recipe.
★Put Away Books from Household Inventory
★Browse
★More Available...
★The bookshelf is empty.
★SimFirstName0 can read the following books:String1
★SimFirstName0 is unable to read the following books:\nString1
★Cancel
★Get Book...
★OK
★Open Bookshelf
★CANCEL
★Read...
★OK
★Read Something
★There are no books in this bookshelf.
★There aren't any books in this bookshelf that SimFirstName0 can read.
★Consider Reading a Book
★Consider Reading
★Search for a Tome of Law
★Read...
★Any books contained in the bookshelf have been moved to your Household Inventory.
★Read Something Maniacal
★Read Something Extreme
★Read Something
★Unfortunately this String1 book is too advanced for SimFirstName0 to comprehend.
★Can't Read
★Unfortunately SimFirstName0 doesn't meet the additional requirements to continue String1 skill gain with this book.
★Can't Read
★SimFirstName0 is too skilled to get any benefit from this String1 book.
★Way to go! SimFirstName0 can now improve her String1 skill!
★Skill Unlock
★SimFirstName0
★Defile Salve
★Dunk Cheese-stuffed Herring
★Collect Leavings
★Retrieve Locket
★Purge Poison from System
★Desecrate Contraband
★Mix Nightshade
★"Go"
★Join
★Play
★Cook In Oven
★Continue Cooking
★Clean Up
★You need a sink to clean up the bar tray.
★Clean Up Bar Tray
★Eat
★Continue Cooking
★Grab a Bowl
★Celebrate Birthday
★Clean Up Cake
★Blow Out Candles
★Birthday Party
★Have Birthday For SimName0
★SimName0 is having a birthday party. Come one and all!
★Grab a Slice
★No one on the lot can age up right now.
★Clean Up
★Clean Up
★Clean Up Cutting Board
★String0
★Eat
★Breakfast
★Brunch
★Dessert
★Dinner
★Eat Leftovers
★Have Quick Meal Fiendishly
★Have Quick Meal
★Group Serving
★Have String0...
★Have Quick Meal
★Lunch
★Many Group Servings
★Many Single Servings
★Mooch Quick Meal
★You can't afford this recipe.
★SimFirstName0 can't afford this recipe. 10001 has been added to the household's unpaid bills.
★Have Quick Meal
★Prepare
★String0 (10001)
★Serve String0...
★Single Serving
★To Go
★Continue Cooking
★Continue Cooking
★Continue Cooking
★Continue Grilling
★Drink String0
★Eat String0
★Drink String0
★Eat String0
★Finish Eating
★Go to Picnic
★Clean Up
★Go to Picnic
★Grab Plate
★Grab Plate
★Chat
★Chat
★Serve (10000)
★Sit
★Leave Picnic
★You don't have enough money to serve food.
★Picnicing
★Grab a Plate
★Continue Cooking
★Continue Cooking
★Kick It Up a Notch
★Prepared by String0
★Spoiled String0
★Put Away Leftovers
★Clean Up
★Clean Up Dish
★Wash all dishes in the room
★Wash all dishes on lot
★Store String0
★Store Over String0
★Store Over...
★Call Household to Meal
★Call Guests to Meal
★Call to Meal...
★Everyone
★Family
★Guests
★Lick Clean
★Get Bills
★Get Mail
★Pay All Bills
★Pay Bills
★String0 (10001)
★Drink The Mystery Party Juice
★Imbibe Sugar Spiked Fruit Juice
★Have Evil Drink
★Have Extreme Beverage
★Have Refreshing Drink
★Have Drink
★Try Elegant Prune Juice
★Have Tropical Juice Blend
★Sample The Party Punch
★Serve Mystery Party Juice
★Serve Party Punch
★Make Evil Drinks
★Make Extreme Beverages
★Make Refreshing Drinks
★Make Drinks
★Have Tropical Juice Blend
★Serve Sugar Spiked Fruit Juice
★Serve Elegant Prune Juice
★Juice
★There isn't any space on the bar to put drinks.
★Clean Counter
★Clean Counter Until Pristine
★Clean Counter
★Defense
★Weight
★It is too steep to dig here
★Take Off
★Being in the stocks, it is impossible to unequip gear.
★Equipped
★Equipment in use
★Requires level 1000
★Attack
★Power
★Weight
★Power
★Tone
★You cannot change clothes while singed!
★You cannot change clothes while wounded!
★Effectiveness
★You have successfully assembled String0.
★The following additional ingredients are required:
★Doesn't have the required abilities.
★Send All Eligible to Household Inventory
★Send to Household Inventory for Placement
★Environment Score
★Power
★Make Flaming Sword
★Imbue with Frost
★Whet Blade
★Attack
★Sharpened
★Unsharpened
★Weight
★Examine the Admiral's Map
★These landmarks appear to be on the map. I must be in the general area of the treasure! I should start walking around and looking at the map.
★The treasure has been found.
★Treasure Found
★The treasure map does not appear to show this area. The treasure is probably nowhere near here.
★It also looks like the treasure is somewhere behind me.
★This could be the spot!
★According to the map, it looks like I am getting closer.
★According to the map, it looks like I am getting further.
★It also looks like the treasure is somewhere in front of me.
★It also looks like the treasure is somewhere to my left.
★According to the map, it looks like I just got much closer.
★According to the map, it looks like I just got much further.
★According to the map, it looks like I am about the same distance away.
★It also looks like the treasure is somewhere to my right.
★It is too soon for SimFirstName0 to use another item of this type.
★Quality
★Drink Coffee
★Make Coffee
★Stock
★Buy a GoldFish - 10000
★Cannot reach
★Dispose of String0
★Feed String0
★Name This Fish
★Name Fish!
★Scoop Out String0
★Kick
★Stand Up
★Admire Self
★Change Appearance
★Check Self Out
★Practice Story
★Review Ghost Disguise
★Gussy Up
★Apply Crab Musk
★You granted me the wrong wish!
★So, I can't be killed now?
★Genie, I invoke thee!
★Wait, where's my money?
★Stare away Curse
★Play with Mirror
★Practice Extreme Speech
★Practice Domination Of The World Speech
★Practice Speech For World Peace
★Practice Speech
★String0Practice Speech
★Search your Soul
★Scrutinize Appearance
★Reflect on Regality
★Groom Self
★Change Appearance
★Check Self Out
★Gussy Up
★Play with Mirror
★Play
★Pray
★Give Praise to the Watcher
★Release Foreign Ambassadors
★Sit at Fire Pit
★Light Fire
★Place
★Poke Fire
★Put Away
★Put Out Fire
★Roast Something...
★Sit
★Kick String0
★Kick
★Stand String0 Up
★Stand Up
★DEBUG_EnactTrickery
★DEBUG_WarpToMailbox
★Sorry, turns out the "String0" you sent us was actually a Magic Gnome.
★Sit at Table
★Sit on Bench
★Fiddle a Jig
★Pick Up
★Play...
★Extinguish Flames
★Blue
★Green
★Change Fire Color
★Normal
★Purple
★Check Fireplace
★Disable Auto Light
★Enable Auto Light
★Put Out Fire
★Play with Fire
★Poke Fire
★Warm Self

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